"Today is my third birthday since I started work on Fetch. I'm 24 now. When I started this project, I never thought it would take this long or be this important to me. You haven't heard from Fetch in a while, and there are many reasons for that. Primarily, it's because I've been on an extended break from working on it. Fetch has never really not existed alongside a chaotic time in my life, but the past year or so has been especially challenging, with me going through my final year of college and everything that comes with and after that. All the while, I kept pushing through and trying my hardest to keep Fetch at the forefront of my mind, but I was burning out hard, and eventually, I crashed. I've been taking the time to think very hard about the game, what it needs, what I need. Just recently I've started getting back into it somewhat, but I'm still recovering. I'm sorry for not saying anything for a while. I was embarrassed. I didn't want to let anyone down or instill fear about the game's future. It's still going to be a while until I update you on Fetch again. The game is changing. I plan to a big re-reveal when it's ready, alongside the demo release. Next time you see it, it might look a little different. Better. If you've been following along, I want to thank you from the bottom of my heart. Seriously. Now go back to playing Silksong. -cyank9"
An update on Fetch.