I'd say various 'cave crevice gaps' ๐ง
Posts by JOPPE
I love when running there is this slight chance of getting shin splints, this giving you a debuff that can only be resolved by a doctors visit and a few weeks of rest. that's what I want my games to be like.
dude literally. saw this really cool parkour prototype and the first thing a linkedin fella said was "this is not realistic, she doesn't get tired, she's moving way too fast, no real human can run that fast"
boss lost the plot of videogames
lmao why did they remove it, isn't it kind of useful for using masks in shaders.
it's only one episode at the moment though ๐ซ
STEEL BALL RUN OUT?
STEEL BALL RUN OUT.
ah that's easier than some Sekiguchi Contracts ๐ฅธ
I Have yet to see a single gold, let alone a Marathon Key. I wonder if we can even queue for Cryo Archives without one
shit I called it tweet
I deleted my tweet cause I'm officially fucking addicted, what a game. ๐ฅธ
Honk or no balls
Yeah it definately has it's messy moments regarding signage and text. still kind of want to check it out a bit more to see the other maps. some stuff I really loved was color coding of locations and how the maps kind of tell a story, Dire Marsh has some neat environmental story telling beats.
I like this idea of everything being very sterile and a bit strange to our "current" eyes, it reminds me of 'Blame!' if it was made by designers instead of an architect. Everything seems manufactured on a remote location. With most of the content printed, molded or wrapped. Which fits the story.
Hey scotty, jesus man
oooh really cool, I can imagine for store assets of various sizes people might want to layer stuff where they can pin content to the corners when it rescales for different platforms?
i.e. a corner banner that moves with the scale change without stretching
This but with MP4's too, Suprisingly often I see people making GIFs which are incredibly large and obliterates every color in the animation when an autoplaying + muted video (html allows these options) would do the same thing.
interestnig, might give it a spin then, I enjoyed hades wasn't that impressed with build variety, but it seems this one might be a bit more up my alley :)
only thing that held me off of it is 'can it be that much different than Hades 1?' is there a substantial difference?
Actually a very well fitting cast ๐ค
I expected a dyed Chalamet to be fair
I swear one day I'll make something that is longer than a 4/4 loop
setting FLstudio as startup program really helps, but I only just got started a few weeks ago so I hope I can keep myself focussed ๐
I swear H2O-type-beat sounds like H2O I swear.
starting a collection of horrendous names to help me remember.
Dude you're on a roll, I love all of these so much!
www.youtube.com/watch?v=Cluu...
this one specifically helped out a ton, taking a lot of notes helps, and other than that, listen A LOT to the music you want to make :)
Learning Music Theory and a DAW, and Production all at the same time. Super rewarding process ๐
but what if tower goes up casting shadow over town while reaching for the heavens
goop
only 3 tram lines for a major city is bizarre