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Posts by Fuzzy 😎

Before/After of a visibility and interaction fix in Varadia. #gamedev #indiedev
Before/After of a visibility and interaction fix in Varadia. #gamedev #indiedev YouTube video by FuzzyIndie

A quick before-and-after from Varadia: improving player readability with a world dissolver, then cleaning up NPC interaction clarity.
www.youtube.com/shorts/Atiyd...

#gamedev #indiedev #unity3d #Varadia

1 week ago 8 3 0 0

Right, this system was based from there design. and we have a checkpoint area that, when visited, will restore everything (NPCs and Items) back to its original positions.
its quite interesting. im pretty happy i got to implement it.

2 weeks ago 2 0 0 0
Video

One of the most recent tools I made was a worldResetManager, which saves cache states of the game, similar to Elden Ring. and it was probably one of the most interesting tools I've ever worked on.
I made a post about it on indiforge, but i never shared it here.
#indieDev #gameDev #unity3D #ARPG

2 weeks ago 9 3 1 0
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You’re Fixing the Game… So Why Are Players Still Frustrated? The visibility problem most indie developers don’t realize they have

Most indie devs don’t have a feedback problem.

They have a visibility problem.

Players don’t see what’s happening behind the scenes—so it feels like nothing is happening at all.

I wrote about this 👇
open.substack.com/pub/fuzzyind...

#IndieDev #GameDev #unity3D

2 weeks ago 8 3 0 0
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Do You Actually Need a Degree for Game Development? What hiring managers care about—and why your portfolio matters more than your diploma.

I've talked to a lot of students who want to get into game dev—and most of them are unsure what they should actually be doing.

So I wrote about it.

Not just education—but what actually matters when trying to break in.

🔗 open.substack.com/pub/fuzzyind...

#gamedev #indiedev #unity3d

3 weeks ago 11 4 0 0

Right. and its a shame to see a project where several hours are put into it, and ultimately it doesn't work out. I think if the devs get more exposure, and learn that there are 'free' options available, they will have a better opportunity to find success.

4 weeks ago 0 0 0 0
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From Zero to Wishlists: How Indie Games Actually Get Discovered Lessons from GDC, real devs, and the systems behind successful indie launches

Most indie devs don’t have a marketing strategy.

They have a launch plan—and hope.

After GDC, one thing was clear:
Discovery starts before release.

Wrote about wishlists, funnels, and what actually works 👇
open.substack.com/pub/fuzzyind...

#IndieDev #GameDev #Unity #GameDevelopment

4 weeks ago 6 3 1 0

Hate when that happens

1 month ago 0 0 0 0
I Built Procedural Rooms for My Roguelite | Devlog
I Built Procedural Rooms for My Roguelite | Devlog YouTube video by FuzzyIndie

Just dropped a new devlog 👀

Working on procedural room generation for my roguelite — connecting terrain, fixing direction issues, and getting NPC pathfinding working across it all.

youtu.be/mVYzBoV3KnE

#gamedev #indiedev #unity3d #devlog

1 month ago 9 4 0 0
Post image

Here's a picture of my cat wearing my shoes 👟

1 month ago 1 0 1 0
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This texture looks good enough, yes... How do I add it to my voxel game 🤔

1 month ago 0 0 0 0

😂 any tips? Do I stay as a rogue mage?

1 month ago 0 1 1 0

I'm almost level 36 too. few more months

1 month ago 0 1 1 0
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GDC 2026: How Developers Are Adapting to a Changing Industry Layoffs may dominate the headlines, but at GDC the real conversation was about solutions.

Just published my reflections from #GDC2026.

Layoffs, new funding models, and the rise of indie studios show how the industry is shifting — but developers are adapting.

Read more:
open.substack.com/pub/fuzzyind...

#GameDev #IndieDev #GameDevelopment #GDC

1 month ago 11 3 1 0

You got this guys!

1 month ago 0 0 0 0

This comment looks oddly suspicious 👀👀

1 month ago 1 0 1 0
Fair Play Collective — A Better Games Industry, Together Community-funded. Creator-owned. No crunch. A mutual aid platform for indie developers and the people who believe in them.

fairplaycollective.org

It still seems small, but I like the premise. I think it's a much better approach that gives power to the people to decide where the money goes, and not the studios who let go of people when they prioritize profits over people
#indiedev #workersFirst #gamedev

1 month ago 6 3 1 0

Just saw the GDC talk for this too

1 month ago 0 0 0 0
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Another year, another GDC, with the current hot topic on the line. AI development, and indie game company growth. Excited to see what this year has to show us

1 month ago 1 0 0 0

That's exciting and I'm thrilled for you!

1 month ago 0 0 0 0
Unity Product Update - Pre-GDC stream
Unity Product Update - Pre-GDC stream Made with Restream. Livestream on 30+ platforms at once via https://restream.io Before sessions begin, join our Product Team for an exciting update on the latest tech, tools and Engine advancements. ...

There will be a unity product update - YT announcement tomorrow for anyone interested
www.youtube.com/watch?v=BtOb...

#unity3d #gamedev

1 month ago 2 0 0 0

Just like many posts before me. I too will be at GDC. Hope to see you there :)

1 month ago 0 0 0 0
NPC AI fighting #unity3d
NPC AI fighting #unity3d YouTube video by FuzzyIndie

I actually make YT vids and shorts on my progress. Here's my most recent one youtube.com/shorts/1EY7z...

3 months ago 1 1 0 0
Behind the Scenes - alerts and chests #devlog #gamedev #indiegame
Behind the Scenes - alerts and chests #devlog #gamedev #indiegame YouTube video by FuzzyIndie

Ever wonder how a “simple” chest works in a game?

Behind the scenes it’s player alerts, animation, hooks, enemy/item mapping — all tied together.

www.youtube.com/shorts/jFNzY...

#GameDevelopment #Unity #IndieGame #devlog #indieDev

4 months ago 6 2 0 0

Exactly. The polish phase is invisible but easily the longest part of the process. Even tiny mechanics can take dozens of iterations just to feel “natural.” Behind-the-scenes content is honestly the only way to show what that process actually looks like.

4 months ago 1 0 0 0
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The Illusion of Simplicity in Game Development Behind the scenes of building smooth, additive scene transitions that players never think about.

So much of game dev is invisible.
The smoother a feature looks, the more work probably went into it.

I Wrote a piece about the hidden effort behind smooth scene transitions and why “simple” is never simple in game dev.

#indiedev #unitygamedev #gamedev #devlog

4 months ago 9 3 1 0

Woo!

4 months ago 0 0 0 0

Who in the world would do that? 👉🙂

4 months ago 1 0 0 0
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What Killed My First Game—and How a Boring Job Saved the Next Why Game Development Taught Me Less Than Enterprise Engineering

🎮 My first game dev project fell apart.
📊 Enterprise engineering—of all things—taught me how to finish what I start.

Here’s what I learned the hard way:
👉 open.substack.com/pub/fuzzyind...

#GameDev #IndieDev #SoftwareEngineering #devlife

4 months ago 11 4 0 0
Video

Turkey day cheesecake fail

4 months ago 0 0 0 0