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Posts by Fenekito - The Beckoning of Aurora

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Here's a look on the finished fog shader for my game!
#godot #indiedev #gamedev #indiegame

1 hour ago 15 5 0 0

Brb gonna pretend I both made Dig Dig Boom and that I’m Norwegian

6 days ago 3 0 0 0

I should probably refactor the code for aurora sometime but I’ll leave that for after the demo

1 week ago 0 0 0 0
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Small preview of one of the new small area being worked on!

#indiedev #indiegame #godot

1 week ago 7 2 0 0

The levels I'm working on are somewhat smaller in scope than that of the previous demo but I think that's a good thing actually since everything is way more focused now, encounters flow and rooms flow better from one another, and I hope I can even feature the shop system on it too

3 weeks ago 0 0 0 0

Killing Floor 1 & 2 are always a blast to play

3 weeks ago 0 0 0 0

Dude even my teachers are telling others to just use AI to code stuff, I’m gonna go crazy

3 weeks ago 0 0 0 0

Apart from the tight areas where the boat jumps and flips with anything I found this pretty enjoyable, and fighting the chopper in the end was a pretty fun way to end this segment too. I think it only ranks lower from ravenholm and when you're going under the bridge with the train passing above

4 weeks ago 1 0 0 0
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It shouldn't take long for me to finish the new levels for the next demo in The Beckoning of Aurora, then it will be mostly just waiting out for the artist to finish the new animations, and work on changes to ome of the terminal's programs UI

4 weeks ago 0 0 0 0

Tbh while not necessarily desktop android got a pretty good framework when they released jetpack compose for native apps, from what I’ve heard, but it’s Kotlin only and I’m too much of a Java person to try it

1 month ago 2 0 0 0

Even though depending on which you use performance will be pretty bad I can understand why some go for non-native solutions since for the most part you’ll get a mostly sane toolset and the learning curve is smoother

1 month ago 1 1 1 0

Tbh most native frameworks for interfaces are kind of a pick your poison situation, even on Linux. I think that the only nice desktop toolset and framework I ever worked with was SwiftUI on the Mac but sadly you can only work with that on the apple ecosystem

1 month ago 1 0 1 0

Windows forms kinda sucked to use, WPF was a pretty good step on the right direction but I think they barely advertised that, and WinUi 3 has a lot of nice ideas and features but the tooling just isn’t there, and they did basically nothing to improve on that,

1 month ago 1 0 2 0

Tbh it’s kinda abandoned like all other Microsoft UI frameworks even if it’s pretty good and the performance is great

1 month ago 1 0 1 0

Indie devs please put cool UIs in your games, I can’t even express how much having a nice looking UI that compliments the visuals of the game adds to it!

1 month ago 2 0 0 0
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Screenshot of my engine Revolver Engine, showing a UI on the screen. There's a couple of buttons (one of which is disabled), a checkbox, and a few radio buttons.

Screenshot of my engine Revolver Engine, showing a UI on the screen. There's a couple of buttons (one of which is disabled), a checkbox, and a few radio buttons.

Working on stylesheets, totally not inspired by old GoldSrc UI or anything :)

1 month ago 20 5 0 0
My femboy pokemon glaceon sona shown snowboarind and grinding on an edge in the winter in his snowboarder fit

#furry #furryart #pokemon #femboy

My femboy pokemon glaceon sona shown snowboarind and grinding on an edge in the winter in his snowboarder fit #furry #furryart #pokemon #femboy

Snowtop grind- 🏔️🏂❄️

1 month ago 442 148 3 0
DF Direct Q+A: The Big DLSS 5 ML Debate + Why We Should Have Waited With Our Coverage
DF Direct Q+A: The Big DLSS 5 ML Debate + Why We Should Have Waited With Our Coverage YouTube video by Digital Foundry

Here are my thoughts on DLSS 5 - the ethical problem with it (I do not enumerate all issues in the video), the visual issues with it (not all enumerated, once again), how I struggle with it conceptually vs. other types of neural rendering and muvh more.
youtu.be/5dTTfjBAFzc

1 month ago 512 53 38 7

this looks so cool!

1 month ago 0 0 0 0
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New summer job…

1 month ago 30 10 5 1
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Regarding recent Nvidia news I can safely confirm that The Beckoning of Aurora and any future game I make does not support DLSS 5

1 month ago 0 0 0 0

It hurts to hear that you were target of hateful messages, stay safe man, we love your work!

1 month ago 1 1 0 0

Dude I like DLSS and all but what the hell was even that DLSS 5, all they had to do was to keep improving the tech like they were before

1 month ago 0 0 0 0

Looking very pretty and cool!

1 month ago 0 0 0 0
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Video

We have cutscenes now!
#indiedev #indiegame #godot

1 month ago 9 1 0 0

These new updates to 3D rendering in Godot are making me want to stop everything and work on a small 3D game

1 month ago 0 0 0 0
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LEON!!!

1 month ago 2989 714 9 2
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Honestly these two rooms alone are more fun than the last demo of the game, I can't wait to finish and polish it all up so you guys can play it!

1 month ago 1 0 0 0

Before I was working on larger chunks before testing them out and honestly I think level design suffered for that

1 month ago 0 0 0 0

Think I know how I'm gonna handle making the level, I'm gonna design each room and test them out, see if they feel fun to play in, test out all kinds of guns, enemy placement, etc on them, and then find out what works best

1 month ago 0 0 1 0