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Posts by AMD GPUOpen

Introducing MiniDXNN: MLP library for DirectX 12 - AMD GPUOpen MiniDXNN is a native HLSL and DirectX 12 library for lightning-fast MLP inference leveraging AMD Radeon™ RX 9000 series matrix cores via cooperative vector APIs, delivering optimized kernels, samples, full source and docs to remove compute interop friction.

Introducing MiniDXNN: a new MLP library built for #DirectX12 HLSL, enabling neural rendering without compute API interop:

🧠 Optimized MLP inference kernels.
⚡ Acceleration via cooperative vector APIs.
🎮 Sample apps & full source code.

Get started ⬇️
gpuopen.com/learn/minidx...

1 week ago 28 5 1 0
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How GOALS delivers sustained, competitive esports performance on handheld PCs - part 1 - AMD GPUOpen The first part of a developer-first look at how GOALS leverages AMD Ryzen APUs and the ADLX SDK to implement a system that reduces power, fan noise and carbon footprint across legacy and handheld hard...

Learn how GOALS ⚽ delivers competitive performance on AMD Ryzen handheld PCs. Part 1 & 2 cover:

⚡ RDNA GPU power management.
🔧 ADLX SDK integration.
🎮 FSR for dynamic scaling.
📊 Real-world optimization strategies.

All the #gamedev details ⬇️

gpuopen.com/learn/how-go...

2 weeks ago 11 2 0 0
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Welcome to the AMD FSR SDK 2.2, now available on GPUOpen - AMD GPUOpen The AMD FSR™ "Redstone" SDK 2.2 update delivers ML-powered FSR Upscaling 4.1 and FSR Ray Regeneration 1.1 optimized for AMD RDNA™ 4 graphics, enabling higher visual fidelity and performance with analy...

The AMD FSR “Redstone” SDK 2.2 is now available and includes:

🔥 FSR Upscaling 4.1 with improved visual quality.
💥 FSR Ray Regeneration 1.1 with quality and memory improvements.

Head over to GPUOpen to download 📥
gpuopen.com/learn/amd-fs...

3 weeks ago 17 3 0 0
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Enhancing DirectX Testing with AMD Smoldr - AMD GPUOpen Smoldr is an open-source command-line tool that runs DirectX 12 HLSL shaders from simple text scripts, letting you compile, create resources and pipelines, and dispatch compute or raytracing workloads...

Introducing AMD Smoldr, our open-source CLI to run #DirectX12 HLSL from simple text scripts.

🛠️ Compile shaders, create resources & pipelines
⚙️ Dispatch compute & ray tracing
🐞 Prototype/debug without C++

Faster iteration for DX12 devs 👇
gpuopen.com/learn/enhanc...

1 month ago 26 8 0 0
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AMD and Microsoft partner on DirectX ML, DirectStorage, and developer tools at GDC 2026 - AMD GPUOpen Microsoft and AMD partnered at GDC to announce powerful new developer technologies for Windows, including DirectStorage 1.4, PIX tools updates, DirectX ML integration, Advanced Shader Delivery, and su...

🎮 AMD x Microsoft at #GDC2026

Partnering to bring powerful new developer technologies to Windows:

✨ DirectX ML integration
📦 DirectStorage 1.4
🛠️ PIX tools updates
⚡ Advanced Shader Delivery
🔧 Agility SDK update support

All the #gamedev details ⬇️
gpuopen.com/learn/amd-mi...

1 month ago 47 10 0 0
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Driving the future: frictionless automotive HMI development with Epic Games & AMD Ryzen AI Embedded P100 series - AMD GPUOpen At CES 2026 Epic Games and AMD unveiled the Unreal Engine 5 Next‑Gen HMI Experience powered by AMD Ryzen AI Embedded P100 Series, unifying instrument clusters, maps, and apps into a single high‑perfor...

Build 60 FPS cockpit HMI with Unreal Engine 5 + AMD Ryzen AI Embedded P100.

A single #UE5 instance:

🚘 Unifies instrument clusters, maps & apps.
🚘 Delivers gaming-class graphics.

With a streamlined dev workflow for in-car experiences.

➡️ More info: gpuopen.com/learn/drivin...

1 month ago 4 1 0 0
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HIP Threads: GPU power for teams without GPU experts - AMD GPUOpen HIP Threads lets C++ teams eliminate CPU hotspots by running familiar multithreaded code on AMD GPUs, no kernel rewrites or GPU expertise required, delivering real speedups in days.

