I'm incredibly excited to announce the release of my next product for #DrawSteel - the Reliquaries of Orvab the Handless!
heart-of-arcana.itch.io/the-reliquar...
Posts by Shadowhand Gaming
Hex map showing the sketch of a region lush with greenery with a city at the base of a mountain with caves in the mountains and multiple roads leading to it with a lake to the east as well as a forest and a military fort to the north west and a barrow to the south west as well as a town along the western road.
I have been thinking about maps for #DrawSteel a lot lately, including region maps and how to create a travel system for Draw Steel that keeps the game's heroic, cinematic feel, encourages travel, and makes your worlds feel alive. #ttrpg
Check out the first post:
www.patreon.com/c/Shadowhand...
Monster design: If you're not occasionally giggling, you're doing it wrong.
It was real fun playtesting these, definitely check them out!
We're LIVE! Check out what I've been sacrificing my evenings for and lets get more rats drawn! #RatsAttack #DrawSteel #Backerkit
The Carnophage booklet is still on sale! Help support the art for the next monster booklet. #ttrpg #drawsteel
Using the shit maneuver in brambles would be unpleasant
Some new updates on my next monster booklet for #drawsteel. The first look at the Weaver Matron, the biggest baddie in the booklet, as well as more Stitched statblocks to fill your heroes' nightmares with. #ttrpg
www.patreon.com/posts/bookle...
I have been yearning for more info about the ACOLYTE
Itch.io cover for The College of Infinite Reflections, featuring iconic hero Ridian Glass and their multiversal doppelganger charging through a storm of lightning, clouds, and broken glass.
My psionic shadow subclass for DRAW STEEL, the College of Infinite Reflections, is now live! Summon reflections of yourself from across the timescape to maximize your potential β check it out, and please let me know what you think! πͺ #drawsteel
tintenseher.itch.io/infinite-ref...
Itβs been great to see the development of the Magewright, grab @zetesofos.bsky.social new class for #drawsteel now!
A game statblock for "Stitched Igmite," a Level 8 Minion Controller with the keywords Stitched and Humanoid, worth 10 EV for four minions. Core stats: Size 1, Speed 6, Stamina 12, Stability 0, Free Strike 4, no listed Immunity, Weakness, or Movement. Characteristic scores: Might +0, Agility +3, Reason +4, Intuition +2, Presence +0. Signature Ability β Fire Spin (2d10+4): a Magic, Melee, or Ranged Strike action targeting one creature per minion at Melee 2 or Ranged 5. On a roll of 11 or lower, deals 4 fire damage; 12β16 deals 7 fire damage and the target can't take move actions until end of turn; 17 or higher deals 9 fire damage with the same movement restriction. If more than 2 Igmites join to use Fire Spin, the target takes an additional 4 fire damage at the start of their turn. Two villain abilities are listed: "Numb to Pain" β the Igmite is immune to the bleeding and weakened conditions; and "Highly Combustable" β when reduced to 0 stamina, the Igmite explodes for 4 fire damage to all enemies within 2, doubled if fire damage caused the death.
Life has been hectic lately; work on the next booklet for #drawsteel is still underway.
A fourth band has been added to the booklet, the stitched, underlings created by the Weavers to serve them. Here is a preview of the Igmite.
I just saw this yearsβ π
Was half expecting #DrawSteel Clounn edition this year
Going live in a few days! π¬ #DrawSteel www.backerkit.com/c/projects/c...
Sketch of arena map on the shape of a web using octagon. Showing first floor and second floor layouts. First floor showcases shrapnel wall around exterior, stands, vip box, and central shrapnel column. Second floor has outer metal platform with shrapnel wall, a central platform, stands and joint platforms.
Sketching out the new layout for the Ungoli arena based on the playtests so far. Going for a more web aesthetic and a whole new floor has been added for verticality. One of the encounter maps for my next monster booklet for #drawsteel #ttrpg #battlemap
@zetesofos.bsky.social was kind enough to call out my Carnophages, and I am really happy with how they turned out as a band.
The Ungoli that I am working on for my second monster booklet are shaping up real nicely, along with the other three bands.
Loving making monster for #drawsteel
The first of the monster band playtest packets is now available over on our Patreon for our next monster booklet for #drawsteel.
Try out the Ungoli and test the raiders of the Underwode against your heroes!
www.patreon.com/posts/ungoli...
Creature statblock for the Stitched Arachnite, a Level 8 Minion Defender with keywords Stitched and Humanoid. EV: 40. Size 1, Speed 6, Stamina 12, Stability 1, Free Strike 4. No immunities, weaknesses, or special movement. Characteristics: Might +3, Agility +3, Reason +4, Intuition +2, Presence +2. Signature Ability β Impaling Arm Blade (2d10 + 4): Keywords Charge, Melee, Strike, Weapon; Distance Melee 2; Target one creature per minion; Main Action. Tier 1 (β€11): 4 damage. Tier 2 (12β16): 7 damage; grabbed and restrained until end of turn. Tier 3 (17+): 9 damage; grabbed and restrained until end of turn. Effect: If used as part of a charge main action, the Arachnite makes a free strike against an additional target. Villain Actions β Numb to Pain: The Arachnite does not suffer the effects of bleeding or weakened. Grafted Limbs: Whenever the Arachnite makes a free strike, they can make two free strikes instead.
Been working on a rough draft of the third echelon monster band for my next #drawsteel booklet, the Weavers, and it didn't feel right to have minions in their band...So I created a new one, the Stitched, a minion band full of humanoids that the Weavers have experimented on. #ttrpg
Boggits is shaping up to be such a cool supplement. Ananam and team do such great work; definitely check out the project!
Hahaha I definitely have some ways to go with icons. Was thinking skull cause itβs the icon for villain actions, so the idea was villain is there.
Treasure and crafting is thankfully more straight forward, although maybe crafting could be easier to connect to projects.
Screenshot of a map sketch with a hex grid and a point of interest depicting a temple sitting upon a hill with two trees with a river to the north and a road below. Above the temple is a pin showcasing a skull icon, a treasure icon and a hammer icon.
Exploring some map overlays for maps being made for #drawsteel. Been noodling on some fun ways to use maps and sandbox style play for DS while keeping the heroic feel! #ttrpg
Whatβs on your wish list for a system like that?
Curious on your take, why do you think they are too non-linear for travel?
For sure, how do you go about planning montage tests for travel and selecting the challenges faced?
Would you want heroic travel rules for #drawsteel?
My first monster booklet, the Carnophages is going on sale now that booklet II playtesting is well underway.
All sales will go towards paying real artists for the next monster booklet. Booklet II will feature three monster bands, encounters and maps! #drawsteel #ttrpg
itch.io/s/182855/boo...
It's a great read!
A+ library you have there
How to be a graphic designer is always a good read. Remember having it recommended to me when I first started freelancing.