Advertisement ยท 728 ร— 90

Posts by Elias | PIXCL Studio

Looks pretty good!

2 weeks ago 1 0 1 0

Glad to see this post is blowing up, the game looks amazing!

8 months ago 3 0 1 0
Video

Currently implementing the POI system for #TinyDreamWorld procedurally generated Dreamscapes. ๐ŸŒธ

The game designer will be able to create "chunks" in an editor and they will be randomly placed by the generation algorithm.

#gamedev | #indiedev | #madewithunity

8 months ago 22 4 0 0
What I'm looking at when I work on Tiny Dream World (Development Environment)

What I'm looking at when I work on Tiny Dream World (Development Environment)

Slowly getting back to working on #TinyDreamWorld since my schedule is finally starting to lighten up a bit. Back to procedural generation shenanigans! โœจ

Also finally made the move to Linux Mint, at least on my work laptop for now.

#indiedev

8 months ago 8 0 0 0
Video

I self-published Without a Dawn in May. I made zero compromises, and I couldn't be happier how it turned out: store.steampowered.com/app/3145620/... ๐Ÿ’›๐Ÿ’š
Unfortunately, I've had very little luck with exposure, including the gaming press. ๐Ÿ˜ฉ
#visualnovel #gamedev #steam

9 months ago 2280 762 75 37

Getting the full #freelance experience (not the good kind) on my first contract job with a client. Unrealistic expectations, scope creep, ghosting mid-project and now trying to avoid payment. ๐Ÿ˜…

9 months ago 3 0 0 0

Forced myself to take the weekend off gamedev/unity to go on a mini-vacation and just realized how absolutely exhausted I am ๐Ÿซ  Can't wait for june to be finally over

10 months ago 3 0 0 0
Advertisement

it's a pretty great feeling ๐Ÿ˜„ good luck!

10 months ago 1 0 1 0

The initial setup was a bit annoying (had to disable secure boot in bios) but afterwards it worked like a charm for me on linux mint

10 months ago 1 0 0 0
Video

Very sorry for the recent inactivity! I will finally have some time for my own games in July again! ๐Ÿฅณ

Reaaally want to get back to #TinyDreamWorld but I'm absolutely swamped with other game projects
(that I can't even post about ๐Ÿ˜…) currently.

But this is a good sign for my future #indiedev plans!

10 months ago 4 1 0 0

Very relatable ๐Ÿ˜… I feel like all my game ideas are heavily influenced by the last battle theme ost playlist that i had playing on loop

10 months ago 1 0 0 0

some gachas kinda feel like singleplayer mmos

10 months ago 1 0 0 0

I think it's alright, if you want more juiciness you could try playing around with scaling the character? I could imagine a "blob-like" squish in the direction of the dash would look cool

10 months ago 0 0 0 0
Video

๐ŸฃPaperKlay is now available!๐Ÿ”

A 3D Platformer where you rotate and unfold a paper and cardboard world!

Meet fully voiced characters on your adventure!

Featuring the Banjo-Kazooie composer on the title track!

Poured my heart into this game, I hope you like it!
RT to help ๐Ÿ’œ

10 months ago 2143 742 71 60
Advertisement

congratz! ๐Ÿ˜„

10 months ago 1 0 0 0

Fulltime #indiedev transition is going well but it's going to be a hectic month. Currently juggling between wrapping up my day job, client work and a bunch of paperwork ๐Ÿ˜… #TinyDreamWorld development will continue when things have settled down a bit, bear with me. ๐Ÿ™

10 months ago 2 0 0 0
Post image

Iโ€™m giving away 25 free keys to my new 8-Bit Moss Temple Pack! ๐Ÿค—
Drop a Like and RT so other #gamedev folks can grab it too! ๐Ÿฅฐ
Link: elvgames.itch.io/8x8-moss-tem...

#indiedev | #rpgmaker | #unity

10 months ago 19 8 0 1
Video

๐Ÿฃ ANNOUNCEMENT ๐Ÿฃ

PAPERKLAY HAVE A RELEASE DATE!!!

My 3D Platformer where you rotate and unfold a paper and cardboard world is launching on May 27th! Featuring the Banjo Kazooie composer on the title track!

Iโ€™m SO excited for this!

Share to help <3
store.steampowered.com/app/1350720/...

11 months ago 1341 380 49 30

I use a self-hosted local gitea server with an issue tracker, it's basically a lightweight gitlab that can run on a micro-computer with linux

11 months ago 2 0 0 0
Video

Progress on procedurally generated levels in #TinyDreamWorld ๐ŸŽ„โœจ

It's definitely not perfect yet and the parameters will need to be tweaked to result in actually fun levels but it's good enough to start building the "content placement" part next. ๐Ÿ˜Š

๐Ÿ“ท #screenshotsaturday
#gamedev | #indiedev

11 months ago 19 7 0 0
Video

Implemented a simple Binary Space Algorithm to block out the island sections of a #TinyDreamWorld level. The actual island shapes will either be hand-authored chunks or generated via a "random walk algorithm".

Also pretty satisfying to watch it go. ๐Ÿ˜„

#gamedev | #indiedev | #unity3d | #bsp

11 months ago 10 3 0 0
Video

๐Ÿ†•The new Auto Tile feature in Unity 6.1 lets you create perfect tile connections without manually setting rules! ๐Ÿ˜Ž

#unitytips #unity2d #gamedev

11 months ago 27 6 0 3

It's quite a rabbit hole ๐Ÿ˜„ Was planning to try out a BSP algorithm next

11 months ago 1 0 1 0
Advertisement

I'd go with left if the coins can have variable distances from the ground.

11 months ago 0 0 0 0

Ah I see, would be curious if it actually does run with it. ๐Ÿ‘€
Don't really own a mac myself.

11 months ago 0 0 0 0

Oh wow, thanks! ๐Ÿ˜„ I assume linux is the OS of your choice?

11 months ago 0 0 1 0
Video

Been another pretty busy week but managed to get some planning for #TinyDreamWorld procedural generation done at least. ๐Ÿ˜„

I've been going back and forth on which algorithm to use - here's a simple "Random Walk" algorithm in action. โœจ

๐Ÿ“ท #screenshotsaturday
#gamedev | #indiedev | #unity3d

11 months ago 23 4 1 0

I use UI Toolkit for custom Editor Tool Windows, however I'm not a fan using it for runtime/ingame UI so currently still sticking to UGUI for that.

1 year ago 1 0 0 0
Video

Rule Tiles are great.

#gamedev | #indiedev | #unity3d

1 year ago 23 2 0 0

And totally not because placing everything by hand is taking hours. ๐Ÿ˜…

1 year ago 0 0 0 0