HIP Threads lets C++ teams offload CPU hotspots to AMD GPUs by making minor changes to your existing multithreaded C++ code:

⚙️ No kernel rewrites, no GPU expertise required.
🏎️ Just map threads and see real speedups in days.

👉 Learn more: gpuopen.com/learn/hip-th...

1 month ago 14 4 0 0
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Dyson Sphere Program - new multithreading dev log & full AMD Ryzen Threadripper PRO breakdown - AMD GPUOpen Youthcat Games overhauled the Dyson Sphere Program game's multithreading system, boosting performance by up to 88% through custom core binding, dynamic task allocation, and enhanced thread synchroniza...

See how Youthcat Studio rewrote the threading for Dyson Sphere Program:

✅ Custom core binding + dynamic task allocation + improved synchronization
🟰 more performance.

➡️ Discover how they are continuing to optimize for AMD Ryzen #Threadripper processors: gpuopen.com/learn/dyson-...

2 months ago 0 0 0 0
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Cornell box rendered by ray tracing using the pinhole camera model and the camera model with radial distortion - a comparison.

Cornell box rendered by ray tracing using the pinhole camera model and the camera model with radial distortion - a comparison.

Want to build your own ray tracer or path tracer on AMD GPUs? Our #Raytracing using #HIP paper covers:

🎇 The essential math
🎇 Camera setup, intersections, NEE, BVH
🎇 How to accelerate everything with HIPRT

Find it with our papers: gpuopen.com/learn/public...

30MB PDF: gpuopen.com/download/202...

2 months ago 31 5 0 0
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AMD FSR™ Redstone for developers and the neural rendering future - AMD GPUOpen The AMD FSR Redstone SDK enables developers to integrate neural rendering technologies, including ML-powered upscaling, frame generation, denoising, and radiance caching, for next-generation gaming ex...

This holiday season, our radiant Team Redstone engineers have upscaled the AMD FSR SDK by generating some new additions 🟥

Joining AMD FSR Upscaling, meet AMD FSR...

🪟 Frame Generation
🎇 Ray Regeneration
☀️ Radiance Caching

#gamedev unwrap here: gpuopen.com/learn/amd-fs...

4 months ago 19 4 0 0
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Training an X-ARM 5 robotic arm with AMD Schola and Unreal Engine - AMD GPUOpen Train a robot arm with reinforcement learning in AMD Schola using Unreal® Engine, progressively increasing task complexity to adapt to changing conditions.

🦾 Watch a robot arm teach itself to work!

We trained a virtual X-ARM 5 in #UnrealEngine using AMD Schola — starting simple (reach one spot) and progressing 🚀 to complex (find any colored target).

🎯 It learns by trial and error, just like we do!

gpuopen.com/learn/traini...

#robotics

4 months ago 0 0 0 0
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AMD Schola - AMD GPUOpen AMD Schola is a library for developing reinforcement learning (RL) agents in Unreal Engine and training with your favorite python-based RL Frameworks.

AMD Schola v2 drops today! 🔥

Our #opensource #UnrealEngine 5 plugin makes it easy to create AI that learns by playing your game — just like a human would.

Perfect ✅ for:

🚀 Smarter NPCs
🎯 Realistic opponents
🌍 Dynamic game worlds

gpuopen.com/amd-schola/?...

#GameDev #GameAI

4 months ago 10 3 1 0
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AMD Radeon™ Anti-Lag 2 - AMD GPUOpen AMD Radeon™ Anti-Lag 2 reduces the system latency by applying frame alignment between the CPU and GPU jobs.

Using #UnrealEngine 5.7?

Plug in our updated AMD Radeon Anti-Lag 2 UE 5.7 plugin, and you'll quickly see:

🐌❌ - Reduced end-to-end system latency.
🐌❌ - Boosted responsiveness.

📥 Download and easily integrate v2.0.4 today: gpuopen.com/anti-lag-2/?...

4 months ago 4 0 0 0
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Introducing AMD GI-1.2 with multibounce indirect real-time rendering - AMD GPUOpen AMD GI-1.2, our real-time Global Illumination solution, is available now as part of the AMD Capsaicin Framework v1.3.

