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Posts by Basis

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Basis Philosophy — Creator-First, Creative Freedom VR Framework Basis is a framework, not a platform. Creator-first, freedom-focused, and honest about current capabilities and roadmap.

framework :) basisvr.org/philosophy

5 days ago 3 1 2 0

If you've been curious about what's cooking in next-gen VR, here's a good quick vid on Basis VR.

In spite of all the recent news and *gestures widely to everything* I'm actually super optimistic about this one slice of the world - incredible energy, incredible engineering - really good people

1 week ago 52 18 2 0

the next few years are going to be very interesting :)

1 week ago 3 0 0 0
BasisVR Framework Introduction
BasisVR Framework Introduction YouTube video by Basis developer

Basis lets you set up your own VR games with ease.
Open-Source, under the MIT-License, it is designed for creators. Featuring strong systems for networking, user inputs and user presence. basisvr.org youtu.be/wz4TnMTppmg #basisvr #vr #gaming #unity3d

1 week ago 93 41 2 4
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Added URP support to my cel shader, Crosstone! Recorded from @basisvr.org!

Crosstone was designed from the onset to integrate nicely into HDR lighting, and you can see how it reacts naturally to the APV-lit environment without problems!

#unity

2 weeks ago 17 5 1 0

Sigh, Bluesky wants age verification. I'm done with giving out my ID to companies at this time.

Feel free to make a burner Discord account and request a key from in discord.

2 weeks ago 0 0 1 0

Got steam?

2 weeks ago 0 1 1 0
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BasisVR - Open-Source Social & Networked VR Set up your own Social VR and Networked VR games with ease.

basisvr.org the discord has a channel for requesting a key for basis

2 weeks ago 1 0 1 0

Its actually in a month :) needed to give time for assembly

2 weeks ago 1 0 0 0

@basisvr.org 👀

2 weeks ago 24 4 0 0
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You read that right! Our next load test is coming up, and we are aiming to have 1000 users in one instance. Check out our Discord for more information! discord.gg/6m76H33XWJ see you all 8 AM Apr 20th AEST

2 weeks ago 51 28 1 3

I too am basic, just a reminder that basis is a framework not a platform. Here is hoping for a more open future :)

1 month ago 1 0 0 0
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photos from the event

2 months ago 7 0 0 0
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This week, we tested out vehicles!

We held a team scavenger hunt, which was a lot of fun.
thankyou ->
@aaronfranke.dev, for the vehicle's logic
@cnlohr.bsky.social for cilbox
@maebbie.bsky.social for putting together the video below

Basis is a framework, MIT-licensed, built on top of Unity

2 months ago 28 15 1 0
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The all-star VR cast has come together for load test no. 3 of the @basisvr.org Framework. Creators from all sorts of places have shown again, that they are rooting for this critical piece of VR Development.

3 months ago 32 11 0 1
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Audio degradation started around 300 to 400
Last load test it started degrading at 180

3 months ago 7 0 0 0

We also suffered from allowing all avatars to be downloaded in a single shot instead of staggered loading. Loading hundreds of avatars is not ideal in a single shot.

3 months ago 3 0 0 0

The issues we ran into were

Client crashes: There is more work to do here, but all is solvable.

Network bandwidth: Last load test we had, network issues around 800 mb/s
After multithreading our outgoing network Changes, it was about 1.8 Gb/s

3 months ago 5 0 0 0
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Basis Philosophy — Creator-First, Creative Freedom VR Framework Basis is a framework, not a platform. Creator-first, freedom-focused, and honest about current capabilities and roadmap.

What is the basis? basisvr.org/philosophy.h...
Went to help us financially? basisvr.org/funding

3 months ago 5 0 0 0
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Well, we did it again - we broke our previous record and achieved 679. Still, there's lots more to do. I have not been this nervous during an event since asking my fiancé to marry me. Appreciate you all. We will try to break 800 in a few months.

3 months ago 50 15 6 2
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The next load test is just around the corner (2 days away), and we're still looking for more people to join us! discord.gg/v6ve6WT562 We are pushing to pass 600 in one room. Steam keys are available in Discord. The images below are from the validation test

3 months ago 13 10 2 0
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We have our next load test scheduled for two weeks from now.

Feel free to join us to break our previous record and test our latest stable release!

