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Posts by Chris

The question I keep asking myself really is: Does the "new" RenderGraph API really HAVE to be so complicated?
Is it really necessary?

At least give me some deep dive documentation for your arcane codepaths. Please.

8 hours ago 1 0 0 0

Wanted to buy a pack of cats on the unity asset store, for another project. But the servers are having trouble. Now what ... ๐Ÿ™€

6 days ago 0 0 0 0

Discovered today that FL Studios Distructor Plugin is pretty awesome for all kinds of nasty noises and spooky unnerving sounds.

Yeah. That's my tool of choice for sound editing. And it's the best. You cannot fight me on this

2 weeks ago 1 0 0 0

I'm all in for cool productivity tools and that one takes todays cake. dang that's awesome!

2 weeks ago 0 0 0 0

It appears that by the end of April I will be available to do #freelance work for your #game projects.

You need a helping hand to ship your project, some backlog that needs doing, optimization work - I'm all in.

#unity, C#, php, database and backend stuff. Hit me up.

Links in bio! #gamedev #php

2 weeks ago 6 5 0 0

It appears that by the end of April I will be available to do #freelance work for your #game projects.

You need a helping hand to ship your project, some backlog that needs doing, optimization work - I'm all in.

#unity, C#, php, database and backend stuff. Hit me up.

Links in bio! #gamedev #php

2 weeks ago 6 5 0 0

9 years already?? Man I remember following along with the early prototypes back on the tweeting website. The time, runs fast.

But congrats!
Also double-congrats for making it \o/

2 weeks ago 1 0 0 0

Oh hell yeah xD

2 weeks ago 1 0 0 0

There can not be too many barrels. Trust me, I am an expert in barrel counts!

2 weeks ago 1 0 1 0
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I like that notion. There is so much more craft and creativity in and around making games. And all of that is a hell of a lot more interesting than financials.

2 weeks ago 0 0 0 0

Estimated that building serialisation for my weapon system (for some very cool purposes later) would take 6 hours. It took 1 hour.

It has been ingrained into my cranium so hard, that you should always over-estimate time, that at this point, I'm way off lol

2 weeks ago 2 0 0 0

Yep ๐Ÿ˜‚
I did figure out why it was working though and moved some stuff to make it make sense again ๐Ÿ˜

3 weeks ago 1 0 0 0

Aaaand that's a wrap on the new weapon. About 3 months on and off work. 62 commits and more than 3k lines of code have been changed to make this happen.

I have yet some related gameplay things to figure out but that is something for another day.

3 weeks ago 1 0 0 0

Granted. I don't understand why it still works. It doesn't look like it should, whatsoever.

3 weeks ago 1 0 1 0

Well damn, I've outsmarted myself.
That modifier system isn't even broken. I was so sure it would be on account of all the intrusive changes.

But no. Hmkay

3 weeks ago 2 0 1 0

On the brakes. I'm replacing the brakes. Obviously ๐Ÿ™ƒ

3 weeks ago 0 0 0 0
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Todays todos:
- Wire back in modifiers into the weapon and damage systems
- Brake job on the car

See, I'm doing real-world things with my real-world hands ๐Ÿ˜†๐Ÿซ 

3 weeks ago 1 0 1 0

Uh that looks like a super nice graph generation for sure :3

3 weeks ago 0 0 0 0

It is very much appreciated, thank you!

3 weeks ago 2 0 0 0
Preview
Liha on Steam Liha is a zero-gravity action-roguelike shooter that plunges you into forsaken, anomaly-warped derelicts. Navigate in full 360ยฐ freedom, scavenge rare tech, and upgrade your ship - but beware: Every d...

Here you go: store.steampowered.com/app/1332820/...

3 weeks ago 3 0 1 1

I'm not buying that an OOT Remake exists until I see it though.
Then I WILL buy it. But given the track record ... best not get too hopeful about it

3 weeks ago 0 0 0 0

That would be extremely awesome

3 weeks ago 0 0 0 0

Thank you so much! Can't help with an actual Forsakem game but mine is certainly going to scratch that itch :D

3 weeks ago 1 0 0 0

Very much :D
And you can 100% count on that getting finished!

3 weeks ago 3 0 0 0

And Forsaken too!

3 weeks ago 2 0 0 0
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Thank you very much! :D

3 weeks ago 1 0 0 0
Video

While the new weapon system brings A LOT of new fancy things, I have not restored all original features from the old one yet.
But I have one more down now, the orbitals.

Which you can find as powerups. Gives you some auxiliary firepower.

#gamedev #indiegames

3 weeks ago 77 11 6 0

It very certainly should. Boxed games are and remain the best way to enjoy games!

3 weeks ago 1 0 0 0

I did not know about that but that sure would be hella amazing ๐Ÿคฉ

3 weeks ago 0 0 1 0
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Finished additive projectile behaviours. Now any projectile can potentially becomeany combination of bouncy, explosive on contact, homing, chaining, with knockback ...

Bouncy sustained fire? This could be shotgun shells as well. Imagine these explode lol

#gamedev #indiegames

3 weeks ago 20 8 0 1