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Posts by Adrian

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Hey kids! I turned an old 3D Matterport scan of some curtains into a tasty game asset. It took years off my life but very satisfying!

3 months ago 5 0 0 0

I was considering it, but you can’t foliage paint (yet?) so mostly just goofing around

5 months ago 0 0 0 0
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5.7 Procedural Veg - Been wanting to try out some photogrammetry, great timing for this new system to drop!

5 months ago 7 0 1 0
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Look at me 🕺 remembering how to do runtime virtual textures, displacement and terrain materials with minimal help from the internet. In my lane, placing props, painting foliage, thriving

5 months ago 4 0 0 0

Those improvements look great!

5 months ago 1 0 1 0
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My doctors have diagnosed me with "incurable sequencer madness"

5 months ago 4 0 1 0
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Early devlog this week - Trying to find good reference for the look and feel of my door(s). Really trying to nail that chunky, cold war era bunker/hangar bay look. Also I feel like my initial idea may be a bit bland so I'm pushing ahead with a more complex idea.

5 months ago 4 0 1 0
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Progress is going well! Trying to keep it simple for now and make some deadlines. Tomorrow I will animate what I have in Unreal, keeping these low poly chunks in as placeholders to be replaced by final models. IF I get animating and texturing done this weekend I can... go overboard... 😈

6 months ago 6 0 1 0
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Cooking up some doors for my next school project. I know this assignment will go into creating animations and camera movement, so I am thinking something kind of faux serious - lots of extreme cuts to blaring lights and big mechanical parts. (It's BroForce alright? I want to do Broforce)

6 months ago 10 0 2 0
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My next SCAD project - now with 100% more point and click! I want to try my hand at an interactive scene paired with a prerecorded actor in the vein of classic FMV games like 7th Guest and Phantasmagoria. I've sourced my assets and built the basic scene, with a batch of blueprint props on the way.

6 months ago 5 0 0 0
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Managed to get Foam and Buoyancy integrated! I am very pleased with where I've gotten my environment to. A few places I'd like to clean up or improve. I'm looking forward to getting some feedback from critiques to help me get this to a fully polished state.

6 months ago 5 0 1 0

Wow, this is some serious progress! I would love to know how you achieved the wet texture look on your materials.

7 months ago 1 0 1 0
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I'm liking the progress on the meshing and new terrain materials. Getting some more big rocks and rock/scraggly plant foliage is next up. I'm torturing myself by committing to adding waves, foam and buoyancy. (You can tell from my frustrated boat jump-kick it's going well)

7 months ago 1 0 0 0
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I looked for inspiration pieces that evoked some exciting tropical adventure, as well as a sense of being visited in long ago. Going for that sinking architecture blending with the coastal geography look

7 months ago 4 0 0 0
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First assignment as a #SCAD grad student! Playing with the Smuggler's Cove assets by Poly Haven. I like the blockout so far but I think I'll revisit the cave interior this week and make it a little more interesting.

7 months ago 11 0 3 0

Or I’d do the best drawing anyone’s every seen but I die from exhaustion on the first post

2 years ago 1 0 0 0

Well considering the artists AI steals from ARE better than me, it might send the wrong message

2 years ago 1 0 0 0
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I’ll post when I figure out what my angle is

2 years ago 0 0 1 0