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Posts by Jamie Portsmouth

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Come hear about OpenPBR and other rendering topics at the SIGGRAPH 2025 course “Physically Based Shading in Theory and Practice”. blog.selfshadow.com/publications/s2025-shadi...

10 months ago 11 3 0 0
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GitHub - AcademySoftwareFoundation/OpenPBR: Specification and reference implementation for the OpenPBR Surface shading model Specification and reference implementation for the OpenPBR Surface shading model - AcademySoftwareFoundation/OpenPBR

github.com/AcademySoftw...

1 year ago 0 0 0 0
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Chocolate shaderball #openpbr

1 year ago 6 1 1 0
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GitHub - portsmouth/EON-diffuse: Source code for the EON rough diffuse BRDF model Source code for the EON rough diffuse BRDF model. Contribute to portsmouth/EON-diffuse development by creating an account on GitHub.

Just learned on 'the other side' that source code for the EON rough diffuse BRDF model has been released on GitHub by Arnold's Jamie Portsmouth:

github.com/portsmouth/E...

1 year ago 25 10 1 0
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Shadertoy

Add EON into Oren Nayar comparison. Code in paper just work
www.shadertoy.com/view/DlSyDK

1 year ago 22 4 0 0