Advertisement · 728 × 90

Posts by H.Stucki

Video

I think moving most of my game logic to the backend was a mistake for this project.
It cost me ~6 months without adding much gameplay value.
Great learning, but I wouldn’t do it again for a prototype.
#screenshotsaturday #gamedev #indiedev
Here’s the current state 👇

10 hours ago 11 4 0 0
Watercolor illustration of the mountain village Ruhpolding, Germany, with a scenic alpine panorama in the background.

Watercolor illustration of the mountain village Ruhpolding, Germany, with a scenic alpine panorama in the background.

Ruhpolding 2026, watercolor on paper, 18 x 18 cm.

#Watercolor

6 days ago 3 0 0 0
Video

Added mobile controls! 📱
I tried different ways to keep strafing without using two joysticks.
Now there’s a single joystick with two perimeters — the outer ring for walking, the inner ring for looking.
What do you think? Try it 👉
stucki.cc/Powerball/

#gamedev #indiedev #screenshotsatuday

5 months ago 12 6 0 0

Quake

5 months ago 1 0 0 0

I was‘t able to play it on iOS Safari. The controls were hidden behind the address bar.

5 months ago 0 0 0 0
Video

Just wrapped up the blockout for my game Powerball 🥎
Built with @threejs.org + @fastapi.tiangolo.com 🚀 — runs in your browser, no installs.
Still early & a bit rough, but I’d ❤️ your thoughts!
10 playtest slots open until 20:45 UTC 👀
www.stucki.cc/Powerball

#blocktober #gamedev #indiedev #blender3d

5 months ago 12 4 0 0
Video

This is my current solution for third-person camera clipping in three.js. It works, but it’s far from perfect 😵 💫

What would you suggest to improve it?

#gamedev #indiedev #screenshotsaturday

6 months ago 9 1 0 0
Video

everyone should checkout Messenger by Abeto. it's a free browser game where ur just a little delivery kid on a little planet!
messenger.abeto.co

6 months ago 2511 790 34 73
Advertisement

It's lovely. I really love the continuity of the world and the flat shading. It looks like a graphic novel.

6 months ago 0 0 0 0
Screenshot of a Powerball blockout level ‘Playgrounds,’ showing simple geometry for gameplay testing and a more detailed Tatlin-inspired tower.

Screenshot of a Powerball blockout level ‘Playgrounds,’ showing simple geometry for gameplay testing and a more detailed Tatlin-inspired tower.

Screenshot of a Powerball blockout level ‘Playgrounds,’ showing simple geometry for gameplay testing and a more detailed Tatlin-inspired tower.

Screenshot of a Powerball blockout level ‘Playgrounds,’ showing simple geometry for gameplay testing and a more detailed Tatlin-inspired tower.

Screenshot of a Powerball blockout level ‘Playgrounds,’ showing simple geometry for gameplay testing and a more detailed Tatlin-inspired tower.

Screenshot of a Powerball blockout level ‘Playgrounds,’ showing simple geometry for gameplay testing and a more detailed Tatlin-inspired tower.

Screenshot of a Powerball blockout level ‘Playgrounds,’ showing simple geometry for gameplay testing.

Screenshot of a Powerball blockout level ‘Playgrounds,’ showing simple geometry for gameplay testing.

Some screenshots from my first blockout of the Powerball level Playgrounds 🏗️

#gamedev #indiedev #blocktober #screenshotsaturday #blender3d

6 months ago 21 4 0 0
Video

Gamedev math: 2h = 2w, 2w = 2d 🤯
Some tasks I thought would take forever were done in days. Others I expected to be quick dragged on for weeks.

Examples:
✔️ ball bouncing
✔️ Arm up, ready to throw

That last was very tricky – AdditiveAnimationBlendMode messed up many animations

#gamedev #indiedev

6 months ago 11 2 0 0
Moodboard collage for a Powerball level: images of tatlin inspired architecture with steel pipes and platforms combined with photos of guerrilla gardening, urban greenery drawings and photos of mazes.

Moodboard collage for a Powerball level: images of tatlin inspired architecture with steel pipes and platforms combined with photos of guerrilla gardening, urban greenery drawings and photos of mazes.

Moodboard for my Powerball level. The map will have two equally important parts:

🗼 Tatlin-inspired vertical tech-steel zone with pipes and platforms
🌱 an urban-guerrilla-gardening inspired horizontal maze-like area

#gamedev #indiedev #leveldesign

6 months ago 10 3 0 0
View of the cave of Villecroze, France.

