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Posts by Cold Bytes Games

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The quest for the perfect 2D sprite pipeline When it comes to sprite rendering, I have mostly used XNA SpriteBatch directly or used a ported SpriteBatch to C++ to draw sprites in the past. However I always found XNA SpriteBatch limiting at times...

We been experimenting with different rendering techniques to render a batch of 2D sprites for the past few months and we compiled our findings in a article, hope that you will find it useful if you need to implement a sprite batcher!
www.coldbytesgames.com/blog/sprite_...

1 year ago 1 0 0 1

We did these ports this year and they will be now available in a physical edition!

1 year ago 1 0 0 0

Our lead programmer sharing tech behind the palette shader!

1 year ago 0 0 0 0

Welcome to our BlueSky profile!

We are a programming consulting company working in video games but we are also developping our first game title part-time.

BioMech Catalyst will be a 2D pixel art horizontal scrolling shooter with unique weapons gained from 8 bosses. Follow this profile for updates

1 year ago 2 1 0 0