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Posts by Neil Trevett

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Full house at Metaverse Standards Forum-hosted SIGGRAPH Frontier Workshop on 3D Gaussian Splats! #SIGGRAPH25

8 months ago 3 0 0 0
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Google at AWE25 "if you are developing for OpenXR you are already developing for Android XR"
#Khronos #OpenXR #ANDROIDXR #SpatialComputing #AWE2025

10 months ago 4 0 0 0
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OpenXR Spatial Entities Extensions Released for Developer Feedback The Khronos® OpenXR™ Working Group has released a groundbreaking set of OpenXR extensions that establish the first open standard for spatial computing, enabling consistent cross-platform support for p...

🚀 The first open standard for spatial computing is here! The new @OpenXR Spatial Entities Extensions deliver cross-platform, cross-session support for plane detection, marker tracking, and spatial anchors.
👉 khr.io/1j3
#OpenXR #SpatialComputing #XR #AR #AWE2025

10 months ago 4 1 0 0
Meta and OpenXR Learn how Meta is supporting OpenXR and developers through its game engine integrations and contributions to OpenXR standards.

Delighted for Meta's commitment to open, cross-platform solutions with OpenXR. Thanks to Meta and all platform vendors for their cooperation on this important open standard. And thanks to developers letting us know when bumps in the path forward need fixing! bit.ly/4isbyHW

1 year ago 2 0 0 0
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Kicking off Vulkanised 2025 - the annual Vulkan conference - this year hosted by Arm in Cambridge, UK. Event is sold out! Ralph Potter of Samsung is giving the Vulkan Working Group overview...

1 year ago 13 2 1 0
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Today at SIGGRAPH Asia, the Khronos sessions kick off with the Khronos Fast Forward. Hear the latest updates on the Vulkan 1.4 release and news from ANARI, glTF, 3D Commerce, OpenXR, and Slang!

Learn More: www.khronos.org/events/siggr...
#SIGGRAPH #Asia

1 year ago 7 7 0 0
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Khronos Streamlines Development and Deployment of GPU-Accelerated Applications with Vulkan 1.4 Today has announced the release of Vulkan 1.4, the latest version of…

A link to the full press release khr.io/vulkan14

1 year ago 1 0 0 0
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Vulkan 1.4 released today. Many features integrated into core and mandated to build out the functionality that developers can rely on cross-platform. It may look easy(?), but the Vulkan Working Group has significantly upped its roadmap planning game to align multiple silicon vendors to enable this.

1 year ago 31 9 1 0
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GitHub - nvpro-samples/vk_minimal_latest: A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required. A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required. - nvpro-samples/vk_minimal_latest

Great reference for latest Vulkan practices github.com/nvpro-sample...

1 year ago 30 8 0 0
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SIGGRAPH Asia kicks off next week in Tokyo, Japan! Khronos Group will have a large presence at the show with BOFs and presentations on immersive web, #OpenXR, #glTF, #Vulkan and #Slang! Visit our webpage to learn more and see you there […]

[Original post on fosstodon.org]

1 year ago 7 3 0 0
Screenshot of Slang x WebGPU README on GitHub (where the link in the post points)

Screenshot of Slang x WebGPU README on GitHub (where the link in the post points)

Sharing a starter setup for using @shader-slang.bsky.social with #WebGPU in C++ with #CMake, either for native or web targets. 🔹 Uses the #reflection API to auto-generate boilerplate code! ✨

👉 github.com/eliemichel/S...

Very happy to take feedback about what's good and bad in this demo! More⤵️ 1/8

1 year ago 39 15 2 0
Banner listing Vulkanised dates of February 11-13, 2025 in Cambridge, UK with the Title, Full Program Published and Early Bird Registration Open

Banner listing Vulkanised dates of February 11-13, 2025 in Cambridge, UK with the Title, Full Program Published and Early Bird Registration Open

Agenda and Early-Bird Registration is now available for Vulkanised 2025, the largest annual event dedicated to developers using Vulkan!

vulkan.org/events/vulka...

1 year ago 7 4 1 0

Hi Mike - love the OpenXR community building 👏 I am longer coding - but am Khronos President - does that count? 🙏

1 year ago 2 0 1 0

I'm putting together a starter pack of individuals and companies championing OpenXR! 🙌

Are you working on an OpenXR based engine, runtime, extension, API layer? Writing docs or tutorials to help people get started? Please reach out and I'll add you to the list!

go.bsky.app/LRHRUMo

1 year ago 45 23 7 1
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PICO has announced that their runtime is now officially OpenXR 1.1 compliant, highlighting their commitment to advancing industry standards and delivering seamless interoperability for developers and users.

Learn more: developer.picoxr.com/news/openxr-standard-1po...
#openxr #pico

1 year ago 1 1 0 0
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There’s a lot going on with Slang!

Highlighting this post from @shannonin3d.bsky.social, we're very interested in the possibilities for Slang in MaterialX, where it could be used to harmonize node implementations across GLSL, HLSL, MSL, WGSL, and other hardware shading languages.

shader-slang.com/blog/2024/11...

1 year ago 17 5 0 0