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Posts by June is looking for work!!

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Will be yapping on stage about something I love to yap about - working with artists!
My talk "What to do before and after you hire your first freelance artist. Especially if you are not an artist." was accepted for PIGCON - Portland Indie Game Convention!

5 hours ago 3 1 0 0

Oooh I love how you rendered the fabric, the shine and silk feeling really comes through as well as the weight of the folds

14 hours ago 1 0 1 0

Yessss!!!

14 hours ago 1 0 1 0

Love ittt

20 hours ago 1 0 0 0

Good luck!!!

1 day ago 1 0 0 0

Grogu got in the trash and ate some chocolate and he died

2 days ago 2276 323 32 13

I am seeing mistakes!!!

1 day ago 2 0 1 0

I feel like 1 more sculpting sesh and it should be done?

1 day ago 2 0 0 0
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Pushing some anatomy studies
torso 1
next up some hips and legs

1 day ago 38 8 2 0
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Anyone in Seattle interested in 22 convention table grid display squares?

1 day ago 8 5 5 0

A top surgery tattoo

2 days ago 4 0 0 0

Uncanny

2 days ago 1 0 0 0

Good luck!!!

3 days ago 0 0 0 0

Got some contract work
Sculpting anatomy
Favorite metal band put out an album
Life is good

4 days ago 17 0 1 0
Dir en grey album mortal downer

Dir en grey album mortal downer

Happy Mortal Downer day to those who celebrate!!!

6 days ago 3 0 0 0
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In case you're interested in getting your own character portrait (or something even more complex!) my commissions are open:

bsky.app/profile/xavi...

1 week ago 6 8 0 0

Finally some good news

1 week ago 1 0 0 0
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๐Ÿซต YOU are going to commission me for art of your OC

That is NOT a request.

1 week ago 95 56 4 3
this image shows a variety of armor made with my customization system in unreal engine
#madewithsubstance #ue5 #unrealengine #gamedev #gameart #zbrush #digitalart #indiedev

this image shows a variety of armor made with my customization system in unreal engine #madewithsubstance #ue5 #unrealengine #gamedev #gameart #zbrush #digitalart #indiedev

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I AM DONE DONE
Well want to know how I made all this? Check out my artstation www.artstation.com/artwork/NqAZaP

1 week ago 8 5 0 0

Oh thank you I have to check it out

1 week ago 0 0 0 0
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Also thank you to the six people who found this important enough to bookmark ๐Ÿ’–

1 week ago 1 0 0 0

Finding typos ๐Ÿซ 

1 week ago 1 0 0 0
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Guess who just finished PART 1 of the tech and art breakdowns for my armor project?
www.artstation.com/artwork/NqAZaP

1 week ago 45 16 3 0

More theater every day

1 week ago 1 0 0 0

I agree with saturation and lack of dark grittiness. But as a game artist, I am not sure I can agree with DaI and Da2 having better art, even tho I love those games.

1 week ago 1 0 0 0
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I've lowered the saturation settings a bit on my end. That helped.
I find that DA changes their art style to fit the mood of the narrative, to me that's a big piece of the puzzle that creates this type of disconnect.

1 week ago 0 0 1 0

Art style and tech constraints go hand in hand. Personally I really don't think Veilguard would have even came out if they went hyper realistic.

1 week ago 0 0 1 0

Artist's portfolio, it is gorgeous. And again it echoes certain elements from original DA cards.
With the amount of character customization the game has especially body types and faces, stylization allows for more freedom.

1 week ago 0 0 1 0

As a DA fan, sure I have my complaints. But going stylized have allowed them to actually do better and cooler things with clothing. A more angular shape language is closer to the original tarot cards.
Stylization on faces is beautiful as well, SSS in game blures it, but looking at the sculpting in

1 week ago 0 0 1 0

Yessss, so exciting! Blender and unreal are such a powerful duo too

1 week ago 1 0 0 0