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Posts by Maurice Suckling

I’d love to hear if it’s useful! I have your simulation games in the pol science classroom - I think I’ll try one or two of those suggestions in a class next year!

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Today’s game in Historical Simulations (a prototype by a PhD student) on the Chinese Educational Mission (1872 to 1881), where 120 teenaged Chinese boys were taken to Hartford, CT and educated- until the Chinese government, fearful the students were losing their traditions, brought them back:

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We need historians because evidence doesn’t explain itself.

Context does not simply exist. It is built through research, interpretation, and critical analysis.

What stories have you uncovered in the historical record?

#TalkAboutHumanities 🗃️

4 days ago 228 92 3 12
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The first two prototypes in my Historical Simulations class at @rpihass.bsky.social Compton’s Cafeteria Riot, and Scribes of Danielic Memory (some rather smart brainwork has gone into these and I’m very chuffed with what my students are showing me so far):

5 days ago 6 0 0 0
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Today’s game: 7-player game of Elizabeth: England Aflame. The agents in the pay of Spain and Portugal took a surprise win as the Spanish Armada landed. Playing at Circle DC convention.

6 days ago 27 2 1 0
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Today’s game: Cabinet Noir (ministerial rivalry in Napoleon’s Empire). Played with 5 players today. Everyone lost - no one backed the winning factions and everyone accused each other of not doing enough to help the Empire. C’est la vie.

1 week ago 14 0 2 1
Peace 1905 – Fort Circle Games

A new game coming, a co-design of mine on the Treaty of Portsmouth, which ended the Russo-Japanese War, being published by Fort Circle Games: www.fortcircle.com/peace-1905/

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Thank you for the interest- yes - isn’t it a fascinating topic!

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Today’s development: The Emperor’s Choice (my design) and The Emperor’s Voice (Wes Crawford’s design) - related games on Japan’s surrender and an attempted coup August 1945. To be published by Worthington. (All prototype art is temporary.)

2 weeks ago 15 1 0 1
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Today’s game: Space Cadets. Co-op turn-based real-time hybrid:

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In the UK it only ‘functions’ before noon. After that it’s over. So if you can sleep in and stay home and away from the internet you’re fine.

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Wait - that’s a joke?

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My goodness me, yes. You could well be right about that!

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As I understand it, Allied commanders believed they would have fought at 3:1 odds if Downfall had happened. But some scholarship has put this closer to 1:1, in which case it’s hard not to see Downfall as utterly horrific in terms of likely casualties.

3 weeks ago 1 0 1 0

That’s a valid point. It was a discussion. The side pushing for the coup didn’t want to continue the war because they believed it could be won - within the military there was a belief that if the war continued as far as Operation Downfall they would get better (or more ‘honorable’) peace terms.

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Today’s game: The Emperor’s Voice (by Wes Crawford, to be published by Worthington) the 2-player game, as one side attempts to find and smash the Emperor’s Recording and to prevent surrender from happening - the night of August 14/15 1945.

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I have heard of such tales before. Thanks for sharing!

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I suspect the BGG forums are filled with house rule mods people have adopted over the years. The design definitely shows its age in places and sort of lacks a really satisfying ‘third act’. I can imagine someone ‘re-booting’ this and giving it a new lease of life.

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The whole game is really pretty mean.

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Essentially yes - nothing. It does chew up your hand limit, though - so you’ll want to discard it. It means that turn’s draw yields one fewer useful cards.

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Today’s second game: looking over Wes Crawford’s The Emperor’s Voice, about the August coup in Japan.

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Today’s first game: back to Junta, 4-players.

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Today’s reading: The Long White Cloud, second in Kingsley Poole’s trilogy on the Huntston family - this time we’re on the Western Front in 1917. Excellent pacing. Well written.

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Board prototype courtesy of Linus Zhang.

Board prototype courtesy of Linus Zhang.

Today’s development: update to the board for what is now likely to be called “The Emperor’s Choice”, a 2-player game about the fraught Japanese cabinet discussions on August 9 1945, leading up to surrender and then the attempted coup.

4 weeks ago 17 1 0 1
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Maybe. I wonder if watches/clocks were all synched.

4 weeks ago 0 0 0 0

Yes, exactly so. Some of the ships logs put it at 39 or 40 minutes. (This was the topic of my global history MA thesis.)

4 weeks ago 0 1 1 0

Thanks for sharing.

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I haven’t got that far with it yet, but I did wonder what a modern take on it might do with the coup element to make it more dramatic, and likely faster.

1 month ago 5 0 1 0

I wonder what a re-boot might look like to tidy things up a little…

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Today’s game: Junta (1979, this is a later edition). First time playing it for me - just a learning game, really. But will revisit next week with more players. I think I can see why people liked this.

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