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image showing demo tracker in use, in an obvious case where one program is using more GPU than the machine has.

image showing demo tracker in use, in an obvious case where one program is using more GPU than the machine has.

I am not sure I can overstate how useful this tool is. Not sure if your game is paging out GPU-memory to system-memory? Well now you know :)

github.com/jonasmr/demo...

3 weeks ago 55 17 1 1
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Graphics Programming weekly - Issue 371 - December 21st, 2024 www.jendrikillner.com/post/graphic...

1 year ago 82 18 0 0
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Deep and Fast Approximate Order Independent Transparency We present a machine learning approach for efficiently computing order independent transparency (OIT) using a lightweight neural network implemented using shaders. Our method is fast, requires a smal....

"Deep and Fast Approximate OIT" performs one geometry pass to extract 4 per pixel features from the transparent scene and a screen space pass to feed them into an 2 hidden layer MLP to calculate the approximate OIT colour: onlinelibrary.wiley.com/doi/full/10.... shaders github.com/gtsopus/DFA

1 year ago 50 11 1 0
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Behind the pretty frames of #DetroitBecomeHuman. Breaking down how the beautiful world of Detroit brought to life with cool techniques & smart decisions.
i Hope you enjoy or find something new!
mamoniem.com/behind-the-p...

1 year ago 97 38 4 1
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Game DevTech Engineer Job Details: Job Description: Do Something Wonderful. Intel put the Silicon in Silicon Valley. No one else is this obsessed with engineering a brighter future. Every day, we create world changing tech...

My team at Intel is looking for an experienced GPU DevTech engineer in Europe (fully remote)

intel.wd1.myworkdayjobs.com/External/job...

or this

jobs.intel.com/en/job/stock...

1 year ago 6 4 0 0
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GitHub - jlaumon/AssetCooker: Asset Cooker is a build system aimed at game assets, for custom engines. It leverages Windows' USN journals to robustly track which files change, and only cook what needs... Asset Cooker is a build system aimed at game assets, for custom engines. It leverages Windows' USN journals to robustly track which files change, and only cook what needs to be cooked. - GitHu...

Let's fill the timeline here as well:

A few months ago I released Asset Cooker, a build system aimed at game assets, with a UI.

It is using the USN journals from Windows to robustly keep track of file changes, and only cook what needs to be cooked.

github.com/jlaumon/Asse...

1 year ago 65 12 3 2

I tried going through my following for anyone that seemed to mention graphics / engine dev / etc, and added them all to a starter pack. I might have missed people, or included people I shouldn't, but it's at least a start! Please let me know anyone else that should be included!

go.bsky.app/UFcEcV6

1 year ago 83 42 12 9