Capsaicin is not just for tacos, it's also our developer rendering framework!

v1.3 is out now:

🌶️ Added heat with GI-1.2, which includes multiple-bounce indirect lighting.
🌶️ HDR support with spicier tone mapping.

And much, much more: gpuopen.com/learn/gi-1-2...

4 months ago 34 8 0 1
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AMD FidelityFX Super Resolution 4 plugin updated for Unreal Engine 5.7 - AMD GPUOpen Our AMD FSR 4 plugin has been updated to support Unreal® Engine 5.7, empowering you to build expansive, lifelike, and high-performance worlds.

🔥 Exciting #gamedev news! Our AMD FSR 4 plugin now supports #UnrealEngine 5.7.

🎮 Enables easy #FSR integration and future version updates.
🎮 Empowers you to build expansive, lifelike, and high-performance worlds.

➡️ Upgrade your #UE5 project today: gpuopen.com/learn/amd-fs...

5 months ago 15 4 0 0
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Publications - AMD GPUOpen Discover our published publications.

See what our research teams have been up to with our latest papers:

📝 Joint Denoising and Upscaling via Multi-branch Network.
📝 Cardioid Caustics Generation with Diffusion Models.
📝 Geometric Integration for Neural Control Variates.

📥 View here: gpuopen.com/learn/public...

5 months ago 17 4 1 0
Image with info about the AMD "Advancing AI Game Development with AMD and GPUOpen" developer session at the 2025 Montreal International Games Summit (MIGS) event on November 12, 2025, 10:30 AM - 11:30 AM, Stage B.

Image with info about the AMD "Advancing AI Game Development with AMD and GPUOpen" developer session at the 2025 Montreal International Games Summit (MIGS) event on November 12, 2025, 10:30 AM - 11:30 AM, Stage B.

Join us next week at the Montreal International Game Summit on Nov 11-12.

🎓 Attend our “Advancing AI Game Development with AMD” developer session.
🛠️ Visit our booth to see some of our latest tech demos.

👉 Register now: migs.biz/en/sessions/...

#MIGS25 #gamedev

5 months ago 10 2 1 0
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AMD Radeon Developer Tool Suite updated with new GPU support and significant RGP enhancements - AMD GPUOpen The latest version of the RDTS is designed to empower developers with enhanced capabilities for profiling, analyzing, and optimizing their GPU applications.

The AMD Radeon Developer Tool Suite just got a major upgrade, with support for the newest GPUs, enhanced profiling, crash analysis, and more.

🛠️ Our latest blog explores these brand-new updates for RGP, RGD, RRA, RMV, RGA, and RDP.

➡️ Learn more: gpuopen.com/learn/radeon...

5 months ago 17 3 0 0
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ONNX and DirectML execution provider guide - part 1 - AMD GPUOpen Learn how to optimize neural network inference on AMD hardware using the ONNX Runtime with the DirectML execution provider and DirectX 12 in the first part of our guide.

🚀 Unlock blazing-fast neural network inference on AMD hardware!

Discover how to maximize #ONNX Runtime + #DirectML with DirectX 12 for seamless GPU pipelines.

🛠️ Dive into practical setup tips and code samples in our latest guide: gpuopen.com/learn/onnx-d...

5 months ago 7 1 0 0
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AMD Advanced Media Framework SDK - AMD GPUOpen The AMD Advanced Media Framework SDK provides developers with optimal access to AMD GPUs for multimedia processing.

Our AMD Advanced Media Framework (AMF) SDK that provides access to AMD GPUs for multimedia processing has been updated.

🎬 AMF v1.5 adds 4:4:4/4:2:2 chroma subsampling support for VideoConverter color space conversion and scaling.

📥 Download now: gpuopen.com/advanced-med...

5 months ago 4 0 0 0
Topaz Labs brings generative AI video enhancement to AMD Radeon GPUs - AMD GPUOpen Topaz Labs and AMD collaborate to bring generative AI video enhancement to client devices with AMD Radeon™ GPU technologies, enabling real-time performance and significant gains in video processing wo...

Unlock AI-powered video enhancement with @topazlabs and AMD.

🎬 Learn how we collaborated to optimize Topaz Video for RDNA GPU architectures using AMD Optimizer toolchains for real-time performance 🎬

gpuopen.com/learn/topaz-...

5 months ago 0 0 0 0
A comparison between AMD Neural Light Sampling and ReSTIR.

