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Posts by Oliver Franzke

Kiln - Official Launch Trailer
Kiln - Official Launch Trailer YouTube video by Double Fine

Everyone: You finish that trailer for Kiln?
Double Fine: Sure did boss, real sexy just like you asked.
Everyone: what.

Kiln - Official Launch Trailer
youtu.be/5y4Le4sMtMk

20 hours ago 71 19 5 2
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Enhancing DirectX Testing with AMD Smoldr - AMD GPUOpen Smoldr is an open-source command-line tool that runs DirectX 12 HLSL shaders from simple text scripts, letting you compile, create resources and pipelines, and dispatch compute or raytracing workloads...

Introducing AMD Smoldr, our open-source CLI to run #DirectX12 HLSL from simple text scripts.

🛠️ Compile shaders, create resources & pipelines
⚙️ Dispatch compute & ray tracing
🐞 Prototype/debug without C++

Faster iteration for DX12 devs 👇
gpuopen.com/learn/enhanc...

1 month ago 26 8 0 0

Go Nick!!!

1 month ago 4 0 0 0
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#pixelart #art #ドット絵 #ピクセルアート

2 months ago 236 70 0 0
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I built a procedural medieval island map generator using Wave Function Collapse on hex grids. 4,100 cells, 900 possible states per cell, 60fps on mobile. Wrote up the whole process with lessons learned. Links below 👇 #threejs #webgpu

1 month ago 266 59 15 6

You know that a project is truly done, when the nightly build is turned off.

1 month ago 14 1 0 0
Visibility Buffer and Deferred Rendering in DOOM: The Dark Ages
Visibility Buffer and Deferred Rendering in DOOM: The Dark Ages YouTube video by Graphics Programming Conference

Our GPC 2025 talks are up on YT now!
youtu.be/fXakIV1OFes?...

youtu.be/mvCoqCic3nE?...

1 month ago 33 15 0 0
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Fly through of part of a Keeper level directly in the Unreal Engine editor. Part way through I turn on all of the game objects the player doesn't see -- it takes a lot to make games work.

1 month ago 373 96 10 2

Indeed! :)

1 month ago 0 0 0 0
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Ah bummer! Unfortunately I'm not around this year. :/
Enjoy SF tough and I'm looking forward to your talk when it shows up in the vault!

1 month ago 0 0 1 0
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i built an entire x86 CPU emulator in CSS (no javascript)

you can write programs in C, compile them to x86 machine code with GCC, and run them inside CSS

lyra.horse/x86css/

1 month ago 2617 871 132 159

I had a wonderful conversation with @ronscompvids.bsky.social. Please check it out. bsky.app/profile/rons...

2 months ago 11 2 1 0
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Here are some techniques I discovered through 14 years of shader programming:

2 months ago 166 34 4 1
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Let's play STACKING (Double Fine 2016) YouTube video by Ron's Computer Videos

Going live!

www.youtube.com/live/nUDEjsg...

2 months ago 5 1 0 0
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Since it was never blessed with the big box release - I MADE ONE! Many thanks to @leepetty.bsky.social, @timoflegend.bsky.social, and @doublefine.com for a fun and funny game and Happy 15th Birthday to "Stacking"!

2 months ago 46 5 2 4
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Stacking's 15 anniversary sharing continues! Today I'm sharing the Game Design Document I wrote for that game, all those years ago, which was part of our pre-production deliverables. You can download the PDF here: www.dropbox.com/scl/fi/8jk0e...

2 months ago 114 28 6 2
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Rip & Tear: Breaking Down the Rendering of 'DOOM: The Dark Ages' | Agenda | GDC Festival of Gaming We'll present a breakdown of how a typical frame is rendered in idTech 8 and DOOM: The Dark Ages, which was developed by id Software and released in May 2025 on Xbox Series X|S, PlayStation 5 and PC t...

I'll be at #GDC2026, talking about #DOOM rendering.
Hit me up if you see me around!

schedule.gdconf.com/session/rip-...

2 months ago 12 2 0 1
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Some early, abandoned concepts for Stacking to celebrate its 15 year anniversary! First is a take on a Natural History Museum where you'd eventually stack into dinosaurs to chase away the misbehaving children. Second is a Baba Yaga house, when I was thinking about having more folklore in the game

2 months ago 99 16 4 0
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Many people have no mental imagery. What’s going on in their brains? People with aphantasia are offering a window into consciousness.

'for an estimated 4% of people, this mental imagery is weak or absent. When researchers ask them to imagine something familiar, they might have a concept of what it is, and words and associations might come to mind, but they describe their mind’s eye as dark or even blank.'

2 months ago 108 26 5 27
Double Fine Adventure! EP14: "I Think This is a Winner"
Double Fine Adventure! EP14: "I Think This is a Winner" YouTube video by Double Fine

Happy 12th birthday, Broken Age Part 1! Look how adorable we all were! youtu.be/ssUFuZyu5bw?...

2 months ago 96 5 4 1
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Happy 12th birthday, Broken Age, Part 1 ! Here's a clip from a very early previz we did while the engine was still being stood up, all done in After Effects using concept art. @doublefine.com

2 months ago 121 11 8 0
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The RAM-price induced GPU shortage has led some folks to switch to alternatives…

2 months ago 1 0 0 0

Rocaille 2

vec2 p=(FC.xy*2.-r)/r.y/.3,v;for(float i,f;i++<1e1;o+=(cos(i+vec4(0,1,2,3))+1.)/6./length(v))for(v=p,f=0.;f++<9.;v+=sin(v.yx*f+i+t)/f);o=tanh(o*o);

2 months ago 96 17 2 0

Oh wow. It's been 11 years already? Working on Grim was a lot of fun indeed. If you wanna know more check out the mini documentary made by @2playerproductions.bsky.social www.youtube.com/watch?v=r7-6...
bsky.app/profile/leep...

2 months ago 56 8 0 1
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Kiln Announce Trailer - YouTube
Kiln Announce Trailer - YouTube An online multiplayer, pottery party brawler! Launching 2026

🚨🏺Introducing our newest game: KILN!🏺🚨

An online multiplayer, pottery party brawler! Teams of colorful spirits sculpt ceramic battle armor on a pottery wheel, and the size and shape of your pots determine your play-style and abilities. Coming 2026 (yep, THIS year)!

youtu.be/mi0iRV0U3VY

2 months ago 721 190 48 64

Ah ja das wohlbekannte kleine Indie-Spiel Halo. Ich glaube das haben nur zwei oder drei Leute gemacht... in ihrer Freizeit!

2 months ago 1 0 0 0

BEHOLD, EARLY LIGHTHOUSE VISUALS FROM KEEPER. 😍

Gamedev is so cool and weird and awesome sometimes!

2 months ago 101 9 2 0
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Gotta keep 'em at bay you know!

3 months ago 8 0 0 0
We Just Discovered Why Light Does This
We Just Discovered Why Light Does This YouTube video by The Action Lab

a fantastic video on the relatively recently described emergent property 'branched flow'. the connection to caustic patterns on a swimming pool was a great connection to something i was familiar with. youtu.be/6aZ45RNHa6U?...

3 months ago 25 4 0 0
In-Engine · Double Fine's Keeper - Unreal 5 Exploration
In-Engine · Double Fine's Keeper - Unreal 5 Exploration YouTube video by Double Fine

Must watch:
In-Engine · Double Fine's Keeper - Unreal 5 Exploration
youtu.be/VMa5xbjL3BU?...
@p1xelcoder.bsky.social
@leepetty.bsky.social
@doublefine.com
@briankaris.bsky.social

3 months ago 7 1 0 0