Anyone remember Fast Tracker 2? I feel like that was the peak of digital music-making tools!
Posts by Tobias Anderberg
Isn’t that why we were all drawn to programming in the first place? The pain of making the machines do our bidding, followed by the satisfaction when they do. Some kind of Programmer’s Philosophy. Though the roles may be reversing before long. /queue doomsday music/
Father Gascoigne still haunt my dreams.
It's only difficult until you know how to it.
These are all pure awesomeness!
Having used command-line git for as long as I can remember, I must say Lazygit is such a nice tool. So well designed and intuitive to use!
I read that as “evil”. Perhaps not entirely unfitting given the situation.
Back in the day we did demo-driven development. These days it's AI-driven development. Not sure anything has changed other than the semantics.
I’m right on the proverbial edge of switching to Android. But chasing the greener grass generally only leads to more mowing.
I've just spent a few days doing the same for my personal project. I went with using a game DLL and hot reloading, which has been a never-ending escalation of supporting code. At some point, I'm sure a game will come out of all this.
For some obscure reason I decided to do a "light refactor" of some engine code, only to now question every decision I've ever made.
I have just spent an inordinate amount of time debugging my D3D12 backend, at times questioning how it was even able to render anything. Fixed it. Only to fire up the Vulkan backend and have that crash. Some days are seemingly not meant for productive graphics work.
Super cool!
"Great progress! The authentication error is gone - we're now getting an "Internal server error" instead".
And thus ends my foray into the lovely world of vibe coding.
LLMs are a lot of fun to play with, but I wish they had a mini-map like code editors to serve as a table of contents for your input prompts to quickly navigate long chats. Or, a threaded reply layout like Slack for when things invariably go off the rails.
I have to check it out! I use both Vulkan and DirectX 12 with HLSL shaders currently. Thanks!
Ah, this is cool! I'm also considering making the move to Slang; are there any obvious missing features for feature parity with HLSL?
Vulkan is its own beast for sure. Although I have certain fondness it, I find the API pretty elegant in its verbosity. Curious, why did you pick Vulkan over DirectX 12 (unless specifically for cross-platform)?
I'm sure you are already aware, but if not go straight for Dynamic Rendering, Descriptor Indexing, Descriptor Buffers, and related additions in Vulkan 1.3 and 1.4. It take some of the madness out of dealing with render pass setup and descriptor set management. :)
That's a good looking Tele!
Perfect for that guitar-to-fake-bass sound. I really should get a bass though.
Pretty sure I need this.
Ah, it's finally Friday. Also known as Severance Day.
Super cool!
The great thing about an L-shaped desk is that it is really good at relicing your guitar headstock and body. Because no matter how you sit you end up bumping either one.
Funny how it's often still referred to as "modern graphics API".
The "Hey, kid" scene in Woe's Hollow - masterpiece!
Super cool!
At the beginning of the year, I told myself I would create more than what I buy when it comes to my forays into the world of music. So, naturally, I just bought a new guitar.