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Posts by igrir - gamedev.id

The thinking part is nice
The execution part? Nuh uh, juggling between times are heard right now, loool.

Oh how I long for time to reflect on things and life. What a wondrous time it was

2 hours ago 0 0 0 0

I am thinking of running a blog series about creation and its human aspects, like the human layer inbetween, the code and its coders

2 hours ago 0 0 1 0

This morning I woke up and successfully wrote 3 sentences of game design for my personal project before my kids woke up.

This is good *pat my shoulder*

3 hours ago 0 0 0 0

This is nice, Ben

I just need an allowance to be allowed to do that 🙂‍↕️

3 hours ago 1 0 0 0

I just cancelled my subs because of financial stuffs, but oh no, I think I need to cut my meal rather than this 😭

1 day ago 0 0 0 0

YO WHAT, OH NO
I mean

OH YAYYYY

1 day ago 0 0 0 0

it depends, for a simple game I would not, but for adventure games and things that have sceneries to "feel", having one would be amazing

1 day ago 1 0 1 0

that kettle handle really amaze me

1 day ago 2 0 0 0

ah menarik, saya ada ngebikin platform masih Oauthnya via bsky

1 day ago 1 0 0 0
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Huh, maybe I'll write medium post around this topic.

2 days ago 0 0 0 0

Oh! It also great for creating placeholders! Npc with barely-minimimum-talks, items, enemies, quests, those can easily generated for quick testing

2 days ago 0 0 1 0

What it is good for then? Personally, I think it's best for quick prototyping and testing, where code and functionalities scrapped often. For final production with intertwining systems... the need to understand them deeply are important. Or yeah, maybe just read generated code thoroughly.

2 days ago 0 0 1 0

I did read through the generated code, but after a while, it just become prompting vaganza without supervising, loool. It was fun, but become dangerous quickly.

2 days ago 0 0 1 0

AI for gamedev is neat and all, but those codes become something so arcane and made me lazy to read them. "Just use AI to explain it". And the entire loop of needing for AI began. It feels like drugs.

2 days ago 3 0 1 0

Ada perbedaan yang kerasa gak ya habis pindah?

2 days ago 0 0 1 0

Most of gamedev life is spreadsheets and management

2 days ago 2 0 1 0

Don't worry, Bsky is a safe space for all

2 days ago 0 0 0 0

Alhamdulillahirabbilalaamin ya Akhi

2 days ago 0 0 1 0

Uwooogh, pada migrasi gini

2 days ago 0 0 1 0
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Well it apparently not hehe

2 days ago 1 0 0 0

Wait, is bsky down again? Test

2 days ago 1 0 3 0

Have a great sunday everyone!

2 days ago 1 0 0 0
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Indonesian game studio Twin Hearts and publisher @pqubegames.bsky.social s has just revealed Kitaria Fables 2

Follow Alice Skylar and Dusty Tuftkin as they join up with the Royal Academy Expedition Team on a mission to the remote Arkadera Peninsula.

#game #kitariafables #gaming

5 days ago 5 3 1 0
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Treeplanter is OUT NOW!

🌲Cozy sandbox builder
🌲No goals - just make pretty woodland scenes
🌲Choose the season and time of day
🌲Watch creatures move in

I plant a tree for every copy sold - so you restore REAL nature too!

4 days ago 103 55 3 5

This is so neat, like I don't even know this is s&box

4 days ago 0 0 0 0

this is pinnacle of vibecoding

4 days ago 2 0 0 0

tomodachi life is so expensive wtf??

4 days ago 1 0 0 0
atmosphere.community The community hub for apps and people building on AT Protocol

If you run a local #atproto community and it isn't listed on atmosphere.community, you should let us know!

Also you can now share any standard.site content you write about atproto with your local community through opensocial.community and it will show up on this site! 😎

4 days ago 51 10 3 2
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Yesterday I played Hogwarts Legacy for an hour, and didn't think too much. It was nice. It was nice.

4 days ago 1 0 0 0
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From the gamedev community on Reddit: I spent $38,000 making an visual novel so you don't have to. Full breakdown with numbers and mistakes. Explore this post and more from the gamedev community

nice insight

www.reddit.com/r/gamedev/co...

5 days ago 5 0 0 0