Prompts differ but overlap across games and human populations (high, middle, low income; student vs non students) in intuitive ways. They can be used to categorize/compare strategic scenarios and human populations, and potentially gain insight into motivations behind different behaviors.
Posts by Matthew O. Jackson
7 months ago
1
0
0
1
How well can LLMs mimic human behavior in playing games? What is revealed by the prompts needed to generate different behaviors? They reveal quite a lot:
www.pnas.org/doi/10.1073/...
just published open access with Yutong Xie, Qiaozhu Mei, Walter Yuan
7 months ago
8
3
1
0