Thanks for trying the demo, I hope you enjoyed it!
That issue you're describing was a bit of an overcorrection from next fest feedback to solve headbutt consistency, I've updated the headbutt in the main game to strike the right balance! Planning to bring those changes back into the demo soon :)
Posts by Quichi
Going back to an old project.. and I completely forgot what font I used for the art - time to spend an hour comparing all the Aseprite fonts to see which is most similar π€·
#gamedev
Not sure if I should be showing this.. but I've now got a big chunk of the final boss fight up and running! Needs a lot of polish and tuning still, but pretty happy with what I've got so far!
#screenshotsaturday #indiegames #gaming
Ok I've worked it out and I can confirm the extra physics tick IS intended and IS correct code, at least for now I think it is xD
Another dumb coding decision that's biting me in the ass today.. I decided to make "bricks" and "game elements" separate classes, which means now I have to either handle them separately in netcode or convert bricks to use the game element system, both of which I don't want to do...
Today I learned... may or may not have wasted 2 hours figuring it out ππ
Working on some netcode, and the physics was super cooked until I randomly added an extra physics tick in the rollback initialization.. surely that's fine and exactly how it's supposed to work, and not gonna come back to bite me in the ass.. right?
The inspiration vs the result
Referenced my favourite one piece to design the final boss for my game - fairly satisfied with the result!
#gamedev #indiegame #gaming
Hope you have a smooth move! :)
Setting up a playable character version of the final boss - don't have an actual moveset designed for him yet but I'm liking how his animations look and feel! Will definitely need to figure out something flashy to make him feel powerful!!
#gamedev #indiegame #gaming
Getting to the light at the end of the tunnel.. figuring out some concepts for the final boss of the game! Two big inspirations were Candyman from lethal league and Garp from one piece!
#gamedev #characterart #indiegame
Same.. except I don't really have any features like that and I'm probably actually just stupid π
Showing off a new difficulty setting scene for #screenshotsaturday! Low-key inspired by the Hades heat system for boss difficulty levels & reward mechanics!
#gamedev #indiegame
Added another boss to the game! Also got difficulty settings working, so these fights can get pretty intense..
#wishlistwednesday #gamedev #indiegame
Officially doubled the original planned dev time for Sugar Shatter today.. hopefully I'll release the game before it reaches triple ππ
#gamedev
Love the aesthetics! The main character is so cute π
Character designs are my favourite part! It's definitely a lot of work to put so many of them in the game though haha π
Cooked up a new miniboss based on Cannoli - this is the first draft of the in-game portrait :D
The game was sort of lacking a more mysterious character, so hoping this one will fill that niche! Still trying to figure out the name for it though haha
#gamedev #indiegame #pixelart #characterart
Added a secondary shop system to buy upgrades for boss fights - it's rough and jank and unpolished, but it works! :D
#screenshotSaturday #gamedev #indiegame
Yaaa heβs definitely a cute and fun lil guy!! Itβs so hard to decide π
A bunch of mini-boss designs and various other doodles - now it's on to the hard part of choosing which ones to actually keep.. Do you have a favourite? π
#gamedev #conceptart #indiegame #characterart
That's the dream! Wishing you luck and success :D
A sneak peek at the second boss for my brick breaker fighting game! The sprites are still first pass, but the fight mechanics are getting there!
Don't forget to check out and wishlist Sugar Shatter: s.team/a/4275860/
#wishlistwednesday #gamedev #indiegame
Working on polishing up some sprites with shading/lighting - really happy with how I animated the hair for this attack animation!
#gamedev #indiegame #pixelart
For bigger systems and features, I try to break it down so I can still test each step individually before doing a bigger pass once the feature is complete to iron out bugs and stuff
I usually try stuff a bit as I'm implementing it - e.g. "run every time you make a small tweak"; I then do a bigger self-playtest every few days to validate big picture things like different mechanics working together, game feel, game balance, etc.
Thanks for trying it out! I definitely put a lot of content in the demo - but the full game will have more characters, more levels, more game modes, boss fights, and a bigger story! :D
Also lowkey considering trying to implement online multiplayer, though idk if my gamedev skills will let me.. QQ
Thanks for trying it out! I've gotten a lot of comments about the game difficulty so hopefully I'll be able to tune that down a bit in the future; Hope you enjoyed the game!
So many people like V3! I thought V1 would be the most popular haha
True - I was just planning for this to be a small mini-boss but I like that idea of adding all 3 :D