Basis is an open-source framework for social VR and games.
discord.gg/v6ve6WT562

4 months ago 14 7 0 2

awesome work! looking forward to seeing what people create :)

4 months ago 1 0 0 0
This seat system is designed to be much much better than the seat system found in VRChat. It theoretically can allow for any character to fit to the seat, and have them line up properly, with their knees over the edge.

This seat system is designed to be much much better than the seat system found in VRChat. It theoretically can allow for any character to fit to the seat, and have them line up properly, with their knees over the edge.

The surface of the seat is defined with 3 control points for the back, knee, and foot positions, and a spine angle, which collectively define the surface of the seat. This is much better than a single transform, since it provides enough information to calculate how to fit any sized avatar to a seat, whether the character is tiny or huge. Similarly, the same applies for really big seats or really small seats.

The surface of the seat is defined with 3 control points for the back, knee, and foot positions, and a spine angle, which collectively define the surface of the seat. This is much better than a single transform, since it provides enough information to calculate how to fit any sized avatar to a seat, whether the character is tiny or huge. Similarly, the same applies for really big seats or really small seats.

When a character's legs are shorter than the available space on the seat, the back and foot IK positions will move forward or up, respectively, to keep the knees aligned with the seat. When a character's legs are longer than the available space on the seat, the knees will be moved instead to make room. If a character's upper leg is shorter, the knees will be moved forward. If a character's lower leg is shorter, the knees will be moved upward. If both happen, the knees will be moved both up and forward.

When a character's legs are shorter than the available space on the seat, the back and foot IK positions will move forward or up, respectively, to keep the knees aligned with the seat. When a character's legs are longer than the available space on the seat, the knees will be moved instead to make room. If a character's upper leg is shorter, the knees will be moved forward. If a character's lower leg is shorter, the knees will be moved upward. If both happen, the knees will be moved both up and forward.

The control points do not have to exist at 90 degree angles to each other. You can change the relative angles any amount and the legs will bend in response. For example, if you want to kick back, just move the foot control point forward a bit. You can also adjust the spine angle if you want the character sitting on the seat to lean back. At the extreme, you can even make the character sit in a way that is almost entirely laying down, or almost entirely standing up (as long as the control points are NOT perfectly collinear).

The control points do not have to exist at 90 degree angles to each other. You can change the relative angles any amount and the legs will bend in response. For example, if you want to kick back, just move the foot control point forward a bit. You can also adjust the spine angle if you want the character sitting on the seat to lean back. At the extreme, you can even make the character sit in a way that is almost entirely laying down, or almost entirely standing up (as long as the control points are NOT perfectly collinear).

A new dynamic seat system is coming to Basis VR @basisvr.org! It includes support for any size avatars on any size seats, in any orientation, with the legs and spine at any angle. This uses the same data as in the
@openmetaverse.bsky.social OMI_seat standard. PR: github.com/BasisVR/Basi...

4 months ago 15 4 2 1
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Basis shares our philosophy, and is building the steps to hop into the metaverse. Join the conversation where we discuss our common philosophy and vision, next Monday - check either discord server for info and share your views!

5 months ago 8 1 0 1

Fraaaaaaaameeeeewooooorrk :)

5 months ago 2 0 0 0

heck yer happy to do a discord announcement if you get in touch :)

7 months ago 2 0 1 0
Screenshot of the Unity editor showing a .stf asset being imported directly into a BasisVR setup.

Screenshot of the Unity editor showing a .stf asset being imported directly into a BasisVR setup.

I released STF version 0.0.8!

It features a much improved animation module, and the ability to import in Unity directly into a @basisvr.org avatar setup!

STF also got a barebones website to go along with it!
stfform.at

#3d #opensource #foss #interoperability #b3d #madewithunity #godot #gamedev

7 months ago 33 11 1 0
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We’re excited to officially partner with @basisvr.org
as they continue building the open foundation for VR.🎉

We look forward to continuing this strong partnership as we work on unannounced projects that will move the community forward inline with our creator-first vision.

(More info in Discord)

7 months ago 15 5 0 0
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Join the Basis Discord Server! discord for the open-source social VR and games framework | 1237 members

You can read the full message here: discord.gg/v6ve6WT562 or x.com/BasisVR/stat...

7 months ago 2 0 0 0