Tested all morning and resubmitted for approval!
Posts by Pat Holleman
I'm pretty sure the primary instigators of this stuff are in full kayfabe, and it's a guerilla marketing tactic.
The people who rally to that flag are... more troubling.
If you're a member of the press and would like to review Quartet, our retro turn based JRPG on the Switch, please shoot us an inquiry at:
tm0135 at gmail dot com (our normal press email is not working today)
#indiedev #QuartetRPG
Vowles and Del Naja looking exactly as old as they are.
It's the "Christmas for Unmedicated Dads"
here we go
They said there is no perfect metaphor for neurodiversity. They're wrong: youtube.com/shorts/b-gUx...
As was foretold! (In 1997 no less.)
Game productions have essentially eliminated the "gameplay programmer" role and replaced it with the (lower paid) "technical designer" role. But this is really just the game dev version of clapping for Tinkerbell.
If there had been room for flavor text, it would have said, "But I can fix her."
Alabaster Dawn Early Access will launch on MAY 7, 2026!
Read this now:
Hanchung Lee, “The AI Great Leap Forward.” leehanchung.github.io/blogs/2026/0...
I’ve seen this posted and reposted, and while preserving the links on that chain feels good and honest attribution, not a one of them named the actual human author, Hanchung Lee.
I'm sad that you can no longer use an em dash without everyone assuming you're having AI do the writing for you.
More last minute dev commentaries. Trying to give some love to some of our great musicians:
By contrast, the original, "Story of Your Life" was obviously ontological from the first paragraph.
Arrival is also ontological, but you don't know it until the end.
Stories with strongly ontological promises:
-Memento
-Tenet
-Xenogears
-The Matrix
-Anathem
-The Raven Tower
-Annihilation
Very teleological, though in a roundabout way. You know that the story will be about the young boy eventually meeting his hero and chasing down the mysterious bird.
I'm interested in examples that are ontological on their face. "What the heck is going on in this story!?" type of introductions.
Hmmmmmmm.........
I wonder if I need a further proviso. That beginning *seems* like a teleological promise. The story might be about how she meets her husband and has a child. It isn't... it's an infamous subversion (even more so in the short story).
But I have a question: what are some better-known examples of ontological promises in mainstream media? Preferably, ontological promises that span the whole story--not like the Matrix that slyly switches, halfway?
Xenogears is, perhaps, the ultimate example of an ontological promise. That opening scene is very confusing, but also thrilling. You do get the sense that, eventually, you'll understand everything. Across the course of the game you feel the climax approaching as you understand more & more of it.
Once you understand how she can do those things (how the Matrix works), you're near the end of the story. Or at least near the end of the first segment--after Neo learns what the Matrix is, the film switches to a teleological promise for the second half. Neo must do something to become the One!
The other kind of narrative promise (less common) is the ontological promise. An ontological promise is delivered when you see some kind of scene that's very hard to understand. A great example is the prologue to The Matrix. How can Trinity run up walls, do flying kicks, and jump 40 feet in the air?
You may not know how the teleological promise will resolve. In Inglorious Basterds, you are told early on that Hitler will be at a Paris movie screening. The Basterds will attempt to kill him. How will it turn out? We don't know. But we know it's going to happen, successfully or unsuccessfully.
There are 2 kinds of narrative promise. The first kind is much more common. This is the teleological narrative promise. The story tells you, sometimes directly, sometimes indirectly, that a major event is coming. Luke Skywalker must defeat Darth Vader. Harold Abrahams must run in the Olympics, etc.
A narrative promise, also called a set-up, is a structural device that helps the audience understand where they are in a narrative. Are they near the end? Is this the second act? The reversal? Audiences like to know where they are in the story. But you can also subvert promises for surprise.
👉Friends, I need to know - if there was an 8-Bit Adventures 2 Plushie for $27, would you buy it? 😄
I've been speaking to a company about making one (likely based on Robot), but we'd need 200 interested people to pre-order to make it happen. So I'm gauging interest! 🙏
Comment or like this post! 😊
"The model contains all the books that have ever been written!"
This is not a credit. Most books are bad.
After that, though, what's left for you? To shit in time?
Last year Somethig Classic released their indie jrpg Quartet-
It's a about 8 characters split in 4 different story lines, pulled into a conflict which effects them all in some way or another-
A great game, with good music, a fun battle system & an enjoyable cast!
I do recommend it wholeheartedly!