Some animation I did for the Boomer in Reanimal.
Fast swimmer, high pressure, if it catches you, it explodes on your boat.
โฆthese stalkers. ๐
Reanimal by Tarsier Studios
#Animation #GameDev #3d #horror #reanimal
Posts by Arthur Munoz
Some animation I did for the Boomer in Reanimal.
Fast swimmer, high pressure, if it catches you, it explodes on your boat.
โฆthese stalkers. ๐
Reanimal by Tarsier Studios
#Animation #GameDev #3d #horror #reanimal
me always trying to think out of the box ๐
๐ฅ Another week, another Wicked Animation ! ๐ฅ
This time: a wand combo that blends a floaty character feel with heavy, close-range destruction.
More next week ๐
No rest for the Wicked by Moon Games Studio ๐
#GameAnimation #Animation #GameDev #CombatAnimation
it was a private one for a school in France
Haha ! That's my signature now
Thanks a lot ! I'm just using autodesk maya, as a basic animation tool, nothing fancy or complex in terms of pipeline or tools.
Great week at Studio Mercier School running a game animation masterclass.
Students simulated real production by planning animation assets under constraints.
We focused on teamwork & feedback.
And I made a animation during the process !
#animation #gamedev #Venom #spiderman #masterclass
that's exactly what kind of emotions we were aiming for ๐
Sorry for the inconvenience ๐
I can't see your link
Sorry for your lunch ๐ I also did the bathroom plunger scene
On Reanimal, I worked a lot on the โSpider kidsโ, children that donโt just chase youโฆ they climb walls to hunt you down avoiding sunlight.
Creepy kids... ๐
Reanimal by Tarsier Studios
#animation #gamedev #3d #3danimation #game
Another week, another wicked animation. ๐ฅ
This time, a boss move built for the multiplayer update.
Big wind-up. Clear danger. Heavy impact.
No Rest for the Wicked by Moon Studios
Hereโs the move ๐
#animation #gamedev #bossfight #boss #3d
A simple animation, treated to deepen the mood and weight of the world.
I really like this one. Minimal, direct, and right on tone.
Gameplay moment I animated on Reanimal with Tarsier Studios.
#animation #gamedev #game #reanimal
Another week, another wicked animation.
Wand attack fires an air beam mid cast.
Air control creates distance, distance creates power.
No Rest for the Wicked by Moon Studios
#GameDev #CombatAnimation #Gameplay
In horror, animation is often about what you hold back as much as what you show.
Another moment I animated on Reanimal with Tarsier Studios, building tension through context and controlled movement.
#GameDev #Animation #HorrorGames
Game animation is design in motion.
Another week, another wicked animation.
A Dragon fly kick designed to evade and attack in one move.
Great combat isnโt just about cool motion, itโs about layered mechanics.
#GameDev #Animation #combat
Worked on gameplay animations for players and enemies on Reanimal with the team at Tarsier Studios.
Hereโs one of the unsettling moments I animated.
More clips soon.
#GameDev #GameAnimation #animation
It's been 3 years working on No Rest for the Wicked with Moon Studios. ๐
With the latest co-op update out and all the great feedback coming from players, it felt like a good moment to share a small reel of the project.
Letโs go. Another year, another Wicked Animations ! ๐
#animation #gamedev
It's on steam deck too ๐ฅ
Thanks a lot ! Team effort ! Moon is the best
Thanks a lot ! ๐
Thanks a lot ! ๐
Thanks a lot Nacho ! ๐ฅ
It's been 3 years working on No Rest for the Wicked with Moon Studios. ๐
With the latest co-op update out and all the great feedback coming from players, it felt like a good moment to share a small reel of the project.
Letโs go. Another year, another Wicked Animations ! ๐
#animation #gamedev
A few years ago, I worked on Steetrising, animating different types of characters, including automatons.
The prototype / research phase was key.
Finding the right feel and defining the style of the game.
Itโs also my favourite part of the process, where you can really be creative and bold.
Thanks a lot ! ๐
No Rest for the Wicked Together is LIVE.
Our co-op update is available right now with a Free Steam Weekend until Jan 26 and 40% off !
Enjoy ! ๐ฅ
Super proud of the team work ! ๐
This was my first time building a boss entirely in 3D for a pixel art game.
On The Last Faith, I handled modeling, rigging, and animation for some of the main bosses.
Hereโs a full video demo of the project.
The Last Faith by Kumi Souls Games
This was my first time building a boss entirely in 3D for a pixel art game.
On The Last Faith, I handled modeling, rigging, and animation for some of the main bosses.
Hereโs a full video demo of the project.
The Last Faith by Kumi Souls Games