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Posts by Ryan Juckett

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Boston Indies Lighting Talks are coming to #PAXEast!

We’ve got 4 cool talks on a mix of game dev topics from some of our favorite local devs: @noabeazley.bsky.social, @ryanjuckett.com, Ziba Scott, and Rebekah Fenn!

3:30 pm THURSDAY 3/26 in the Bumblebee Theater!

east.paxsite.com/en-us/schedu...

3 weeks ago 8 5 0 1
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New tactics RPG Never's End blends Final Fantasy with the turbulent spell combos of Divinity: Original Sin After playing an hour of the demo, I think Never's End could be the next great tactics RPG, mixing ideas from FFT and Larian's creations.
1 month ago 22 4 0 2
How We Draw a 3D Sprite World (GDC2026) – Hypersect

Here are the slides from my GDC talk about rendering 3D pixel art in Never’s End. However, if you weren’t there, you might need to wait on the video being available for it to make sense.

blog.hypersect.com/how-we-draw-...

1 month ago 5 2 0 0
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The Never’s End Demo is OUT NOW!

Get a taste of our deep, reactive combat system, and master temperature-based magic:

🌪️ Create wind currents to displace enemies, or reposition allies
❄️ Freeze and shatter your foes
🔥 Spread fire across the battlefield

#gamedev #indiegame

1 month ago 17 7 1 3
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We're heading to @dayofthedevs.org at Midway in San Francisco on March 8 🛫

And that's not all! We might have a surprise planned for that day... so stay tuned! 👀

#gamedev #indiedev

1 month ago 14 7 0 1
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I've got 90 slides of magic tricks prepped for my @officialgdc.bsky.social talk, How We Draw a 3D Sprite World: The Stylized Art of Never’s End

Join on March 10th to find out how @hypersect.com is making a fully 3D world feel like hand-drawn pixel art! #GDC2026

schedule.gdconf.com/session/how-...

2 months ago 14 2 0 0

We won a new award 😮

4 months ago 0 0 0 0
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Never's End - Dev Diary #4: Throwing - Steam News From weapons to food, any item you can pick up in Never’s End can be thrown, opening up endless creative, chaotic, and strategic combat possibilities.

Dev Diary #4 is here! 📘

This time, we're taking a look at another fundamental system in Never's End: Throwing 🪃

From clothes to food, anything you can pick up can become a weapon.

#gamedev #indiedev #indiegame

🔽 Read it on Steam 🔽

5 months ago 12 5 0 0
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From the shadows of Salem MA, the Never’s End team wishes you a spooky Halloween! 🎃

#halloween #indiegame

5 months ago 5 3 0 0
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We’ve made some neat tweaks to adapt the game for GameNight and keep it feeling snappy. It will even utilize our rollback tech to run your inputs up to 2 frames in the past based on your network latency!

5 months ago 1 0 0 0
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🎨 Contributor Corner with @vaanrose.bsky.social

"The grass and dirt terrain blocks were tricky to make. After many iterations to get that hand-drawn sprite look, I think the final result is one of the best executions of that idea in the game."

#art #3d #gamedev

5 months ago 15 4 0 0
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Today we're revealing some more Never's End concept art by the amazing @hectnishi.bsky.social!

Some of these armor sets may look familiar if you've seen our videos... 👀

Which one would you wear into battle? 🧥⚔️

#art #gamedev

6 months ago 29 5 0 0
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At the end of the imdb images

6 months ago 0 0 0 0
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Never’s End has officially reached 25,000 wishlists on Steam! 🎇🎉

We couldn’t have reached this milestone without your support. Thank you so much 🖤

Haven't wishlisted yet? Join us on Steam 👇
store.steampowered.com/app/1999930?...

#gamedev #indiedev

6 months ago 14 3 0 0
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We’re back from #PAXWest 🌟

Huge thanks to everyone who stopped by the booth, played the demo, and hung out with us, it was a blast!

Missed your chance to grab a Never’s End metal tee at the booth? You can still snag one from our Etsy shop 👇
www.etsy.com/shop/Hypersect

#indiegame #gamedev

7 months ago 12 7 0 0
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DAY 3 of #PAXWest is here!

