Its not a hot take but man the way the word "content" is used these days. A vile bit of late stage capitalist propaganda, lumping all forms of human creativity and expression into a single wastebin teaching the public to treat all art as disposable.
Posts by Johanz
The way profit maxxing corpo culture has invaded every form of art through algorithms pushing people into daily posting is really weighing on me lately. Efficiency and regularity of making "content" being prized above all else feels so grim, man.
a lot of people are rightly pointing out that the game isn’t live service (because it isn’t)
but no one is talking about the macro ramifications of a games industry ecology where earned media (press & influencers pointing out potential failures performs better than finding new possible successes
bangs are growing really long i'm starting to feel like an old english sheep dog
Thank you and everyone! This is surely a surreal experience. We created Hoi and the Amiga version of Moon Child in the pre-WWW era. Things were distributed on diskettes, and later CD-ROMs. Never could we have guessed that more than 30 years later it would be (re)discovered worldwide via internet. 😃😃
Screenshot of Moon Child emotes at BetterTTV.
Made some #MoonChild emotes you can use on Twitch. They're uploaded by an online friend, hence the PonPonPox username.
Grab them here:
betterttv.com/emotes/share...
I love when you can tell a level designer was at the end of their rope at one point
A flatscreen display on a "smart" water fountain, demanding to be reconnected to the internet.
In 1999, I was playing a decker in Shadowrun, and tried to distract a guard by hacking a water fountain to overflow, and my GM said "why would a water fountain be on the network? That's fucking stupid. No you can't try."
Well it's 2026 and I just want you to know, Phil, that I FUCKING CALLED IT!
I decided to re-register an account to enjoy the memes of our 1990s #MoonChild game. 😁👍
I designed Hoi and Moon Child. Reinier van Vliet coded it, and Ramon Braumuller made the soundtrack.
Play Moon Child online:
proofofconcept.nl/portfolio/mo...
Moon Child Archive:
archive.org/details/Moon...
Why do the Japanese like their buns askew (2026)
Ali fan art. #pixelart
For my game's terrain, I've long mulled over how to combine the epicness of grand mountains with the "what's around the corner?" intrigue of smaller cliffs and hills.
After a lot of fiddling over the past two days, I think I may be onto something.
#GameDev #ProcGen
I bring a sort of Forbidden Vibe to InternalServerError that Rate Limit Exceeded don't really like
trying to post through it rn
High-powered Amiga gaming
EVERY artist absolutely ADORES art made people who are not trained. We all look at it with absolute joy because it feels like the purest art that's possible.
We have all this training, but with it comes a lack of purity, and we spend our entire lives in futility trying to achieve that purity again.
i feel like a lesson from the economy these days is that you can just say things and then you will make money
A hot day
"The rise of extreme wealth is one of the clearest signs of this imbalance. In 1987, billionaires held wealth equal to 3% of global GDP. Today this tiny elite, just 0.0001% of the world population, owns the equivalent of *16%* of world GDP in wealth."
So here's a prototype I've been working on for a couple months.
You can just play it in on my Itch page
Using a Unity Beat Em Up template, I tried adding some RPG elements into it.
It's not very good but I hope the vibes and ideas are ok enough :)
#gamedev #indiedev #lowpoly
mega man standing beside a white tiled wall and staircase
mega man legends 2 / psx
capcom, 2000
Accidentally got carried away with the ledge detection system.. 😅
#gamedev
Hi #portfolioday! I’m Ash, an illustrator and artist in animation. I specialize in design, bg paint and colour.
Currently available for freelance projects!
🖼️ www.ashlenasharma.com
✉️ ashlenasharmaart@gmail.com
Hello #portfolioday
I'm a 3D hard surface/weapon artist looking for work in games. Have a great day :)
Portfolio: www.artstation.com/jackmavar
Email: jackmavar@gmail.com
#gameart #hardsurface #weaponart
deep rock galactic weapons from a year ago
#pixelart
Render of a damaged Terra Cotta tile floor with an unlit male figure for scale.
Two rendered Colt Pistols on a Cool Yellow Background
A render of a flowing lava field with an unlit male figure in frame for scale.
A render of a Lego board with Lego blocks arranged in the shape of my personal logo.
Hey #PortfolioDay
I’m Hugh, a Staff Material Artist in Tech and Games. I’ve been in the industry for about 10 years and I’ve worked games like Concord, TLOU Part 1, Asgard’s Wrath and COD:Infinite Warfare.
I also have a YouTube channel that I post Game Art tutorials: youtube.com/@hughjchew?s...