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Posts by Facts About Banjo-Kazooie

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"Arrr! I had a dream once...

I were in this fine game...

A bear stole me glory... looked a bit like you, 'e did!"

Thirty years ago, before a bear and bird battled a rhyming witch, there was a boy named Edson who dreamed of adventure...

1 year ago 43 15 4 2

Banjo fans! I've recently been pondering (🤔) how Banjo-Tooie has a lot of score-based minigames centered around targets, hoops, etc. that are red, blue or green.

Do you have colour vision deficiency? Were these minigames particularly hard for you, or were other clues enough to get by? Let me know!

2 weeks ago 21 13 4 0
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OlieGamerTV cracked open the files to Rare Replay's version of Grabbed by the Ghoulies which still has content from the Nintendo GameCube version of the game in its files. #GrabbedByTheGhoulies

Source: tcrf.net/User:OlieGam...

2 weeks ago 23 3 0 0

I don't think so, it'll probably be similar to how its performed in the XBLA ports.

2 weeks ago 0 0 0 0

I don't know why but I tried uploading the same image 4 times and it keeps coming out black. I even took a screenshot of the image and it still did this.

2 weeks ago 2 0 0 0
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Evercade Nexus 64-Edition will release with a double pack cartridge featuring Banjo-Kazooie and Banjo-Tooie

Source: evercade.co.uk/evercade-nex...

2 weeks ago 9 0 2 0
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Modified the jumping (might still be too high) and made Pack Whacking slightly slower. Can rapidly press A or let go of the A button to discontinue your ascent. #BanjoKazooie

4 weeks ago 13 2 2 0
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Went on a big tirade about the oral history of Banjo-X. #BanjoKazooie.

Sources: tcrf.net/Proto_talk:B..., web.archive.org/web/20150219..., x.com/search?q=fro..., www.youtube.com/@facts_about...

4 weeks ago 12 4 0 0
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Dev Log 22 - Eyes to the Soul.
Implementing more of Tanooki's animations and trying to fix the uncanny stares the models had when UV Warping wasn't cooperating with exporting from Blender. Still can't figure out shape keys on Rigify models though! Can't find an answer to that one! #BanjoKazooie

4 weeks ago 13 2 0 0
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After a long while, figured out UV Warping from Blender to Unity using an instanced material then modifying the offset. Next thing on the itinerary is figure out how to export shape keys on armatures. #BanjoKazooie

4 weeks ago 68 13 0 0
A purchase screen for the Help Me emote in the Pirate Emporium showing the pirate Captain Cussin’ Russel doing a Jinjo “HELP!” pose.

“In far-off Treasure Trove Cove, this is recognised as a plea for help. On the Sea of Thieves, people will just think you've had too many grogs.”

Screenshot from Sea of Thieves.

A purchase screen for the Help Me emote in the Pirate Emporium showing the pirate Captain Cussin’ Russel doing a Jinjo “HELP!” pose. “In far-off Treasure Trove Cove, this is recognised as a plea for help. On the Sea of Thieves, people will just think you've had too many grogs.” Screenshot from Sea of Thieves.

Your pirate can get a free Jinjo emote, complete with a mention of Treasure Trove Cove in the description, right now in the Sea of Thieves Pirate Emporium.

1 month ago 40 8 4 2

Current goal is to try to get a playable prototype of Cliff Farm out there in the next month or two. Polish will come after. Then move on to the next world as its own demo. Repeat. #BanjoKazooie

1 month ago 6 1 0 0
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Another update on the Crag Mill, adding ivy to it. How's it look? #BanjoKazooie

1 month ago 18 4 2 0
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Similar change as the barn, here's the new Crag Mill (left) and the old one (right). Squished it in slightly and adjusted the emission. #BanjoKazooie

1 month ago 10 1 0 0
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New Bluff Barn (left), old Bluff Barn (right), people in the Banjo's Backpack server gave their insight that the right one was too boxy, shared pictures of Jolly Roger's Lagoon showing there is no straight angles on the buildings. Does it feel more Banjo-y? #BanjoKazooie.

1 month ago 18 4 3 0
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One of the rejected pitches that Clark Crozer did for the Go Nuts TV Spot for #BanjoKazooie: Nuts & Bolts was a spokesperson wearing a Banjo head.
Source: www.youtube.com/watch?v=eQGN...

1 month ago 15 1 0 0
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BKGR Reimagined 21: Cliff Farm Exterior Work in Progress. If you noticed in my previous CF video I was gungho on making it an American-styled red barn level HOWEVER someone pointed out the original barn was based on a British hangar, and because it's a British game I wanted to stick to its roots.

1 month ago 29 7 1 0
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Some progress shots of Cliff Farm, changed the aesthetic slightly to match better with the British farmstead look rather than American. #BanjoKazooie

1 month ago 14 5 2 0
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The problem with Rare Replay is the black dialogue bar at the bottom. We’ve already provided them with a personal image and a tip directly from the concept art screen in BKNB’s Log’s Lost Challenges. It’s up to them to use it if they want to.

1 month ago 3 0 0 0

No, it’s not upscaled. That is compression artifacts found on the original artwork.

1 month ago 0 0 1 0
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More progress on Cliff Farm for BKGRR, it spirals around the cliff that the farm is on kind of like Mayahem Temple, it just feels more Greg Mayles-like that way. Still trying to figure out some layout stuff, especially the water mill. #BanjoKazooie

1 month ago 23 3 1 0

It's Rexglue

1 month ago 0 0 1 0

Mind you, it's still a WIP.

1 month ago 3 0 0 0
Preview
GitHub - masterspike52/reNut: Banjo-Kazzoie Nuts and Bolts Recompilation with Rexglue Banjo-Kazzoie Nuts and Bolts Recompilation with Rexglue - masterspike52/reNut

github.com/masterspike5...

1 month ago 10 3 1 0
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A mod menu has been shared:

1 month ago 15 2 1 0
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A Banjo-Kazooie: Nuts & Bolts recomp is now functional, meaning BK:N&B runs natively on PC and is moddable before Banjo-Tooie. Source: SolarCookie

1 month ago 264 86 13 14

The cover art was drawn by the one and only Pete Hentze. He was the concept artist on Conker Live & Reloaded.

1 month ago 16 3 1 0
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Tanooki's new Jinjo model and animation for BKGRR. If anyone knows how to resolve UVWarp export from Blender to Unity, I'd appreciate it! #BanjoKazooie

1 month ago 63 13 4 1

Rare's journey from the GameCube era onwards is a very interesting one with many different stories to discuss.

One of those interesting facts to me is that Rare had an internal game engine made, used for their OG and 360 Xbox titles.

🧵 regarding tidbids behind this: 1/7 #rare #xbox

1 month ago 10 4 1 0

I guess "final game" is misleading, I do still plan to separate Freezing Fjord and Fiery Furnace since both maps are available and I have all the dialogue ripped.

1 month ago 5 0 0 0