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Posts by enes altun

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I use chebyshev polynomials on here instead of traditional physarum approaches for more dynamic/continous stuff… 😁

1 week ago 0 0 0 0
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Physarum experiment in rust

1 week ago 0 0 1 0
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my physarum experiment via Kolmogorov arnold
#wgpu #creativecoding

2 weeks ago 0 0 0 0
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weekend activity: tried to replicate a part of Veridis Quo (Daft Punk) with math/shaders based on my guitar feelings :-P
code/live version:
shadertoy.com/view/NfjGDc
its also on cuneus too πŸ¦€:
github.com/altunenes/cu...

#codeart

3 weeks ago 0 0 0 0

tried to improve lil bit with maccormack + helmholtz hodge πŸ™‚

But more importantly: 17 compute passes per frame declared in ~18 lines of Rust. Cuneus wires all bind groups, buffers, and passes from a simple dep graph. one dispatch call...

github.com/altunenes/cu...

#rustlang

3 weeks ago 2 0 0 0
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vertical with some shading

4 weeks ago 0 0 0 0

oh sorry :-( I should have used a warning message

4 weeks ago 1 0 1 0
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video looks full color, but the code is actually just flashing RGB frames one by one. try pausing the video anywhere you'll only see a single color channel πŸ™‚
See Fabrice's code for demonstration:
www.shadertoy.com/view/scS3Rz
#perception #vision

4 weeks ago 0 0 1 0
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fluid experiment
code:
cargo run --release --example fluid
with egui params πŸ™‚
github.com/altunenes/cu...

1 month ago 2 0 1 1
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some art shading stuff for unwind after workπŸ™‚

code:
shadertoy.com/view/Ncf3WB

#creativecoding

1 month ago 3 0 0 0
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I've been working a lot with GStreamer lately, and somehow its logo caught my attention πŸ˜… πŸ˜΅β€πŸ’« So.. some shading stuff for unwind after hard work...πŸ™‚
code:
www.shadertoy.com/view/7cfGzj

1 month ago 0 0 0 0

EP should not affect accuracy :-)

1 month ago 1 0 1 0
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too many good improvements in parakeet-rs πŸ¦œπŸ¦œπŸ™‚
github.com/altunenes/pa...

also with this version, you can say goodbye to unstable CoreML on apple and work with webgpu directly (uses metal under the hood natively, dont confuse by "web" thing πŸ˜‰).

#rustlang #speech #diarization #asr

1 month ago 3 0 2 0
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It's been over four years, but Scramblery got a major update.
scramble images/videos and detect motion (with SEA-RAFT) for temporal coherence.

-Scramblery is a desktop app for img/video scrambling with various methods. Entire screen or just the detected facial area-
github.com/altunenes/sc...

2 months ago 0 0 0 0

code:
github.com/altunenes/cu...

2 months ago 0 0 0 0
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physically based rendering for fractal: spectral buddhabrot

#fractal #buddhabrot #creativecoding

2 months ago 2 0 1 0
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Vertical with differnt dof

2 months ago 0 0 0 0
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short coding session while waiting for lunch: logarithmic spiral with spectral colors

#creativecoding #rustlang

2 months ago 3 0 1 0
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night time shading stuff
code:
shadertoy.com/view/t3tfRS

2 months ago 2 1 0 0
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spectral render spiral galaxy via chaos game algo (with many ugly if else blocks πŸ˜ƒ)
#codeart

2 months ago 0 0 0 0
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When you look at behind 😁

2 months ago 0 0 0 0
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Simple Experiments with n=1179468 gaussians

2 months ago 0 0 1 0
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2 months ago 0 0 1 0
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3dgs in Cuneus with 2 pass 16bit radix sort. its easy to play with Gaussians with hot shader support and geting hq export πŸ™‚
code:
github.com/altunenes/cu...
#GaussianSplatting #rustlang #creativecoding

2 months ago 1 0 1 0

Here is wgsl code:
github.com/altunenes/cu...

#codeart #procedural

3 months ago 1 0 0 0

Now we have also nemotron-speech-streaming-en-0.6b onnx in Rust :-) with punctuation/capitalization support! Really nice and fast model even on CPU, but only english :/
github.com/altunenes/pa...

3 months ago 0 0 0 0
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loop

3 months ago 2 0 0 1
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Tame Impala via ray tracing experiments
Rust + WGSL
Note: no physics 😁
#wgpu

3 months ago 2 0 1 0
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real time:

#rustlang

4 months ago 0 0 0 0

🀣

4 months ago 0 0 0 0