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Posts by shingpapi

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hopefully the running games genre is still alive even if only on mobile

1 week ago 28 3 0 0
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cowgirl #gamedev #indiedev

1 month ago 22 4 0 0
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a very unique spell

2 months ago 23 4 2 1
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kicked out of the hero party #gamedev #indiedev

2 months ago 39 5 3 0

legally distinct multiple puncher bald man*

2 months ago 1 0 0 0
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breakdance fighting #gamedev #indiedev

2 months ago 69 8 3 0
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accidentally made satanic water, not 100% sure what's causing it but I have a feeling I'll lose this forever once the bug is fixed

3 months ago 37 4 1 0
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maybe physics in video games is all about hacking things until they look almost right #gamedev #indiedev

3 months ago 62 6 3 0
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sea of _____ #gamedev #indiedev

3 months ago 102 19 3 0
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rearranging parties #gamedev #indiedev

3 months ago 31 2 0 0
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not planning to make a horror game anytime soon but.. #gamedev #indiedev

3 months ago 56 9 1 0
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experimented with minimalist color palette for a bit to minimize the amount of work (environment, models etc) but I think it's better to preserve skin color still, although the retro vibe is interesting #gamedev #indiedev

3 months ago 19 5 0 0
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benefits of being able to adjust chest size: characters can now have motherly/queenly aura unlike before (only using one mesh base right now and don't want to pay for anymore models) #gamedev #indiedev

3 months ago 34 5 1 0
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innovative new way to censor certain bits #gamedev #indiedev

3 months ago 29 4 2 0
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magic trick

3 months ago 19 1 0 0

I'm posting everywhere as much as I can (unless I forget to open the tab to post things in in my browser)

3 months ago 1 0 1 0
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testing a new character design, may have been inspired by my favorite game of the past while #gamedev #indiedev

3 months ago 125 14 3 0
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cloaked units from my auto-battler game (furthest one along of my prototypes) #gamedev #indiedev

3 months ago 24 6 0 0
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I used shader and a lot of maths to get this done, and I showed it to a friend and he told me about just interpolating between two meshes instead. Probably a better solution, except I didn't want to touch blender or pay anyone yet for this, and maths is free #gamedev #indiedev

3 months ago 44 6 3 0

starting with a very simple game soon, hopefully. and after that maybe a slightly more "serious" project like this one

3 months ago 1 0 1 0

oh that's a sperm gun

3 months ago 1 0 1 0

the game that inspired me to make this prototype in the first place had a wall of flame chasing you from behind so there's always time pressure, so I guess some way to force the player to keep moving is probably due

3 months ago 1 0 0 0

the ground's just color-coded from the shader, wasn't meant to be snowy weather. but i guess it kinda does look like snow huh

3 months ago 2 0 1 0
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yeah it's a quirk with the shading, the pipeline is so complex by now I have to spend a while wondering what caused that (been a many weeks since i touched this prototype)

3 months ago 1 0 0 0
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clip from a month or so back, testing obstacles, even though I don't really know if they make the game more or less fun #gamedev #indiedev

3 months ago 107 18 11 0
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alternate outfit test from many weeks back (and showing off some shoulder blades)

3 months ago 30 3 0 0
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milk dudes

3 months ago 26 0 0 0
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all the single babies

4 months ago 25 3 0 1
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prototype from a while back when I was trying out a game where you can only shoot forward (inspired by a browser game) and was curious how it'd feel with a 3D perspective. Feels weird not being able to shoot sideways though #gamedev #indiedev

4 months ago 82 11 3 2
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milk :) the mesh for the milk part inside was made with blender's shrinkwrap and then i used a vertex shader to adjust the top based on fill %. for some reason the blender part was 10x harder than writing the shader

4 months ago 8 0 0 0