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Posts by 🏳️‍⚧️Critical Kate 🔜 MGC 4/24

Audioslave?

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Cultural memory lasts about 5 years without a refresh and EGM has been gone for 12 years now. No one should be surprised that more and more people will have never heard of it.

bsky.app/profile/kate...

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All I’m saying is I’m bracing for this weekend to get Weird.

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Today while chatting with a woman a bit younger than me, she asked “did you grow up playing The Last Of Us?”

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This deserves an embedded image.

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Kyubey from Madoka. If you don’t know who this is, don’t look the character up, just watch Madoka Magica.

Kyubey from Madoka. If you don’t know who this is, don’t look the character up, just watch Madoka Magica.

Reading this feels like

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First Time? Meme

First Time? Meme

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Does the new movie touch on Birdo being trans? I haven’t seen it.

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I can only hope. An Arcade Archives release on Switch would be the best possible outcome, but given that there isn’t even an Arcade Archives Sheriff (an early game Miyamoto did sprite work for), I’m not going to hold my breath.

bsky.app/profile/kaly...

1 day ago 12 0 1 0
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Nintendo's Extremely Rare FMV Arcade Game from 1974 Has Been Restored By A Dedicated Fan We talk to Callan Brown about restoring Wild Gunman '74 from nothing more than documents and film reels.

The Wild Gunman ‘74 news keeps going wider. I hope @74xx.bsky.social’s repro unit shows up at a con I’m also at one day, so I can get a chance to play it myself.

tech.yahoo.com/gaming/artic...

1 day ago 29 6 3 0

This, but is the Wii/PS2 version of Ghostbusters a demake?

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Lou Zocchi passed away last week. The mystery of this 1973 Alien Space Battle Manual attachment TV game that shouldn't or didn't exist will forever remain a mystery.

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1 day ago 27 6 3 0
Columbus Ohio gamers have enjoyed a Star Trek game (Starship Enterprise) using AMT models for many years but now Louis Zocchi has developed a Star Trek game that can also be enjoyed on your home black and white TV set! Lou is selling his Alien Space Battle Manual for only $4.00 which includes the complete rules, Star Trek ships, and information on some of his other games. Spartan International plans to sell the TV attachment within a year. Meanwhile the TV version may be played at many Spartan Game Conventions across the country.

Columbus Ohio gamers have enjoyed a Star Trek game (Starship Enterprise) using AMT models for many years but now Louis Zocchi has developed a Star Trek game that can also be enjoyed on your home black and white TV set! Lou is selling his Alien Space Battle Manual for only $4.00 which includes the complete rules, Star Trek ships, and information on some of his other games. Spartan International plans to sell the TV attachment within a year. Meanwhile the TV version may be played at many Spartan Game Conventions across the country.

In Zocchi's TV game, you only see the portion of space directly ahead of you. Move your toggle switch and space swings in front, revealing new vistas. Proceed dead ahead and the 3-D images will disappear off the edges of the screen while more become brighter in the distance. Squeeze the switch and a phaser beam goes straight to the center of your screen damaging any opponent's ship or space station you may have sighted on.

In Zocchi's TV game, you only see the portion of space directly ahead of you. Move your toggle switch and space swings in front, revealing new vistas. Proceed dead ahead and the 3-D images will disappear off the edges of the screen while more become brighter in the distance. Squeeze the switch and a phaser beam goes straight to the center of your screen damaging any opponent's ship or space station you may have sighted on.

The Sept 1973 issue of People's Computer Company had more details on this confusingly anachronistic game. What happened to it? Was there ever a working unit at all? I tried to contact Lou Zocchi years ago for more details but it sounded like he was having health issues and I never heard back.

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Claiming ot be the biggest simulation gaming even of 1973 is EAST CON III scheduled for July 7th and 8th at the Hotel McAlpin, 34th and Broadway, in New York City. Co-sponsored by the SICL and the AGA, the emphasis in the East Con III will be on competition. All sorts of tournaments in a variety of categories will be held including an Avalon Hill Classics tournament with trophies and $175.00 in cash going to the top three finishers. Miniatures, Chess and Diplomacy competitions will also be held. Among the other attractions will be a magic show by talented entertainer (and designer of LUFTWAFFE) Lou Zocchi, and a demonstration of an electronic space warfare game played on television screens!

Claiming ot be the biggest simulation gaming even of 1973 is EAST CON III scheduled for July 7th and 8th at the Hotel McAlpin, 34th and Broadway, in New York City. Co-sponsored by the SICL and the AGA, the emphasis in the East Con III will be on competition. All sorts of tournaments in a variety of categories will be held including an Avalon Hill Classics tournament with trophies and $175.00 in cash going to the top three finishers. Miniatures, Chess and Diplomacy competitions will also be held. Among the other attractions will be a magic show by talented entertainer (and designer of LUFTWAFFE) Lou Zocchi, and a demonstration of an electronic space warfare game played on television screens!

The very first issue of 1973 wargaming magazine the Avalon Hill General contains a surprising reference to "a demonstration of an electronic space warfare game played on television screens." I had to know more...

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As you can see, the "A" in A Critical Hit! was a strategic choice...

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Atari 2600 kept getting arcade ports as late as 1991, so the question is what's the earliest year where hardware becomes obsolete enough to be considered a demake? (The funniest to me is Double Dragon 2600 in 1989.)

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Metroid: Other M.

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Has anyone involved ever told the story of why “Snapper” and why it didn’t happen?

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I’m going to say Eternal Sunshine for the lulz.

