The game I'm working on right now, I really want it to have the pace and emotional component that I hear in Sacred Spirit. It's not a game about people and Earth nature, but about energy and puzzles, or rather, about the nature of energy
Posts by Alien ๐ฝ Max | gamedev ๐บ๐ฆ
Sacred Spirit is a German musical project by Claus Zundel, Ralf Hamm, and Markus Staab. I really like the sound that tries to recreate the culture of Native Americans. For me, Sacred Spirit is what nature sounds like without people, amazing and mysterious, and my brain enters a trance of thoughts.
Music is a correlation of brain activity. Some people work in silence, while others need to stimulate their thoughts with sound waves. I listen to Sacred Spirit from time to time. I first heard them in the late 90s. After 30 years I found out it is a German project
Now the belt of this conveyor or treadmill reacts to the movement of the robot along it. The next step is to make more code in this object for gameplay related to energy. It looks like game sports equipment. Haha #gamedev
store.steampowered.com/app/4524700/...
I need to create a stick and then bend it. In continuation of work on the prototype conveyor belt for those who want to model inside Unreal Engine modeling mode, here I show another example "Deform - Warp" #UnrealEngine #3Dmodelling #UE5 #gamedev
www.youtube.com/watch?v=JEwc...
I like to prototype almost all parts of it in Unreal Engine (3D modeling, sounds) because it takes little time. For the treadmill, I decided that there would be no moving parts, the belt would pseudo-move through the material #gamedev #UnrealEngine #UE5 #indiedev
www.youtube.com/watch?v=8KOO...
The history of this world is tragic. The humanity of the future on another planet had a different history, robots, religion... one day an epidemic began. Erra: Exordium - sumerian dieselpunk pixelart game from Ukraine. Find it on Steam, big sales coming soon #pixelart #gaming #retrogaming
Hey friend gamer, if you like post-apocalypse, robots, unique pixel graphics and have never played Erra: Exordium - check sumerian dieselpunk pixelart game from Ukraine on Steam #PixelArt #retrogaming
My night game dev, to take a break from level design and puzzle scenes creation, I watch a comedy with one eye and practice Unreal Engine materials with the other #gamedev #UnrealEngine #UE5
I worked on this prototype over a year ago. Then I started making a game about the Moon, in which I decided that the player shouldn't die or have weapons that could break anything. I look at this and think "mistake?", I need to create something that can be broken? #gamedev
The Power Mac G4 Cube is a Mac personal computer sold by Apple Computer, Inc. between July 2000 and 2001. The Cube was conceived as a miniaturized but powerful computer by Apple chief executive officer (CEO) Steve Jobs and designed by Jony Ive.
On this #screenshotsaturday day I will tell you about the idea of โโthis object. Apple once made a very beautiful PC, it was in 2000, the Power Mac G4 Cube. I lived very poorly then, it was a dream that never came true. So, I wanted the game on the Moon to have something similar
I'm an honest game developer. I made the pseudo light around the flashlight based on a material you can find in Unreal Engine. I created a copy of it and adding my own parts, which I won't show. You can find this material inside Engine: M_EV_Lightbeam #gamedev #UnrealEngine #UE5
I like yellow better, as the light it gives warmth, it's like honey and bees. I'll even show you the draft Unreal Engine material of this lantern rod. This is still a prototype, it will be even better in the game #gamedev #UnrealEngine #UE5 #indiedev
www.youtube.com/watch?v=2Xhh...
Calm and mysteriously fantastic gameplay, full of puzzles. All this on the Moon in a ring that protects the Earth from space threats. You are the one who must awaken the energy and start the system again. This place needs your support on Steam ๐๐
store.steampowered.com/app/4524700/...
I've been putting off making a flashlight-related gameplay for a year, so I started doing it last night. I decided to show you this prototype. There's a lot to do. Model, materials, animations, dark levels. I have a lot of ideas for this rod flashlight. This is a mystical device
I'm also thinking about VR. I hope I have enough strength to finish the game and then move into VR, because I really want to, but it will depend on the support of other people on Kickstarter. Because at that moment, I either have to do the next project or transfer this one to VR.
Every time I show this prototype, a few people see it or react to it. Either it's really cool and the system doesn't show it to you so you don't feel the potential of it, or you don't understand what's going on and don't react. Or I'm setting my expectations too high #gamedev
Circles, not on the field, but on the water. I show you my Unreal Engine game dev stuff - under the hood. I love sharing, I hope it's good for my indiegame dev karma. Don't forget to subscribe and support the game account here and Steam, thank you #gamedev #UnrealEngine #UE5 #indiedev
Here is the Unreal Engine Blueprint of camera rotation limits. I love sharing, I hope it's good for my indie game dev karma. Don't forget to subscribe and support the game accounts here @charge-r.bsky.social and Steam, thank you
store.steampowered.com/app/4524700/
#gamedev #UnrealEngine #UE5
I love terminals in games, especially if there is a mini game. So, I hope I have enough strength to create a mini game in this terminal. I even made camera rotation with limits here
store.steampowered.com/app/4524700/
#gamedev #indiegame #scifi #puzzles #gameplay
Sometimes I will show you some Unreal Engine game dev stuff that I call - under the hood. Classic water texture and frozen pattern generation. Don't forget to subscribe and support the game account, thank you #gamedev #UnrealEngine #UE5 #indiedev
I understand you. My first computer came out when I was 17 years old, before that I only played on an 8-bit console, which was a Nintendo knockoff. When others had the first PlayStations or 16bit Sega, I only had 8bit. I didn't play 99% of the games that other future game devs played in the past.
I used to think that game developers should play a lot of games, but when I became a game developer, something went wrong. Maybe it's different for those who have a lot of free time, or make simple games and playing other games is part of the search for the next project #gamedev
I used to think that game developers should play a lot of games, but when I became a developer, something went wrong.
Planet from noise texture with World Position Offset. The detail of the surface curvature depends on the number of vertices in the sphere object. Don't forget about my secret place of game dev + Unreal Engine examples:
youtube.com/@alienmax-re...
#gamedev #UnrealEngine #UE5 #indiedev
Conveyor! He surprised me again. My 12 year old son made a prototype of a conveyor and now I want to create it in my game. He did it very simply, Unreal Engine Blueprint is in the video #gamedev #indiedev #UnrealEngine #UE5
www.youtube.com/watch?v=RHUy...
It's like getting a crystal skull that transmits a stream of alien information to the brain, i.e. getting it info overflows the brain and dies.
Imagine a club of anonymous indie game developers. How would you start this dialogue in this place?
Me: Hi, my name is Max, I'm a game developer and I've never played Fortnite.
I came up with this mechanic while walking around the industrial area with my son. We like to discuss different ideas while looking at what looks like a Half-Life 2 setting. This object needs to be spun on your finger to see what it can do. Ha ha, this is an indie game dev #indiedev #gamedev