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Posts by Arthur Munoz

Video

Some animation I did for the Boomer in Reanimal.

Fast swimmer, high pressure, if it catches you, it explodes on your boat.

โ€ฆthese stalkers. ๐Ÿ˜

Reanimal by Tarsier Studios

#Animation #GameDev #3d #horror #reanimal

1 week ago 18 3 0 0
Video

Some animation I did for the Boomer in Reanimal.

Fast swimmer, high pressure, if it catches you, it explodes on your boat.

โ€ฆthese stalkers. ๐Ÿ˜

Reanimal by Tarsier Studios

#Animation #GameDev #3d #horror #reanimal

1 week ago 18 3 0 0

me always trying to think out of the box ๐Ÿ˜…

1 week ago 1 0 0 0
Video

๐Ÿ”ฅ Another week, another Wicked Animation ! ๐Ÿ”ฅ

This time: a wand combo that blends a floaty character feel with heavy, close-range destruction.
More next week ๐Ÿ‘€

No rest for the Wicked by Moon Games Studio ๐ŸŒ–

#GameAnimation #Animation #GameDev #CombatAnimation

1 week ago 26 6 1 0

it was a private one for a school in France

3 weeks ago 1 1 0 0

Haha ! That's my signature now

3 weeks ago 1 0 0 0

Thanks a lot ! I'm just using autodesk maya, as a basic animation tool, nothing fancy or complex in terms of pipeline or tools.

3 weeks ago 0 0 0 0
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Great week at Studio Mercier School running a game animation masterclass.

Students simulated real production by planning animation assets under constraints.

We focused on teamwork & feedback.
And I made a animation during the process !

#animation #gamedev #Venom #spiderman #masterclass

3 weeks ago 60 10 4 0

that's exactly what kind of emotions we were aiming for ๐Ÿ˜
Sorry for the inconvenience ๐Ÿ˜…

3 weeks ago 1 0 2 0
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3 weeks ago 0 0 1 0

Sorry for your lunch ๐Ÿ˜… I also did the bathroom plunger scene

4 weeks ago 1 0 1 0
Video

On Reanimal, I worked a lot on the โ€œSpider kidsโ€, children that donโ€™t just chase youโ€ฆ they climb walls to hunt you down avoiding sunlight.

Creepy kids... ๐Ÿ˜…

Reanimal by Tarsier Studios

#animation #gamedev #3d #3danimation #game

1 month ago 35 6 3 0
Video

Another week, another wicked animation. ๐Ÿ”ฅ

This time, a boss move built for the multiplayer update.

Big wind-up. Clear danger. Heavy impact.

No Rest for the Wicked by Moon Studios

Hereโ€™s the move ๐Ÿ‘‡

#animation #gamedev #bossfight #boss #3d

1 month ago 42 8 1 0
Video

A simple animation, treated to deepen the mood and weight of the world.
I really like this one. Minimal, direct, and right on tone.

Gameplay moment I animated on Reanimal with Tarsier Studios.

#animation #gamedev #game #reanimal

1 month ago 32 4 1 0
Video

Another week, another wicked animation.

Wand attack fires an air beam mid cast.
Air control creates distance, distance creates power.

No Rest for the Wicked by Moon Studios

#GameDev #CombatAnimation #Gameplay

1 month ago 30 2 1 0
Video

In horror, animation is often about what you hold back as much as what you show.

Another moment I animated on Reanimal with Tarsier Studios, building tension through context and controlled movement.

#GameDev #Animation #HorrorGames

1 month ago 37 5 1 0
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Video

Game animation is design in motion.

Another week, another wicked animation.
A Dragon fly kick designed to evade and attack in one move.

Great combat isnโ€™t just about cool motion, itโ€™s about layered mechanics.

#GameDev #Animation #combat

1 month ago 31 5 0 0
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Worked on gameplay animations for players and enemies on Reanimal with the team at Tarsier Studios.

Hereโ€™s one of the unsettling moments I animated.
More clips soon.

#GameDev #GameAnimation #animation

2 months ago 46 6 0 0
Video

It's been 3 years working on No Rest for the Wicked with Moon Studios. ๐ŸŒ–

With the latest co-op update out and all the great feedback coming from players, it felt like a good moment to share a small reel of the project.

Letโ€™s go. Another year, another Wicked Animations ! ๐Ÿ˜

#animation #gamedev

2 months ago 193 37 10 4

It's on steam deck too ๐Ÿ”ฅ

2 months ago 2 0 1 0

Thanks a lot ! Team effort ! Moon is the best

2 months ago 0 0 0 0

Thanks a lot ! ๐Ÿ˜€

2 months ago 0 0 0 0

Thanks a lot ! ๐Ÿ˜€

2 months ago 1 0 0 0

Thanks a lot Nacho ! ๐Ÿ”ฅ

2 months ago 1 0 0 0
Video

It's been 3 years working on No Rest for the Wicked with Moon Studios. ๐ŸŒ–

With the latest co-op update out and all the great feedback coming from players, it felt like a good moment to share a small reel of the project.

Letโ€™s go. Another year, another Wicked Animations ! ๐Ÿ˜

#animation #gamedev

2 months ago 193 37 10 4
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Video

A few years ago, I worked on Steetrising, animating different types of characters, including automatons.

The prototype / research phase was key.
Finding the right feel and defining the style of the game.
Itโ€™s also my favourite part of the process, where you can really be creative and bold.

2 months ago 34 3 1 0

Thanks a lot ! ๐Ÿ˜€

2 months ago 1 0 0 0
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No Rest for the Wicked Together is LIVE.
Our co-op update is available right now with a Free Steam Weekend until Jan 26 and 40% off !
Enjoy ! ๐Ÿ”ฅ

Super proud of the team work ! ๐Ÿ™‚

2 months ago 11 0 1 0
Video

This was my first time building a boss entirely in 3D for a pixel art game.

On The Last Faith, I handled modeling, rigging, and animation for some of the main bosses.

Hereโ€™s a full video demo of the project.

The Last Faith by Kumi Souls Games

3 months ago 112 26 0 0
Video

This was my first time building a boss entirely in 3D for a pixel art game.

On The Last Faith, I handled modeling, rigging, and animation for some of the main bosses.

Hereโ€™s a full video demo of the project.

The Last Faith by Kumi Souls Games

3 months ago 112 26 0 0