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Posts by CMZinac

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"Loving tough and scrambling hearts with indie dev M. Paul Weeks"

Chatted with @mpaulweeks.com about Scramble Heart City and the trials and tribulations of indie FG development. Check out the next playtest this weekend!

www.patreon.com/posts/loving...

22 hours ago 55 27 1 1

ST Honda mirrors are pretty funny.

2 days ago 0 0 1 0
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In case you missed the announcement and amazing trailer, Makai World Cup 2026 will be joining @sq.ncfgc.org in Durham, North Carolina on October 3rd-4th!

We'll be there to bring you some of the best VSAV action in North America!

Registration goes live on May 8th!

3 days ago 66 38 0 4
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Iron Galaxy Studios: "A number of teammates and friends are losing their jobs as we adjust to a new company structure" www.gamedeveloper.com/business/iro...

3 days ago 158 59 16 29

Btw we have one of these chains in our town.

6 days ago 2 0 0 0

Hey I was in Nakano yesterday.

6 days ago 2 0 1 0

Come work with me and my very nice Australian friends

6 days ago 13 7 1 0

I'm not really looking for anything permanent. Of course I'm always open to working with the right team for longer.

1 week ago 1 0 0 0
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Can even take on porting work since I have experience with NS/PS4/PS5/XSX/XB1 Steam and EOS. Experience implementing cross play on all these platforms as well.

1 week ago 1 0 0 0

Just gonna reach out again to see if anyone needs an extra hand for Unreal support/Netcode/lobby/character action and controls/fighting games.
My cost of living is pretty low and so my rates are reasonable.

1 week ago 19 15 2 0

Math has ruined the fighting games (I am only half joking)

1 week ago 1 0 0 0
Get more from Patrick Miller on Patreon Cultivating organic fighting game community

It's been two months since the layoff and I have been writing up a storm! But social channels are unreliable, and I don't do algorithm bait, so please make sure you can keep up on my work by signing up as a Patreon member (free tier is fine) and you'll get it in your email.

patreon.com/pattheflip

1 week ago 122 76 1 1

I had the pleasure of working with this man. Didn't even recognize him at first because he didn't have the dreads. Funny guy.

1 week ago 0 0 0 0
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DevilMayCare4 - Twitch DevilDayCare Exhibition !Donate #PlayKI

Big KI Exhibition + Fundraiser going on starting in 5 minutes!

www.twitch.tv/devilmaycare4

1 week ago 6 4 0 2

Ignoring all other issue with root-motion driven movement (such as walking), anyone find it never quick feels *right* compared to just programming the dang thing? I have some theories on why, but wonder if anyone else has this experience.

1 week ago 0 0 1 0

I myself had the same thought last night

1 week ago 1 0 0 0
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If you thought the speed of writing code was your problem - you have bigger problems | Debugging Leadership AI coding tools are optimising the wrong thing and nobody wants to hear it. Writing code was already fast. The bottleneck is everything else: unclear requirements, review queues, terrified deploy cult...

writing code faster just means you arrive at "oh fuck" sooner.

andrewmurphy.io/blog/if-you-...

2 weeks ago 92 26 6 3
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2 weeks ago 23 4 0 0
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It's the build in media viewer plugin I believe. You can apply any viewport and image to it.

2 weeks ago 1 0 0 0
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Then I can immediately take it to test in after some action setup.

2 weeks ago 2 0 1 0
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Here's my simple workflow for blocking in actions.

2 weeks ago 10 1 2 0

And they are again suffering from not invented here syndrome by not adopting dear imgui in favor of their own solution which likely will become abandonware.

2 weeks ago 1 0 0 0

Honestly after 10+ years of Unreal it's fatiguing to see how little tools customization support has improved considering how much money has been thrown into other things. Whatever happened to text based assets?

2 weeks ago 0 0 1 0

Since those "tourists" never were invested into the these games, meaningful conversations were basically impossible.

2 weeks ago 11 0 1 0

This feels kinda similar, but not exactly the same. I used to have so many conversations with "drive by designers" who did not play fighting games trying to tell me what fighting games need.
bsky.app/profile/patt...

2 weeks ago 46 8 2 1
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"The C stands for Consumer"

On the new(ish) wave of consumerism in fighting games, how the tone of the conversation has changed, and tips on avoiding tourist traps. Another reminder that talking about fighting games and playing them are two separate hobbies.

www.patreon.com/posts/c-stan...

2 weeks ago 189 75 14 8
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Hi hi, Dear ImGui 1.92.7 is released!
50+ changes (e.g. tables reworked columns freezing with hidden columns, reorder from context menu, webgpu for emscripten 5 & wgvk native, nav keyboard/gamepad to open context menus, & many fixes/improvements)
github.com/ocornut/imgu...

2 weeks ago 96 20 3 0
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Freeze works again. Guess I need to work on supporting material parameters so you can visually tell.

2 weeks ago 3 0 0 0
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They are also using hit slow here, which does help to improve the impression of cutting in cases where weapons do have hitstop at the location of impact.

2 weeks ago 4 0 0 0
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So this video is what I'm kinda talking about with cutting attacks feeling more like blunt attacks. Probably works for smash because the normally zoomed out camera, but the large hit shake also fights against the "clean cutting" feeling I'm discussing.

2 weeks ago 6 1 2 0