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Posts by Nifflas

but many doesn't seem to be bothered by that sudden change in what's supposed to matter? can't say I understand them but maybe there's something there that just doesn't work for me

5 hours ago 1 0 1 0

I can't remember what the later parts of ff7 are even is about, despite that I remember the entire Midgar section in full detail

Expedition 33 is worse, the twist throws away the things I cared about, for something that I wasn't emotionally invested in, which is why I stopped playing it

6 hours ago 1 0 1 0

I kinda feel this isn't too uncommon with jrpgs, ff7 is similar. Great setup, characters and interesting stakes, good worldbuilding. Then things get... meta? cosmic? Something so weird it can only be told in exposition, not shown. Don't know how to describe it

13 hours ago 1 0 1 0

Yeah, I stopped playing at act 3. I was really engaged in the story enough to keep going with the gameplay I didn't enjoy much

But once I stopped caring for the story, nothing kept me playing

13 hours ago 1 0 1 0

Oh you mean like freeware? I am not aware of any

13 hours ago 1 0 0 0

the reference was meant as a joke, but it attached itself to my mind like the month I had the DK Rap from Donkey Kong 64 stuck in my head

Or more recently, the Rik Spek theme song

19 hours ago 3 0 0 0

Since I added a particular quest to my game, I've by reflex started referencing 13375⁋34|< about 25 years after the fact and I don't know how to stop

20 hours ago 6 0 2 0

Or, should I say, this isn't how it's not done

22 hours ago 3 0 0 0

This is how it's done:

if (Equals(false != gameIsReady, Convert.ToBoolean(0)) is not !false); else
return;

22 hours ago 1 0 1 0
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haha it basically does various unrelated convenience things I needed :)

1 day ago 1 0 1 0

That's neat! I do not have the skill to pull that off

but at least SpinCAD feels very natural for me, already made my 3rd effect :)

1 day ago 0 0 0 0

I mean SpinCAD Designer works nicely

but... what if I learned FV-1 assembly?

1 day ago 6 0 1 0

I have learned how to run my own DSP programs on one of my hardware synth modules

Now I just have to tell myself not to get too sidetracked, I must also actually make a game

1 day ago 11 0 1 0

ooooh good old Ultra Fractal is still around, now version 6, with animation capabilities

Idea

2 days ago 3 0 0 0

Might as well mention the biggest two downsides:

1: It's expensive

2: When I got into modular synthesis I was like "I'll fill out my rack with modules and stop there" and others were like "lol, right". Now I'm like "ooh but if I had more modules"... this does not pair well with point 1

2 days ago 1 0 0 0

1: It's a resource smart way to build things. If a normal synth breaks beyond repair, replace the whole thing. If a module breaks, the others still work.

2: Because all modules interact, each module extends the possibility space of the other modules. Not linearly, but exponential-ish.

2 days ago 8 0 1 0

Hardware modular synthesis is easily the most fun I've ever had with making sounds. No PC software synthesis I've ever used comes close.

Only working in my own algorithmic music software can match the fun factor of modular synthesis.

Two reasons to consider modular synthesis:

2 days ago 11 0 2 0

oof googling for video software for what I'm trying to do now and results are AI nonsense X)

God I hope this era will end soon

2 days ago 8 0 1 0

I'd also really want to convey people to check my game out, while also being clear the sounds aren't actually related to the game.

It's a bit weird to make an unrelated thing to promote another thing (except they both have cool sounds using modular synthesis?), but maybe I can be upfront about that

2 days ago 4 0 2 0
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Yeah! The tricky thing is, I don't know what sorta video I'd pair it with. I can't let it take time away from actually making my game, so ideally I'd want to be able to make something fast that looks good.

I may need to research software for making abstract procedural audio visualization videos.

3 days ago 3 0 1 0

I finished an eerie atmosphere sound effect pack for games/music which I'm going to release for free.

I created it for two reasons, 1: practice my modular synth rack, and 2: promo my game.

How does one promote such an SFX pack best? What would an ideal youtube trailer look like?

3 days ago 18 0 1 0

I wonder if the person playing it for the very last session ever will be aware of that this is taking place

If yes, that's a terrifying thought

3 days ago 1 0 0 0

I have to avoid mentioning the type (e.g. bool) because I may use similar tools with other types, and I must avoid the word Operator since it's taken (Operator / UnaryOperator gets confusing)

[Type][Operator] vs [Type][Unop] however is very easy to follow :) Thanks for the suggestion

3 days ago 2 0 0 0

oh yeah, that works. Unop is probably the best term here

3 days ago 0 0 1 0

huh yeah that could make sense

3 days ago 0 0 0 0

naming problems, again!

I of course have "operator" which determines how to combine two things (and, or, xor)

What's a word when you make a change to a single thing? For a boolean, the possible options would be "do nothing, set to false, set to true, toggle to other state"

3 days ago 0 0 3 0

Blessed are the autists, for they will be artists.

4 days ago 14 2 0 0
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HELLO.
I'M GETTING SURGERY IN LESS THAN 12 HOURS.
ALSO HYPNOSPACE IS 75% OFF ON STEAM.
IT'D BE RAD TO WAKE UP FROM THE PROCEDURE TO A WHOLE BUNCH OF REPOSTS.
PLEASE ENJOY THIS VERY LONG SCREENSHOT.
❤️

5 days ago 214 224 6 5
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It looks like they are going to fight - a lot

This is all I'd ever ask for

4 days ago 1 0 0 0
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#portfolioday Hello I'm Josefin, prop and Environment Artist from Sweden. I have worked in the game industry for 8 years.
I'm looking for a new job in the game industry, I'm open for a full-time position, contract,remote in Europe.
✉️contactfabiolaa@gmail.com
🎨Portfolio: www.artstation.com/josefin

1 week ago 42 31 2 0