Advertisement · 728 × 90

Posts by Mischief lastname-lastname

Nah, tighten that opsec, pixelate them and scrub all metadata off the file

4 months ago 0 0 0 0

They're so bad, I love them. Fable 1 I can max a character out after about an hour of gameplay or try to headshot every enemy in the game. It has such grand promise and live up to like 20% of that promise.

1 year ago 2 0 0 0
Post image

Brain to me: Hey jank, why aren't you doing any #programming

Me: is it better to have the unreadable but more succinct bitwise or the front heavy enum for storing dungeon room exit info in this proof of concept I started today?

1 year ago 0 0 0 0

My money is that it's a KPI thing. They're counting views on the embedded 5 second snippet pre-trailer and any extra views they pay for in online ads and claiming they're getting huge views on the tiny version for it's smaller marketing budget to justify spending more on the marketing department.

1 year ago 0 0 0 0
Picture of highlighted text reads

Brun got ready to mop up more rain water and check them in, turning to walk to the counter so they didnt feel as bad about bringing in rain. They turned back to face the door again, just in time to watch as the person got within spitting distance of the door only for the wind to change directions and knock them to the ground with a concerning, wet thud.

Moments passed and the person didn’t move.

Brun realized she was gripping the counter quite hard. 

Pops of white blushed over the skin on her knuckles.

The presence detection on the front door finally noticed the guest and it automatically slid open. The wind, now blowing into the hotel brought with it no sounds from the person on the ground, and Brun noticed they were face down in a puddle.

Picture of highlighted text reads Brun got ready to mop up more rain water and check them in, turning to walk to the counter so they didnt feel as bad about bringing in rain. They turned back to face the door again, just in time to watch as the person got within spitting distance of the door only for the wind to change directions and knock them to the ground with a concerning, wet thud. Moments passed and the person didn’t move. Brun realized she was gripping the counter quite hard. Pops of white blushed over the skin on her knuckles. The presence detection on the front door finally noticed the guest and it automatically slid open. The wind, now blowing into the hotel brought with it no sounds from the person on the ground, and Brun noticed they were face down in a puddle.

I write very normal meet cutes. Don't ask how many times similar things have happened to me or if I write from experience.

1 year ago 0 0 0 0

I get sweaty about video games, but in the way of someone who has several academic books on the subject would. Like someone who traces the go right to advance level design in Mario games to the way English writing is arranged.

1 year ago 1 0 0 0

Any build based game wants you to do that. Part of the fun is the little ah ha moments when you find a synergy and see how far you can push it. And looking up a build guide online won't give you that.

1 year ago 0 0 0 0
Advertisement

Jank can be when a dev was just too enthusiastic to show you their game and all the polish has gone into design rather than beauty.
It can be when a Rube Goldberg series of mechanics lines up perfectly and you can extend your turn into infinity and kill the final boss without them getting to act.

1 year ago 0 0 0 0

I just wish shiren 6 was still 2D sprite based. And also that Disgaea was also still 2D sprite based.
Why did my beloved 2D billboard sprite games have such terrible things done to them?

1 year ago 0 0 0 0

We all need to acknowledge as parents that sometimes you feel the deep and powerful urge to spend 10 minutes tripping and or bullying your child because they've essentially been emotionally harassing you all day.

1 year ago 0 0 0 0
Preview
I grant you a swift and instant speed death (EDH / Commander) Alela, Artful Provocateur, Island, Three Tree City, Angel of Destiny, Archfiend of the Dross, Barren Glory, ...

deckstats.net/decks/235211...
I offer you a collection of alt win cards you give to other players to actually give them alt lose conditions that are much easier to meet.
And the commander is still a fairy and it's in theme for fairy trickery.

1 year ago 2 0 0 0

Had a few months where if I sang the tune to the Bluey intro my 2 year old would shout the appropriate name for each pause (but I'd have to leave a really long pause).

1 year ago 0 0 0 0

Famicom developers were true wizards of the craft. The insane things they jammed into such tiny memory allocation is always astounding.

1 year ago 1 0 0 0

I love when we get to use fun words like sidereal (the transformation of stars movement from an apparently stationary viewpoint that vast distance offers)

1 year ago 0 0 0 0

I have 200 hours of this game, and I know how collision works and how to optimally mash through cutscenes.
I know how the unlisted speed stat affects critical hits and the most efficient path through the tech tree to the fun stuff.
Can't remember the game's name or year of release though.

1 year ago 0 0 0 0

If you pick her it should just throw a "meanwhile" interlude showing what the unselected heroes are doing and then jump straight to the win screen as is her normal way to win battles: off-screen.

1 year ago 10 0 0 1

I almost never use rafts for my 3D prints, they just don't seem to help.
I've got a big flat and thin print that was having issues adhering to the bed for layer 1.
OK, I'll try a raft.
Print stuck to the raft and won't unstick, attempting to do so just peels off the upper layers.
Rafts. Never again.

1 year ago 0 0 0 0
Advertisement
1 year ago 0 0 0 0

The World Ends With You (DS 2007)
Unbelievable sounds to come out of DS speakers back in the day

1 year ago 1 0 0 0
4 models of a 3D print project from left to right oldest to newest

4 models of a 3D print project from left to right oldest to newest

Sometimes programming is like iterating on a 3D model where it looks like nothing changes.
But I know how many issues I had to resolve to get it to something that looks effortless.

1 year ago 1 0 0 0

Then you're probably making a game about the Portland Polycule. Or one of the many games that are actually just educational tools to explain programming in a fun way.

1 year ago 1 0 1 0

For sure. It doesn't help when you get a good idea mid-way through a day of non-dev work and have to try and crystallise that idea in your mind to keep it ready to act upon later in the day

1 year ago 1 0 1 0

Yeah, you're not making a game about programming, classful data structures, or node graphs. To effectively simulate something you love you need deep understanding of it and the desire to share it with others.
You do also need game design skills to translate stuff into abstractions of themself though

1 year ago 2 0 1 0

I don't remember if Bravely Default did this. Cause I found a class combo that could do solid damage and be invincible 100% of the time, so 2/3rds of my playthrough was slamming fast forward, turning off random encounters and racing to the next cutscene

1 year ago 1 0 0 0
Advertisement

This was my thought too. SaGa 2 really wants you to make that call when you think a fight is essentially won already and just needs you to spam A to pick 0 cost skills and tank any damage that comes your way.
Gotta save that BP for when you need it.

1 year ago 0 0 0 0

I'll only accept a FFTactics remake if you can still waste an in game year at the start of the game to learn Steal: Skill super early and steal everything that exists in that game with some serious diligence.

1 year ago 0 0 0 0

The most recent victim of this paradigm is Romancing SaGa2. It has some cool ideas about class progression, money grinding, weapon unlocks, base upgrades, battle resources, moment to moment choices in battle, and interesting choices for character progression.
But I have like 80 unplayed games still.

1 year ago 0 0 0 0

I have too many games in my backlog to actually play all of a JRPG. I tend to get to the end of disc 1 and then call it.
There's often nothing mechanically unique beyond the end of disc 1, just plot and interesting characters and world building.
And I'm here for ideas to steal for my own #gamedev

1 year ago 3 0 1 0

It sucks that loading and unloading texture maps which have different physics implications wasn't a gameplay mechanic once we got fast load times.

1 year ago 0 0 0 0

Early Pokemon, early Mario, recent Kirby
They need the language of verbs that game inputs correspond to.
They don't need to hit credits. Just get to a point where they can guess what happens next.
If you can extrapolate the rest of the game, spending more time on it is just for fun, not learning

1 year ago 0 0 0 0