View of the cave of Villecroze, France.

Villecroze 2025, watercolor on paper, 18 x 18 cm.

#Watercolor

6 months ago 2 0 0 0

You can never have too many arms 😀
Like shiva. I also had a character sketched out going into that direction.

6 months ago 1 0 0 0
Video

Turned my cardboard model into a Blender file ? Now the main architecture for my Powerball level is set! I’m thinking of surrounding it with a mix of guerrilla-gardening park and maze.

#gamedev #indiedev #leveldesign #blender3d

6 months ago 11 3 0 0
Photo of a handmade cardboard model of a spiraling tower, used as a level design prototype.

Photo of a handmade cardboard model of a spiraling tower, used as a level design prototype.

Trying to sketch the main building for my Powerball map – inspired by Tatlin’s Tower. But I couldn’t wrap my head around it on paper… so I built a cardboard model instead.

How do you usually start your level designs? Sketching, or straight into 3D? Really curious to hear 👀

#gamedev #indiedev

6 months ago 10 1 0 0
Advertisement

I’ve seen a cool option C: showing the player controller as a skeleton when behind walls. But I’ll probably go with option B. I don’t enjoy the FPV switch in Fortnite when the camera clips. Curious what your pick would be 🤔

6 months ago 0 0 0 0
Hand-drawn sketch of the jelly-like courgette Powerball character next to a transparent wall, illustrating a camera clipping issue.

Hand-drawn sketch of the jelly-like courgette Powerball character next to a transparent wall, illustrating a camera clipping issue.

Opinion poll: You set up a character controller (a jelly-like courgette 🥒), added a third-person camera… and hit the classic clipping problem.

How do you fix it?
A. Move the camera (e.g. with a spring)
B. Render walls transparent
C. Something else?

#gamedev #indiedev

6 months ago 14 4 1 0

I like sparkles bubbling up and the design of the character.

6 months ago 1 0 1 0
Video

Created a logo and the first UI for my game Powerball 🔴

Here’s a look at the menu with settings and a short explanation of the game concept.

#gamedev #indiedev #screenshotsaturday

6 months ago 13 4 0 0
Wishlist: 
- Throwing should happen instantly on click (no launch delay)
- Add a run gamestate
- Proper level design
- UI design
- Fix camera clipping into geometry
- Animate remote players between network updates

Wishlist: - Throwing should happen instantly on click (no launch delay) - Add a run gamestate - Proper level design - UI design - Fix camera clipping into geometry - Animate remote players between network updates

After my first 1v1 Powerball match with a friend, we had a long chat about the game – and ended up with this first wishlist:

#gamedev #indiedev

6 months ago 13 3 0 0
Video

First 1v1 Powerball match! It was so exciting to see the core concept working in the test level – though I also realized there’s still a long way to go.
#gamedev #indiedev #video

6 months ago 12 2 0 0

That describes it perfectly! Maybe "*1<<' could even work as a name?

6 months ago 1 0 0 0

In three.js it’s less jelly-like than in Blender – but I think the reduced style makes it pretty fun to watch.

6 months ago 1 0 0 0
Video

The fifth and final Powerball character is also from outer space… it looks like a jelly-like courgette 🥒🪐

Still nameless ‼️ any suggestions?

#gamedev #indiedev #blender3d

6 months ago 13 1 2 0
Advertisement

Thanks a lot! I used Muybridge and a few video references, but I’m still struggling to translate them into natural movement. Any favorite resources you’d recommend?

6 months ago 1 0 1 0
A sketch showing level elements and a monkey powerball character.

A sketch showing level elements and a monkey powerball character.

An early sketch for the forth Powerball character

6 months ago 0 0 0 0
Video

The fourth Powerball character represents the animal side of the world: a monkey in polka-dot underwear.🐒

Still under construction – his movement is a bit stiff, and the
arm looks odd while walking.

✨ Any tips for improvement?
#gamedev #indiedev #blender3d

6 months ago 12 2 2 0
More detailled sketches for the third Powerball character.

More detailled sketches for the third Powerball character.

More detailled sketches.

6 months ago 0 0 0 0
Sketches for a female player character for the game Powerball.

Sketches for a female player character for the game Powerball.

Brainstorming for the third Powerball character Zeya310a.

6 months ago 0 0 0 0