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Posts by Antidote - UX for Games

Read the full interview here: antidote.gg/the-story-be...

2 weeks ago 0 0 0 0
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We sat down with the founder of F(r)ictions Ludiques to talk about his journey as a solo indie dev.

How he got started, the challenges of building a game and the grit it takes to keep going.

It’s inspiring, honest and packed with great advice for anyone building their first game.

Worth a read 👇

2 weeks ago 1 0 1 0
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Some playtests need exact player stats, like playtime and recent gaming activity.

With Steam & Xbox Connect, players can securely link their libraries, so you can validate those stats.

We handle the setup and recruitment, with all data staying protected.

Accurate and reliable 😎

4 months ago 0 0 0 0
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Thinking about trying Antidote? Now’s a good moment 🤩

For Black Friday, self-organized playtest plans are 20% off! Get your code by Dec 5th and redeem it anytime until Dec 31.

👉 Grab it here: antidote.gg/platform-bfc...

4 months ago 0 0 0 0
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Watching what players do is easy.

Reading how they feel in the moment? Not so much.

Our Emotion Detection feature helps with that. With face recording on, it tracks expressions in real time and lines them up with the exact moment in gameplay.

No more guessing 😎

4 months ago 0 0 0 0
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Security matters when you’re playtesting.

Sharing a build you spent months on can feel risky, that’s why many teams use our SDK.

It adds automatic watermarking with a unique player ID, tied to their gameplay recording and fully customizable.

No extra work for your devs 😎

5 months ago 1 0 0 0
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Discover How Oro Interactive Validated Game Concepts Early with Antidote Learn how Oro Interactive used Antidote to run early remote playtests to validate core gameplay and guide future development.

If you want the full story behind how those early insights shaped the game, you can read the case study here:

antidote.gg/case-study/d...

5 months ago 0 0 0 0
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Oro Interactive playtested Roadside Research with us, a co-op game where you run a gas station as an undercover alien 👀

Those early FTUE tests helped them validate the core loop and make confident decisions before leaning into the alien features.

🧵👇

5 months ago 0 0 1 0
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We just spoke with the founder of Laser Guided Games and indie devs will want to hear this.

From leaving AAA to building an indie game, he shares lessons on storytelling, resilience and staying grounded as a small creator.

🎙Read the full interview: antidote.gg/the-story-be...

5 months ago 4 0 0 0
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Moderating a playtest sounds simple, until you try it 👀

There’s a fine line between guiding players and influencing them. Knowing when to speak up (and when to stay quiet) is what makes great research happen.

That’s why so many studios trust us to handle it 😎

5 months ago 0 0 0 0
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Launching a game is tough, but dealing with post-launch can be even tougher.

In our latest episode, we share tips on handling player boredom, stalled growth & unexpected issues. All from our own experience 😉



Watch here: antidote.gg/how-to-keep-...

7 months ago 0 0 0 0
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Player Creativity in Gamification Discover how players reshape games through creative play. Learn why treating players as co-creators can keep games alive for years.

Why do players love breaking games? 👀

In our latest podcast, we explore what happens when players take ownership. Speedruns, DIY tournaments and even turning games into infinite sandboxes.

🎧 Listen here: antidote.gg/player-creat...

7 months ago 0 0 0 0
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Addressing Security in Remote Playtesting Security in remote playtesting doesn't have to be scary. We share practical strategies we use at Antidote to protect your IP during playtests.

Security is a big deal in playtesting.

You’ve spent months (or years) building your game, so testing it shouldn’t put it at risk.

In our latest podcast, we share how we keep your builds safe.

🎧 Watch here: antidote.gg/addressing-s...

8 months ago 0 0 0 0

3️⃣ If you're building something and want real feedback (without spending months setting it up) check if you qualify 👇

antidote.gg/indies/

8 months ago 0 0 0 0

2️⃣ It gives small studios free access to:

- Our full playtesting platform
- A ready player community
- A chance to be featured across Antidote

And yes, Star Racer was part of it!

8 months ago 0 0 1 0

1️⃣ If you're an indie dev trying to playtest your game but limited by budget or reach, we hear you.

That's exactly why we created the Indie Program.