Thanks to everyone who's been stopping by to play the Never's End demo 🖤

Come check it out at Booth 825 🦇

#gamedev #indiegame

7 months ago 11 5 0 0
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We’re getting ready to rock at #PAXWest tomorrow with these incredible #metal t-shirts illustrated by Heavy Hand Illustration 🤘💀
Grab one at our booth this weekend!

Fun fact: both Heavy Hand Illustration and Hypersect are based in Salem, MA 🎃

Check him out here: www.shopheavyhand.com

7 months ago 2 1 0 0
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🎨 Contributor Corner with @vaanrose.bsky.social

"Environments pose unique challenges in Never’s End. With full 360° rotation, props can block key objects or enemies, so we build spaces with readability in mind, even cutting away walls when needed".

#3d #art

7 months ago 9 3 1 1
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Oops, our Pack Cat slipped on ice! (we totally didn't push it 😈)

#screenshotsaturday #gamedev #NeversEnd

7 months ago 17 2 0 0
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The Farmer 🧑‍🌾

Let's take a closer look at this villager background:

🔼❤️ High health
🔽🚩 Low initiative
🛡️⚔️ Good frontliners

#gamedev #indiedev #NeversEnd

7 months ago 17 5 0 1
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Meet one of the enemies from Never’s End: the Spider 🕷️
Watch out for its webs, as they will slow you down 🕸️

#gamedev #indiedev #NeversEnd

7 months ago 60 15 2 0
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The world of Never’s End isn’t just procedurally generated. It’s simulated. 👨‍💻🗺️

Every system and every action shape the world around you, and no two journeys are ever the same. 🌱

Wishlist now: store.steampowered.com/app/1999930?...

#gamedev #indiedev #NeversEnd

8 months ago 30 7 0 2
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🎉 Never’s End has been selected for the PAX Rising Showcase at #PAXWest!

We’re honored to be included alongside so many amazing games.
Come find us at booth 825 and try our demo! ⚔️

8 months ago 5 2 1 1
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Never's End - Dev Diary #2 - Pushing - Steam News In this Dev Diary we explore how pushing works in Never’s End, and how it fits into a larger design philosophy focused on systemic depth and player freedom.

📘 Our new Dev Diary is up!

This time we’re diving deep into one of Never’s End’s most versatile actions: pushing.

From breaking engagement to triggering chain reactions and transferring status effects, it’s a small action with huge tactical impact. 🎯

#gamedev #indiedev

Read it here 👇

8 months ago 13 3 0 0
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🎨 Contributor Corner with @hectnishi.bsky.social

Are there any artists or games that influenced your style?

"Definitely the Square RPGs from the SNES era, like Final Fantasy and SaGa, as well as Ogre Battle."

#gamedev #art #NeversEnd

8 months ago 23 6 0 0
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Having a dynamic water simulation in a turn-based tactics world was one of the first problems we started working on 6 years ago.

Here you can see what it looked like back then vs. now! 💧➡️🌊

#screenshotsaturday #gamedev #indiedev #NeversEnd

8 months ago 31 5 0 0
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Hands-On with Tactical RPG Never’s End: Pixel-Perfect Tactics and Thermo-Magic
turnbasedlovers.com/news/hands-o...

#NeverSEnd #tacticalRPG #indiegame #RPG #videogame #turnbasedlovers

8 months ago 12 5 0 0
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約7年の開発期間を経て放たれた「Never's End」は,それに見合う実力を秘めたSRPGだ。コマンド1つが多様な戦略を生むバトル[BitSummit]

4Gamer 🔗https://www.4gamer.net/games/930/G093049/20250718057/
約7年の開発期間を経て放たれた「Never's End」は,それに見合う実力を秘めたSRPGだ。コマンド1つが多様な戦略を生むバトル[BitSummit]

すべてのマスに「温度」「水量」「高度」が設定され,それらを魔法で操って戦う。多彩な選択肢が魅力の1本

8 months ago 7 4 0 1
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We won the Media Highlight Award from @4gamer.net at #BitSummit !! 🎊
Thank you so much!

8 months ago 4 1 0 0

Behold our debug view of the full world. We have all sorts of neat visualizations here where we can assign the displayed color and height to different world properties.

8 months ago 0 0 0 0