I use chebyshev polynomials on here instead of traditional physarum approaches for more dynamic/continous stuffβ¦ π
Posts by enes altun
Physarum experiment in rust
my physarum experiment via Kolmogorov arnold
#wgpu #creativecoding
weekend activity: tried to replicate a part of Veridis Quo (Daft Punk) with math/shaders based on my guitar feelings :-P
code/live version:
shadertoy.com/view/NfjGDc
its also on cuneus too π¦:
github.com/altunenes/cu...
#codeart
tried to improve lil bit with maccormack + helmholtz hodge π
But more importantly: 17 compute passes per frame declared in ~18 lines of Rust. Cuneus wires all bind groups, buffers, and passes from a simple dep graph. one dispatch call...
github.com/altunenes/cu...
#rustlang
vertical with some shading
oh sorry :-( I should have used a warning message
video looks full color, but the code is actually just flashing RGB frames one by one. try pausing the video anywhere you'll only see a single color channel π
See Fabrice's code for demonstration:
www.shadertoy.com/view/scS3Rz
#perception #vision
fluid experiment
code:
cargo run --release --example fluid
with egui params π
github.com/altunenes/cu...
some art shading stuff for unwind after workπ
code:
shadertoy.com/view/Ncf3WB
#creativecoding
I've been working a lot with GStreamer lately, and somehow its logo caught my attention π
π΅βπ« So.. some shading stuff for unwind after hard work...π
code:
www.shadertoy.com/view/7cfGzj
EP should not affect accuracy :-)
too many good improvements in parakeet-rs π¦π¦π
github.com/altunenes/pa...
also with this version, you can say goodbye to unstable CoreML on apple and work with webgpu directly (uses metal under the hood natively, dont confuse by "web" thing π).
#rustlang #speech #diarization #asr
It's been over four years, but Scramblery got a major update.
scramble images/videos and detect motion (with SEA-RAFT) for temporal coherence.
-Scramblery is a desktop app for img/video scrambling with various methods. Entire screen or just the detected facial area-
github.com/altunenes/sc...
code:
github.com/altunenes/cu...
physically based rendering for fractal: spectral buddhabrot
#fractal #buddhabrot #creativecoding
Vertical with differnt dof
short coding session while waiting for lunch: logarithmic spiral with spectral colors
#creativecoding #rustlang
night time shading stuff
code:
shadertoy.com/view/t3tfRS
spectral render spiral galaxy via chaos game algo (with many ugly if else blocks π)
#codeart
When you look at behind π
Simple Experiments with n=1179468 gaussians
3dgs in Cuneus with 2 pass 16bit radix sort. its easy to play with Gaussians with hot shader support and geting hq export π
code:
github.com/altunenes/cu...
#GaussianSplatting #rustlang #creativecoding
Here is wgsl code:
github.com/altunenes/cu...
#codeart #procedural
Now we have also nemotron-speech-streaming-en-0.6b onnx in Rust :-) with punctuation/capitalization support! Really nice and fast model even on CPU, but only english :/
github.com/altunenes/pa...
loop
Tame Impala via ray tracing experiments
Rust + WGSL
Note: no physics π
#wgpu
real time:
#rustlang
π€£