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Posts by Anatole Duprat

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1 week ago 1 0 0 0

nothing particularly special, but everything works well together to achieve the best iteration time, and you never have to write boilerplate code (there’s an automatic export with an XM/MP3 player and a scene sequencer)!

1 week ago 0 0 2 0

It’s actually a generic tool:
- A render graph exposing resources and passes at an almost graphics API level
- A shader editor with some built-in variables
- A sync editor that looks like GNU Rocket

1 week ago 0 0 1 0
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We released a new demo at Revision this weekend! I did the tool and some shaders, but the massive work was mainly done by Dubmood and Goto80. Check it out -> www.pouet.net/prod.php?whi... & www.youtube.com/watch?v=2Anb...

1 week ago 17 0 1 1
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Live coding a text editor inside the text editor! Compiling C is so fast nowadays (:

1 month ago 6 1 0 0

Amazing! I’ve been looking through your tweets to get some hints about how your engine works. Thanks for this great explanation :)

3 months ago 1 0 0 0
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Anamie by Hack'n'Trade & Razor 1911 demo for Windows, 5th at Revision 2025

I coded (!) a demo that we released at this years Revision. Art and music by Goto80 and engine code by Anat.

11 months ago 32 8 1 0
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Real-Time Markov Chain Path Guiding for Global Illumination and Single Scattering We present a lightweight and unbiased path guiding algorithm tailored for real-time applications with highly dynamic content. The algorithm demonstrates effectiveness in guiding both direct and indire...

If you haven’t seen this paper, you might find it interesting www.lalber.org/2025/04/mark...

5 months ago 4 0 1 0

Great! How can you be that creative every day ? This is mindblowing :)

8 months ago 3 0 1 0

Of course! Looking forward to seeing what you do with it :)

8 months ago 1 0 0 0
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samplinglab.io

New features: display grid, easily share your code, and more

8 months ago 10 2 0 0

Wow! I don't know what's better: the tool or what you do with it :)

8 months ago 0 0 1 0

Ah yes, it should be good now. Thanks !

1 year ago 0 0 0 0
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Using ReSTIR to importance sample the brightest pixels on an image

www.shadertoy.com/view/XfycWw

1 year ago 88 20 1 0

Indeed! I refactored it to add the reverse projection and also noticed something strange with the distribution. Adding your change works well. I hope you're okay with this refactoring; I found it better educational purposes. 😊

1 year ago 1 0 1 0

Nice! I added it to the list :)

1 year ago 1 0 1 0
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SamplingLab : a small tool to live code and visualize samples

aduprat.com/tools/sampli...

1 year ago 107 30 1 1
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Why Reinhard Desaturates Your Blacks One thing I’ve mentioned is that if you use the simplest Reinhard tonemapping operator, then you will get desaturated blacks. In this image, the top row is using Reinhard, the middle is straight line...

Maybe because Reinhard desaturates your blacks

1 year ago 3 0 0 0