Boston Indies Lighting Talks are coming to #PAXEast!
We’ve got 4 cool talks on a mix of game dev topics from some of our favorite local devs: @noabeazley.bsky.social, @ryanjuckett.com, Ziba Scott, and Rebekah Fenn!
3:30 pm THURSDAY 3/26 in the Bumblebee Theater!
east.paxsite.com/en-us/schedu...
Posts by Ryan Juckett
Here are the slides from my GDC talk about rendering 3D pixel art in Never’s End. However, if you weren’t there, you might need to wait on the video being available for it to make sense.
blog.hypersect.com/how-we-draw-...
The Never’s End Demo is OUT NOW!
Get a taste of our deep, reactive combat system, and master temperature-based magic:
🌪️ Create wind currents to displace enemies, or reposition allies
❄️ Freeze and shatter your foes
🔥 Spread fire across the battlefield
#gamedev #indiegame
We're heading to @dayofthedevs.org at Midway in San Francisco on March 8 🛫
And that's not all! We might have a surprise planned for that day... so stay tuned! 👀
#gamedev #indiedev
I've got 90 slides of magic tricks prepped for my @officialgdc.bsky.social talk, How We Draw a 3D Sprite World: The Stylized Art of Never’s End
Join on March 10th to find out how @hypersect.com is making a fully 3D world feel like hand-drawn pixel art! #GDC2026
schedule.gdconf.com/session/how-...
We won a new award 😮
Dev Diary #4 is here! 📘
This time, we're taking a look at another fundamental system in Never's End: Throwing 🪃
From clothes to food, anything you can pick up can become a weapon.
#gamedev #indiedev #indiegame
🔽 Read it on Steam 🔽
From the shadows of Salem MA, the Never’s End team wishes you a spooky Halloween! 🎃
#halloween #indiegame
We’ve made some neat tweaks to adapt the game for GameNight and keep it feeling snappy. It will even utilize our rollback tech to run your inputs up to 2 frames in the past based on your network latency!
🎨 Contributor Corner with @vaanrose.bsky.social
"The grass and dirt terrain blocks were tricky to make. After many iterations to get that hand-drawn sprite look, I think the final result is one of the best executions of that idea in the game."
#art #3d #gamedev
Today we're revealing some more Never's End concept art by the amazing @hectnishi.bsky.social!
Some of these armor sets may look familiar if you've seen our videos... 👀
Which one would you wear into battle? 🧥⚔️
#art #gamedev
At the end of the imdb images
Never’s End has officially reached 25,000 wishlists on Steam! 🎇🎉
We couldn’t have reached this milestone without your support. Thank you so much 🖤
Haven't wishlisted yet? Join us on Steam 👇
store.steampowered.com/app/1999930?...
#gamedev #indiedev
We’re back from #PAXWest 🌟
Huge thanks to everyone who stopped by the booth, played the demo, and hung out with us, it was a blast!
Missed your chance to grab a Never’s End metal tee at the booth? You can still snag one from our Etsy shop 👇
www.etsy.com/shop/Hypersect
#indiegame #gamedev
DAY 3 of #PAXWest is here!
Thanks to everyone who's been stopping by to play the Never's End demo 🖤
Come check it out at Booth 825 🦇
#gamedev #indiegame
We’re getting ready to rock at #PAXWest tomorrow with these incredible #metal t-shirts illustrated by Heavy Hand Illustration 🤘💀
Grab one at our booth this weekend!
Fun fact: both Heavy Hand Illustration and Hypersect are based in Salem, MA 🎃
Check him out here: www.shopheavyhand.com
🎨 Contributor Corner with @vaanrose.bsky.social
"Environments pose unique challenges in Never’s End. With full 360° rotation, props can block key objects or enemies, so we build spaces with readability in mind, even cutting away walls when needed".
#3d #art
Oops, our Pack Cat slipped on ice! (we totally didn't push it 😈)
#screenshotsaturday #gamedev #NeversEnd
The Farmer 🧑🌾
Let's take a closer look at this villager background:
🔼❤️ High health
🔽🚩 Low initiative
🛡️⚔️ Good frontliners
#gamedev #indiedev #NeversEnd
Meet one of the enemies from Never’s End: the Spider 🕷️
Watch out for its webs, as they will slow you down 🕸️
#gamedev #indiedev #NeversEnd
The world of Never’s End isn’t just procedurally generated. It’s simulated. 👨💻🗺️
Every system and every action shape the world around you, and no two journeys are ever the same. 🌱
Wishlist now: store.steampowered.com/app/1999930?...
#gamedev #indiedev #NeversEnd
🎉 Never’s End has been selected for the PAX Rising Showcase at #PAXWest!
We’re honored to be included alongside so many amazing games.
Come find us at booth 825 and try our demo! ⚔️
📘 Our new Dev Diary is up!
This time we’re diving deep into one of Never’s End’s most versatile actions: pushing.
From breaking engagement to triggering chain reactions and transferring status effects, it’s a small action with huge tactical impact. 🎯
#gamedev #indiedev
Read it here 👇
🎨 Contributor Corner with @hectnishi.bsky.social
Are there any artists or games that influenced your style?
"Definitely the Square RPGs from the SNES era, like Final Fantasy and SaGa, as well as Ogre Battle."
#gamedev #art #NeversEnd
Having a dynamic water simulation in a turn-based tactics world was one of the first problems we started working on 6 years ago.
Here you can see what it looked like back then vs. now! 💧➡️🌊
#screenshotsaturday #gamedev #indiedev #NeversEnd
Hands-On with Tactical RPG Never’s End: Pixel-Perfect Tactics and Thermo-Magic
turnbasedlovers.com/news/hands-o...
#NeverSEnd #tacticalRPG #indiegame #RPG #videogame #turnbasedlovers
4Gamer 🔗https://www.4gamer.net/games/930/G093049/20250718057/
約7年の開発期間を経て放たれた「Never's End」は,それに見合う実力を秘めたSRPGだ。コマンド1つが多様な戦略を生むバトル[BitSummit]
すべてのマスに「温度」「水量」「高度」が設定され,それらを魔法で操って戦う。多彩な選択肢が魅力の1本
Behold our debug view of the full world. We have all sorts of neat visualizations here where we can assign the displayed color and height to different world properties.