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Posts by Emil Laine

Thanks :3

1 month ago 0 0 0 0
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Learning some low-poly 3D modeling and PS1-style texturing and vertex-painting by making a Dark Souls inspired door/archway.

2 months ago 2 0 1 0
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designing a secret language for my game #gamedev

8 months ago 58 7 4 0

in addition to solar systems it has procedurally generated history, culture, puzzles, graphics, so might just be...

10 months ago 0 0 1 0
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drawing some new sprites, this one turned out alright #pixelart

10 months ago 9 0 1 0

Yeah there are some crazy attempts to procedurally generate everything such as Ultima Ratio Regum

11 months ago 1 0 1 0
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first pass on the procedural dungeon generation for my roguelike #gamedev #indiedev

11 months ago 6 2 1 0
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Good point, this is actually giving me ideas haha...

11 months ago 0 0 0 0

I just thought about going inside a large enough backpack (or maybe a chest or crate), then waiting for someone or something to pick it up. So, smuggling yourself, basically. Or just rolling around the level inside the backpack/crate, as a sort of camouflage lol.

11 months ago 0 0 0 0

Shit that's on my wishlist, i gotta play it at some point.

This is giving me ideas...

11 months ago 0 0 0 0
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just fixed a bug where the player was able to pick themselves up (maybe it should be a feature though...?)

now i realized the player can pick up walls too lmao #gamedev

11 months ago 18 3 3 0
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art style test #gamedev

1 year ago 20 1 0 0
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working on new areas #gamedev #indiedev #solodev

1 year ago 31 3 1 0
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Improved the clouds a bit. Now they're much rounder and softer looking. Muuch better. #gamedev #shaders

1 year ago 16 1 1 0
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a cat is peeking out from behind a wooden wall ALT: a cat is peeking out from behind a wooden wall
1 year ago 1 0 1 0
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Made a shader that turns solid meshes into fluffy stylized trees/bushes #gamedev

1 year ago 51 5 0 0
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Designing some new puzzle types #gamedev #indiedev #solodev

1 year ago 44 4 3 0
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1 year ago 1 0 0 0
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Today I shipped the first playtest build of my game, so as a treat to myself I now get to make some fog gate shaders I've been wanting to do #gamedev

1 year ago 24 1 1 0
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#gamedev

1 year ago 29 4 2 0

Thanks! I'll keep that in mind when the game needs more playtesters ๐Ÿ™

1 year ago 0 0 0 0
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Some new WIP screenshots. First private playtests hopefully this month, finally ๐Ÿคž #gamedev #indiedev #solodev

1 year ago 37 4 5 0

Haven't tried on a phone

1 year ago 1 0 1 0

open.spotify.com + adblocker ;)

1 year ago 1 0 1 0
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Tbh I haven't tried it either but it looks promising haha

1 year ago 1 0 1 0

Visual scripting when using Unreal (haven't had to fallback to C++ yet).
C# when using Unity.
GDScript when using Godot (though I wanna try out C# with Godot).
And probably Odin if I write my own engine.

1 year ago 1 0 1 0

Basic video game genres that have been around since the 80s are buzzwords? ๐Ÿ˜…

Being aware of popular ideas that have influenced gaming for decades could make someone a better game designer ๐Ÿคท

1 year ago 0 0 1 0
Code that reads:

// verbose, repetitive :(
list.Select(e => e.Thing())

// cool and amazing
list.Select(.Thing())

Code that reads: // verbose, repetitive :( list.Select(e => e.Thing()) // cool and amazing list.Select(.Thing())

Also:

1 year ago 8 0 2 0

I would say it's more of a Witness-like, but yeah also some Myst in there for sure ๐Ÿ˜

1 year ago 1 0 0 0
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some new in-development screenshots from my puzzle game #gamedev #indiedev #solodev #screenshotsaturday

1 year ago 90 9 7 0