My free #Godot cheatsheet viewer plugin along with all +14 free cheatsheets are now available!!
You can optionally buy the Ready-To-Go collection to support me and download all free cheatsheets in one go!
qaqelol.itch.io/cheatsheet-v...
#GameDev #Indie #GodotEngine #Free #Addon
Posts by Falk Sonnabend
I just published the notes of the Tool Design Roundtable at Devcom (Gamescom Dev) 2025: rystorm.com/blog/tool-design-roundtable-gamescom-dev-devcom-2025
The topics this year were varied, and overlapped in interesting ways about software architecture, user research, and big green buttons.
As of today you can pre-order "Designing the User Experience of Game Development Tools, second edition" from @davidlightbown.bsky.social!
It is the only physical book about Tool Design out there, and David is a master of workflows!
www.routledge.com/Designing-th...
Sat down for a lovely chat with @clert.bsky.social over @eurogamer.bsky.social To talk about my games and how I'd like to keep making and improving them sustainably. To step away from the launch, meme and hype driven madness that has taken root in games.
www.eurogamer.net/as-viral-hit...
omg my first Steam page is live 😭
wishlist if u like it! Thanks!
store.steampowered.com/app/3680140/...
#indiegame #gamedev #wishlistwednesday #birdgame
Rift Riff is OUT NOW!!
Jump a rift, fight off monsters, plunder their world.
store.steampowered.com/app/2800900/...
Buy it
Try it
Review it
Repost the heck outa’ this!!1!
… and here's a feature trailer explaining what I think is noteworthy about our tower defense game!
youtu.be/ePCOuvXU-t0
We Can Fix It In UI logo in black text with a white backing, on a rainbow striped background and with the Discord logo in the bottom right.
Hello Bluesky 👋
We are We Can Fix It In UI, a Discord community of more than 2000 people focused on UI, UX and Accessibility.
We have a mix of both professionals and students and we're always happy to welcome new members.
Just drop us a DM and introduce yourself if you'd like to join!
THRESHOLD is OUT.
It's time for you to experience the THRESHOLD in this short atmospheric horror game with a unique country-based difficulty system.
BASED ON A FUCKING TRUE STORY.
Congrats, Julien! Can’t wait for the release.
"How to think about workflows when designing tools.", a workshop I did at GodotCon in Berlin earlier this year, just got uploaded! You can watch it here: www.youtube.com/watch?v=L9Ut...
THRESHOLD releases on November 19th! I'm terrified and excited.
New trailer to celebrate!
Last chance to hit that Wishlists button and share the news to help the game to reach new heights. 🥵