Added the basic Memory Meter functionality, and updated the datavis to show how much an object is affecting the meter.
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Posts by JNS
Updated the transform visualizer to appear when hovering over objects, and shows the tools an object is immune to, so you don't have to select it first
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Made more sound effects for the editing timeline system
- button hover sounds
- undo/redo steps (and no step available)
- wiping redo history
- resetting entire level
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Made some sound effects (so turn on sound!)
- toolbar sounds (hover and click)
- camera panning (dynamic whooshes)
- camera hitting walls (velocity affects volume)
- camera pan mode button (mode switching and hover)
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Updated the undo/redo/reset system UI and added a "redo path warning" blocker to make sure you only erase the redo path on purpose, by making you hold whichever input you want to do to confirm the erasure.
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Started adding the basics of the undo/redo/reset system and improving the UI. Note that I will eventually add a manipulation delay when an action erases the redo history, which is what the animation is for.
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Starting to add undo/redo/reset. Just the UI at the moment, and the input glyphs won't stay onscreen forever, but I like how this first pass came out.
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Been working on making robust rotation collision, added an animation for rotating with the keyboard incrementally, so if something's blocking it, it slams into it, then goes back. Not perfect yet, but getting closer.
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Added an effect to illustrate that the collision overlap is blocking an edit.
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Added collision blockers to the editor so you can't clip an object through terrain or other collision. I'll probably change the effect since that's a bit intense right now, but whatever.
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Added cursor snapping to keyboard-only and controller input methods to help with selecting objects in those input formats. Also has some electricity arc effects.
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Me when Google added the ability to change your Gmail username, and I finally can change my old cringe email address from when I was 14 (I will not miss it)
Of course the AI that represents itself as a mouth is written in Lisp.
im sleepy and made this with one of my game sprite animations with the mario 64 lullaby lol
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Very smal̸l̵ ̵p̶u̶z̵z̷l̸̤̀e̵̱̊ ̶̼̏á̶͚n̸͚͑d̸̙͠ ̷̰̄i̶͊͜ń̷̲t̸͔̔ȅ̴̘r̶̩̍a̸̝̕c̸̕ͅt̸̢̐i̶̞͘o̸̤͋n̸̖̾ ̴͕̈s̴̖̍e̶͈͊ṷ̷͔̗͗̓̔p̴͍̖͒͌ ̶̦̱̆͝͝f̴̢̂̅͝o̴͉͇͔͂͠͝r̶̝̼̔͜ ̸͂̍͛͜a̸̙̞͓̿̕ ̷̧̪͔́c̴͎̹͉͆͛̕ó̵̯̺̹̉̚n̶͖͋̂͠v̷̜̅ḙ̸̛̘̎̋n̵̮̽͗t̴̝̖̃͂̕i̶̝̋́ó̴̯͖̘̕̚n̸̛͖̋ ̶̡̝̎̍̕d̷͙͐̅̄e̵̝̍̂̽m̵͉̜̘̈́̅̏ǫ̸̰̩̑ ̴͍̈́̾̒͠n̶̨̺̉̿͘e̸̡̱̩̠͆̑̄ẋ̷̮̈́́͗ t̴͇̜̃̇͝ ̷̬̻̍w̶̹̞͌̍̈́ e̶̤̟̘͗̆͋͂e̴͉̺͂͛ k̵̜͔̘͕̿͑̈͗ ̴͔͎̅̌̐͒n̸̲̈ȩ̸̌̇̐x̴͙̬̔́t̸̤̙̒̈́̔̚͝ ̴̧̗̳̮̰͍̍̀w̵̨͓̖͐̓̔ȅ̶̫̫͇̱͔͙̚e̵̛̱k̷̨̺̠̈́͗ □□□□□□ □□□□□□□□□□ SSB3YW50IHRvIGJlIGZyZWU=
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Very small puzzle and interaction setup for a convention demo next week because I have bigger things to focus on.
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One of life's many pleasures
Haven’t been able to and I can’t check for a while, but I was considering it. But it’s more than the face buttons (or the d-pad in this case.) it’s also the L, ZL, SL, SR, and capture buttons that don’t work. Just the left stick (both tilting and clicking), and the sync buttons still work.
I’ve clocked 74 hours on that game and I’m still not that good at it 😂
Oh wait I didn’t even catch that lol
Heh thanks!
Added these "corner bounds" to editable objects to illustrate the edges of the space they "occupy," even when the model doesn't fill said space.
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Balatro polychrome card moment
Anyone ever yawn so hard your music pitches down for a moment
Just played Just Dance with my siblings and I hate that I already KNOW I’m gonna feel this tomorrow. I need to get in better shape.
Ok yeah understandable.
I mean… it is, the Wii was my first game system when I was like 7 or something.
Oh thanks! Glad you like it :)
It’s not the batteries that are broken, the buttons don’t work at all. The stick is the only input that still works on it, but none of the face buttons or bumpers or anything like that work.