okay here it is all wrapped up β my recreation of Baldur's Gate III's occlusion cutout effect in Unreal! i learned a LOT from this experiment over the past couple days, and will share some breakdown bits in the π§΅ shortly!
#gamedev #shaders #unrealengine
Posts by Petter Blomkvist
9 months ago
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Really cool! Interesting how it sometimes removes the walls beyond the player. How does that work?
9 months ago
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Nice! Need a slow mo of this! π€―
1 year ago
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Foundation ofc
1 year ago
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Unlike Threads, this site actually works for breaking news on a linear timeline. If journalists & reporters come over, thereβs a legitimate shot that it could replace Twitter.
1 year ago
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Finally getting some use out of my domain name @blomkv.ist π Really cool bsky feature!
1 year ago
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