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Posts by Paulo

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🆕 Things you've been asking us for 🆕

Selection colors, independent borders, corner smoothing controls, a new eyedropper with Color Variable support, and 150+ improvements and fixes.

Here's what's in our latest update — Dublin 🧵 ↓

1 week ago 23 8 2 1
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Our next major update is here — and it’s got glass in it.

Yep, that glass. Non-solid, lowercase-G glass. It works right out of the box (as all glass should?) but you can also tweak every parameter. It’s a lot of fun.

And that’s not all! ↓

7 months ago 40 15 1 2

Grouped layers will still have pins, as long as you’re in a Frame context, I’m afraid. But, whatever works for you! I’m sorry it’s not exactly what you’d hoped. We’re still here to try to help.

8 months ago 0 0 0 0

My recommendation is:
1. Keep the default pins, and adjust as needed to keep layers pinned or centered.
2. If you must resize a frame without adjusting any of its contents, hold ⌘ while dragging to resize— or enter edit mode with ⌘-Enter then resize in any way.

8 months ago 0 0 1 0

I get that!

Why I’m puzzled is because in this same example, if you first unpin the layer, and then adjust its parent’s padding, the layer will still move.

I don’t understand how unpinning helps you here, if your goal is to avoid that layer staying put? How does that avoid issues for you?

8 months ago 0 0 1 0

Good point about RTL! It’s not top-left just because of it, but because that’s what the X/Y coordinates are relative to.

8 months ago 0 0 0 0

I get that, and we’ve got ways to do it (hold ⌘ when resizing). But how does remove pinning fully help when you need to expand the boundaries of a frame? That’ll only make everything be proportionally repositioned.

8 months ago 0 0 1 0
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Hi Yann! I’m a bit puzzled by why you’d need to remove pins from elements to make resizing predictable? With the (new) default of top-left pins and fixed size, resizing a frame shouldn’t send everything to hell — quite the opposite, in fact.

Could you perhaps show me what you’re experiencing?

8 months ago 0 0 1 0

who at WhatsApp thought it was a good idea to start a voice chat by scrolling down when at the bottom of the chat

what a silly interaction, but I'm sure the metrics on new voice chats will be great

9 months ago 3 0 0 0

that’s correct, long time wish but just hasn’t come to fruition yet

9 months ago 1 0 0 0

now in beta:
🫨 progressive blur
🔍 liquid glass
🎯 concentric corners

9 months ago 11 1 1 0
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"can we make the smooth corners icon more distinct?"

me:

9 months ago 2 0 0 0

thanks, I appreciate the sentiment!

10 months ago 1 0 0 0

thank you, appreciate it

10 months ago 1 0 0 0

when sharing a photo/link via text on the iPhone, I need a "send and continue texting" feature to switch to messages/whatsapp/etc after sharing to keep texting

10 months ago 2 0 0 0

So much appreciated, Mike — and as always, glad to hear any feedback!

10 months ago 3 0 0 0
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bonus: figured it’d be fun to share this internal doc I wrote early last year, long before we’d started building frames — stuff takes time to brew

10 months ago 3 0 0 0
New in Sketch (2025): Frames and Graphics — walkthrough guide
New in Sketch (2025): Frames and Graphics — walkthrough guide In our Athens update, we’ve added two new container types to Sketch — Frames and Graphics. Take a quick walk through how they work with Rafa.Grab the update ...

I wrote a not-so-short guide to all things frames and graphics (and groups!) which you can read at sketch.com/blog/frames

Or watch this lovely overview from @rafa.design: www.youtube.com/watch?v=_nB...

10 months ago 0 0 1 0

In practice:
• Frames “give” sizing and pinning properties (and defaults) to their contents, and adjust them when resized based on those props.
• Graphics have none of that, they simply resize proportionally.

Each creates a context and environment that suits its type of work.

10 months ago 1 0 1 0

We didn’t just want to flip that around — as we designed frames purposely for interface work, it was very important for us to give icon designers a space to work in, unencumbered by what makes frames, well, frames.

That’s what graphics are: a container for doing graphical work.

10 months ago 0 0 1 0

Our goal is for *interface work* and *graphical work* (icon, illustration) to both feel like first-class citizens — but their mechanics are quite distinct.

Contrary to what you’d expect, Sketch has always favored graphical work, due to its roots as a general-purpose vector tool.

10 months ago 0 0 1 0
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In today’s @sketch.com update, we’ve added Frame as a container type, which is a long overdue no-brainer — but we’ve also added a Graphic container.

Graphics aren’t the standout in this update, but to me they’re the most interesting story to tell. So, here’s why graphics exist 🧵

10 months ago 17 1 1 0

we’re making the product better for our customers, and we’re doing so at a higher pace now than in the recent past

our only goal is to keep doing that and be a sustainable business, not to to be the biggest or have the most

10 months ago 2 0 2 0

a lot of people are saying nobody’s ever been this back

10 months ago 10 0 1 0
a candle whose label reads “cabane de bois”

a candle whose label reads “cabane de bois”

the vacation cabin with the guys?

oh, you mean the

10 months ago 0 0 0 0
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11 months ago 15875 2211 229 129
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Nothing but respect for MY american pope

11 months ago 3 0 0 0
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need this hat so bad

11 months ago 3 0 0 0

Thanks!

1 year ago 1 0 0 0

tbh we don’t get a lot of requests for vector networks, what do you like about them so much that’s holding you back?

1 year ago 0 0 1 0