8 months ago 1 0 1 0
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Star Racer has officially launched on Steam 🚀

But the story behind it?

A journey every indie dev will relate to, that involves uncertainty, tough calls and passion.

We sat down with Whatnot Games' founder to hear it all.

Full interview: antidote.gg/the-story-be...

8 months ago 1 0 1 0
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3️⃣ Most reports are free

Yep. You can browse many reports for free.
And if you're on a platform subscription, everything is included.

Just log in and head to the Intelligence tab to start exploring. See you there 📊

app.antidote.gg#!/signup/

8 months ago 0 0 0 0

2️⃣ Pre & post-launch data

Access reports that include insights like:

🧭 How players discovered the game
🛒 What pushed them to hit “buy”
🎮 Which game mechanics did they love most
🔁 What kept them coming back

8 months ago 0 0 1 0

1️⃣ Real insights from real players

We’ve been running research with our global player community on some of the biggest titles this year:

Clair Obscur: Expedition 33
Helldivers 2
Black Myth: Wukong

These reports reveal what players actually think!

8 months ago 0 0 1 0
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We just dropped a new feature inside Antidote 👀

Intelligence gives you instant access to player insights from top titles like:

- Clair Obscur: Expedition 33
- Helldivers 2
- Black Myth: Wukong

Here is what you can get 👇

8 months ago 0 0 1 0
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Clair Obscur: Expedition 33 has sold 3.3m+ copies🤯

A record 9.7 Metacritic user rating score and 80k+ Overwhelmingly Positive reviews on Steam. Just wow!

Huge congrats to the Sandfall team 👏

We are proud to have supported the playtesting process through our platform.

10 months ago 0 0 0 0
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Indie Program for Small Game Studios Join Antidote’s exclusive Indie Program! Playtest your games, gain valuable insights and build a loyal community from the start - for free!

Hey indie devs, we know playtesting can get expensive.

But with our Indie Program, you can get FREE access to:

🔧 Our playtesting platform
🎮 A player community to test your game
🌟 Feature your game to 250k+ players

See if you qualify: antidote.gg/indies/

10 months ago 1 0 0 0
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Massive game files shouldn’t delay your playtest.

With the Pre-Installs feature, players can download the build in advance, so your session starts on time and stays secure.

Yes, that means way less stress 😌

More on our security: antidote.gg/antidotes-se...

11 months ago 0 0 0 0
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Playtest analytics alone won’t tell you the full story.

Yes, they show ‘what’ is happening, but not ‘why’.
Watching players in action fills in the gaps that metrics leave behind.

Joan Costa explains why a solid playtest analysis needs both data and real in-game behavior.

11 months ago 1 0 0 0
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Balancing UX and Business Goals in Game Development In our latest episode, we explore how UX and business goals can work together in game development (without ruining the playing experience).

UX researchers, how do you balance great player experiences with business goals?

In our latest podcast episode, we talk about what it really takes to align UX with business without compromising player experience.

🎧 Listen here: antidote.gg/balancing-ux...

11 months ago 1 0 0 0
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R.E.P.O. hit a peak of 266K+ concurrent players on Steam in under a month 🤯

We wanted to learn what made it such a breakout hit.

We ran a market research study with our community to learn what made players buy and keep playing.

Download the full report 👇

antidote.gg/mkt-research...

11 months ago 0 0 0 0
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Playtest feedback shouldn’t live in a messy doc or someone’s memory.

With Annotations on Antidote, your team can comment, collaborate and cut through the noise.

All on one timeline.

Learn more: lnkd.in/dpmh8dBY

11 months ago 0 0 0 0
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Repetitive gameplay is one of the most common issues we see in playtests.

If players get bored or feel like they’re doing the same thing over and over, they’ll drop off (fast).

Lucy shares some practical ways to keep players engaged through variety, pacing and challenge 👈

1 year ago 0 0 0 0
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If your tutorial feels like a separate chore, players will treat it like one.

The best onboarding doesn’t pull players out of the experience - it is the experience.

In this clip, Costa shares what great onboarding looks like: teaching players as they play, without ever breaking immersion 🙌

1 year ago 0 0 0 0