The Power Mac G4 Cube is a Mac personal computer sold by Apple Computer, Inc. between July 2000 and 2001. The Cube was conceived as a miniaturized but powerful computer by Apple chief executive officer (CEO) Steve Jobs and designed by Jony Ive.
Posts by Alien ๐ฝ Max | gamedev ๐บ๐ฆ
On this #screenshotsaturday day I will tell you about the idea of โโthis object. Apple once made a very beautiful PC, it was in 2000, the Power Mac G4 Cube. I lived very poorly then, it was a dream that never came true. So, I wanted the game on the Moon to have something similar
I'm an honest game developer. I made the pseudo light around the flashlight based on a material you can find in Unreal Engine. I created a copy of it and adding my own parts, which I won't show. You can find this material inside Engine: M_EV_Lightbeam #gamedev #UnrealEngine #UE5
I like yellow better, as the light it gives warmth, it's like honey and bees. I'll even show you the draft Unreal Engine material of this lantern rod. This is still a prototype, it will be even better in the game #gamedev #UnrealEngine #UE5 #indiedev
www.youtube.com/watch?v=2Xhh...
Calm and mysteriously fantastic gameplay, full of puzzles. All this on the Moon in a ring that protects the Earth from space threats. You are the one who must awaken the energy and start the system again. This place needs your support on Steam ๐๐
store.steampowered.com/app/4524700/...
I've been putting off making a flashlight-related gameplay for a year, so I started doing it last night. I decided to show you this prototype. There's a lot to do. Model, materials, animations, dark levels. I have a lot of ideas for this rod flashlight. This is a mystical device
I'm also thinking about VR. I hope I have enough strength to finish the game and then move into VR, because I really want to, but it will depend on the support of other people on Kickstarter. Because at that moment, I either have to do the next project or transfer this one to VR.
Every time I show this prototype, a few people see it or react to it. Either it's really cool and the system doesn't show it to you so you don't feel the potential of it, or you don't understand what's going on and don't react. Or I'm setting my expectations too high #gamedev
Circles, not on the field, but on the water. I show you my Unreal Engine game dev stuff - under the hood. I love sharing, I hope it's good for my indiegame dev karma. Don't forget to subscribe and support the game account here and Steam, thank you #gamedev #UnrealEngine #UE5 #indiedev
Here is the Unreal Engine Blueprint of camera rotation limits. I love sharing, I hope it's good for my indie game dev karma. Don't forget to subscribe and support the game accounts here @charge-r.bsky.social and Steam, thank you
store.steampowered.com/app/4524700/
#gamedev #UnrealEngine #UE5
I love terminals in games, especially if there is a mini game. So, I hope I have enough strength to create a mini game in this terminal. I even made camera rotation with limits here
store.steampowered.com/app/4524700/
#gamedev #indiegame #scifi #puzzles #gameplay
Sometimes I will show you some Unreal Engine game dev stuff that I call - under the hood. Classic water texture and frozen pattern generation. Don't forget to subscribe and support the game account, thank you #gamedev #UnrealEngine #UE5 #indiedev
I understand you. My first computer came out when I was 17 years old, before that I only played on an 8-bit console, which was a Nintendo knockoff. When others had the first PlayStations or 16bit Sega, I only had 8bit. I didn't play 99% of the games that other future game devs played in the past.
I used to think that game developers should play a lot of games, but when I became a game developer, something went wrong. Maybe it's different for those who have a lot of free time, or make simple games and playing other games is part of the search for the next project #gamedev
I used to think that game developers should play a lot of games, but when I became a developer, something went wrong.
Planet from noise texture with World Position Offset. The detail of the surface curvature depends on the number of vertices in the sphere object. Don't forget about my secret place of game dev + Unreal Engine examples:
youtube.com/@alienmax-re...
#gamedev #UnrealEngine #UE5 #indiedev
Conveyor! He surprised me again. My 12 year old son made a prototype of a conveyor and now I want to create it in my game. He did it very simply, Unreal Engine Blueprint is in the video #gamedev #indiedev #UnrealEngine #UE5
www.youtube.com/watch?v=RHUy...
It's like getting a crystal skull that transmits a stream of alien information to the brain, i.e. getting it info overflows the brain and dies.
Imagine a club of anonymous indie game developers. How would you start this dialogue in this place?
Me: Hi, my name is Max, I'm a game developer and I've never played Fortnite.
I came up with this mechanic while walking around the industrial area with my son. We like to discuss different ideas while looking at what looks like a Half-Life 2 setting. This object needs to be spun on your finger to see what it can do. Ha ha, this is an indie game dev #indiedev #gamedev
I like simple examples, from simple things we create complex ones. Two examples of Unreal Engine material: lerp and inverted lerp with Fresnel for 2 colors emissive. Don't forget about my secret place of game dev examples:
www.youtube.com/@alienmax-re...
#gamedev #UnrealEngine #UE5 #indiedev
I thought about it too, but the time will come, then maybe it will happen. I don't have time for it yet, he likes to experiment. And to make prototypes into a game, that's what my experience is.
thanks, our children are smarter than us.
My 12 year old son created all this in Unreal Engine over the weekend, hinting to me that I should also create such devices as in Portal. The thing that throws you, maybe, but hellish crushing plates with spikes, no, because I don't have deaths in the game. #gamedev #indiedev #UnrealEngine #UE5
Prototype a year ago. Each object can create an electric arc of different colors. So that there is no infinite cycle, the arc is created by the next transmitter with the same ID, and each transmitter stores this ID for a while so as not to receive it again #gamedev #UnrealEngine #indiedev #scifi
Freejack (1992) science fiction film with Emilio Estevez, Mick Jagger, Anthony Hopkins, Rene Russo, Jonathan Banks. This moment must have been in my subconscious, because that's how I wanted to make in my game the transition between reality in the AI โโrobot's body and human memories.
I laugh every time the power goes out and I switch the battery mode on my laptop to "battery saver", Windows doesn't really like that. Since I'm making a puzzle sci-fi game on the Moon that's related to energy, I want to move this joke there.
You will be born in a technical ring in a crater on the Moon. In CHARGE.R, every location is a puzzle space filled with various tasks related to restoring energy
store.steampowered.com/app/4524700/
#ScreenshotSaturday #gaming #scifi #videogames #puzzle
I found my old video, first prototype of a cleaning robot. This is how it erases the decal (Unreal Engine) of Moon dust. Now I'm thinking about how to do it from a first person view when the drone sees differently #UnrealEngine #gamedev #ScreenshotSaturday #UE5