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Jeremy Parish & Kate Willaert: Metroid + ’Vania: The Greatest Genre at 40
2:00 pm – 2:50 pm, Panels and Presentations
The two most prominent (or at least loudest) chroniclers of Metroidvania history look back at the genre on this landmark anniversary. Why was 1986 such a watershed moment? What the first “true” metroidvania? And why do people keep trying to make the name “search action” a thing?

Jeremy Parish & Kate Willaert: Metroid + ’Vania: The Greatest Genre at 40 2:00 pm – 2:50 pm, Panels and Presentations The two most prominent (or at least loudest) chroniclers of Metroidvania history look back at the genre on this landmark anniversary. Why was 1986 such a watershed moment? What the first “true” metroidvania? And why do people keep trying to make the name “search action” a thing?

Kate Willaert: The Forgotten Decade: Historically Important Arcade Games Of The '70s
3:45 pm – 4:15 pm, Video Game Stage
Every gaming documentary begins the same way: There was Pong, there was Space Invaders, and then the ’80s happened. Is it true that nothing else important of note happened in the arcade in the ’70s? Or have a number of early, foundational arcade games become forgotten because they’re un-emulatable, and as a result inaccessible? We’ll tell you all about the Top 5 most important arcade games of the ’70s that weren’t Pong or Space Invaders. Kate will be joined by Alexander Smith of They Create Worlds, Ethan Johnson of Play History, and Nathaniel Lockhart of Memory Machine.

Kate Willaert: The Forgotten Decade: Historically Important Arcade Games Of The '70s 3:45 pm – 4:15 pm, Video Game Stage Every gaming documentary begins the same way: There was Pong, there was Space Invaders, and then the ’80s happened. Is it true that nothing else important of note happened in the arcade in the ’70s? Or have a number of early, foundational arcade games become forgotten because they’re un-emulatable, and as a result inaccessible? We’ll tell you all about the Top 5 most important arcade games of the ’70s that weren’t Pong or Space Invaders. Kate will be joined by Alexander Smith of They Create Worlds, Ethan Johnson of Play History, and Nathaniel Lockhart of Memory Machine.

This is going to be so cool!

Metroidvanias with @jparish.bsky.social

‘70s arcade history with @playhistory.bsky.social @theycreateworlds.bsky.social @nathaniellockhart.bsky.social

2 days ago 73 15 3 2

Plausible.

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How many people do you think listen to podcasts regularly but don’t know where the “pod” in the word comes from?

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Jeremy Parish & Kate Willaert: Metroid + ’Vania: The Greatest Genre at 40
2:00 pm – 2:50 pm, Panels and Presentations
The two most prominent (or at least loudest) chroniclers of Metroidvania history look back at the genre on this landmark anniversary. Why was 1986 such a watershed moment? What the first “true” metroidvania? And why do people keep trying to make the name “search action” a thing?

Jeremy Parish & Kate Willaert: Metroid + ’Vania: The Greatest Genre at 40 2:00 pm – 2:50 pm, Panels and Presentations The two most prominent (or at least loudest) chroniclers of Metroidvania history look back at the genre on this landmark anniversary. Why was 1986 such a watershed moment? What the first “true” metroidvania? And why do people keep trying to make the name “search action” a thing?

Kate Willaert: The Forgotten Decade: Historically Important Arcade Games Of The '70s
3:45 pm – 4:15 pm, Video Game Stage
Every gaming documentary begins the same way: There was Pong, there was Space Invaders, and then the ’80s happened. Is it true that nothing else important of note happened in the arcade in the ’70s? Or have a number of early, foundational arcade games become forgotten because they’re un-emulatable, and as a result inaccessible? We’ll tell you all about the Top 5 most important arcade games of the ’70s that weren’t Pong or Space Invaders. Kate will be joined by Alexander Smith of They Create Worlds, Ethan Johnson of Play History, and Nathaniel Lockhart of Memory Machine.

Kate Willaert: The Forgotten Decade: Historically Important Arcade Games Of The '70s 3:45 pm – 4:15 pm, Video Game Stage Every gaming documentary begins the same way: There was Pong, there was Space Invaders, and then the ’80s happened. Is it true that nothing else important of note happened in the arcade in the ’70s? Or have a number of early, foundational arcade games become forgotten because they’re un-emulatable, and as a result inaccessible? We’ll tell you all about the Top 5 most important arcade games of the ’70s that weren’t Pong or Space Invaders. Kate will be joined by Alexander Smith of They Create Worlds, Ethan Johnson of Play History, and Nathaniel Lockhart of Memory Machine.

This is going to be so cool!

Metroidvanias with @jparish.bsky.social

‘70s arcade history with @playhistory.bsky.social @theycreateworlds.bsky.social @nathaniellockhart.bsky.social

2 days ago 73 15 3 2
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What makes it “Dirty”…?

2 days ago 0 0 1 0

Trying to think of the most entertaining way to tell the story of how I stumbled into footage of an unreleased computer game without even trying.

3 days ago 35 0 1 0
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I’m sure every trans person who’s had FFS is familiar with that important ritual of updating your Mii.

4 days ago 51 2 2 0

let it be known that anytime I post about old computers or video games or w/e it’s with the understanding that yes, the world sucks now, but it also sucked then (and will likely suck in the future)

:)

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I’ve just noticed that Kouki Kita’s Twitter account has been suspended for "violating the X rules". Kita, an illustrator, graphics and logo designer who worked on Waku Waku 7 and Galaxy Fight (his debut work), passed away in 2017. His tweets have not been archived AFAIK...

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The main reason Solovey has been quiet is that he’s trying to get a complete set digitized.

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My favorite genre of video game is the ones where you can find a secret by immediately turn around from the start of the first level, clueing you in that the devs are going to reward you for exploring.

The very first thing I do in any game is see if I can go in the opposite direction.

5 days ago 109 14 6 1