A comparison between AMD Neural Light Sampling and ReSTIR.

Get up to speed with our latest advanced graphics research:

📝 GATE (Geometry-Aware Trained Encoding) for neural rendering.
📝 Real-time procedural GPU tree generation.
📝 Neural Visibility Cache for real-time light sampling.

📥 Download the papers: gpuopen.com/learn/public...

6 months ago 35 10 0 0
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Sim-to-real in AMD Schola - AMD GPUOpen Replicating a physical line-following device in Unreal® Engine and training it with reinforcement learning using AMD Schola.

Train a reinforcement learning agent in #UnrealEngine with the new AMD Schola v1.3 to control a Raspberry Pi-powered 🤖 robot.

➡️ Learn how to deploy AI models from simulation to real-world #robotics with this tutorial: gpuopen.com/learn/sim-to...

6 months ago 3 1 0 1
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Animating geometry with AMD DGF - AMD GPUOpen The AMD DGF SDK has been updated with improvements and new features, including the addition of an animation-aware encoding pipeline.

Exciting news for developers working with our AMD DGF geometry compression technology!

🗜️ The DGF SDK has been updated with a new animation-aware encoding pipeline, bug fixes, and improvements.

👉 Learn more and download: gpuopen.com/learn/animat...

6 months ago 6 3 0 0
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HIP Ray Tracing - AMD GPUOpen HIP RT is a ray tracing library for HIP, making it easy to write ray tracing applications in HIP.

HIP RT 3 is here, bringing optimizations that use AMD RDNA 4 #raytracing 🧊 features to boost performance on this architecture.

📥 Download now: gpuopen.com/hiprt/?utm_s...

6 months ago 7 3 0 0
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AMD FidelityFX Super Resolution 4 now available on GPUOpen - AMD GPUOpen Discover AMD FSR 4, our cutting-edge ML-based upscaler (with UE5 plugin) which delivers significant image quality improvements over FSR 3.1.

You asked for smarter upscaling, so we taught pixels to think with AMD RDNA 4 architecture 🤔

✨ Introducing AMD #FSR4: our ML-based upscaler for max upscaling quality.

✨ Find it in #FidelityFX SDK 2.0 + our new #UnrealEngine 5 plugin!

➡️ Meet FSR 4: gpuopen.com/learn/amd-fs...

7 months ago 14 1 0 0
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AMD FidelityFX SDK 2.0 launches our neural rendering technologies for developers - AMD GPUOpen Learn about the launchpad for our ML-based rendering technologies, inc. AMD FSR 4 and upcoming FSR Redstone features.

You trained us well. We learned you wanted to see AMD #FSR 4 on GPUOpen 🫣

🟥 Introducing AMD #FidelityFX SDK 2.0: the launchpad for our neural rendering tech, including cutting-edge #FSR4 and upcoming Redstone features!

➡️ Meet the FidelityFX SDK 2: gpuopen.com/learn/amd-fi...

7 months ago 30 3 3 1
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Organization - SIGGRAPH 2025 Conference Schedule

Join us at #SIGGRAPH2025 to attend our exciting courses and presentations, including:

✨GPU Work Graphs on Sunday, Aug 10
✨Demystifying Noise: Role of Randomness in Generative AI on Wednesday, Aug 13

📅 See our schedule: s2025.conference-schedule.org/organization...

8 months ago 12 1 0 0
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Get ready for FSR Redstone with AMD FSR 3.1.4 and our new UE 5.6 plugin - AMD GPUOpen Integrate AMD FSR 3.1.4 to get ready for FSR Redstone, updated Unreal Engine 5.6 plugin now available.

AMD FSR Redstone is our upcoming suite of ML-powered AMD #FidelityFX neural rendering technologies.

🟥 Get your game Redstone ready with #FSR 3.1.4 🟥

We've also updated our #UnrealEngine FSR 3 & Radeon Anti-Lag 2 plugins to support UE 5.6.

Details ➡️ gpuopen.com/learn/amd-fs...

8 months ago 18 7 1 0
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AMD releases Vulkan support for Dense Geometry Format - AMD GPUOpen We’ve released a provisional Vulkan® extension for AMD Dense Geometry Format (DGF), our block-based geometry compression technology.

Working with our block-based geometry compression technology, AMD Dense Geometry Format?

🚀 Improve performance and lower memory costs with the new #Vulkan extension for DGF, supported by our latest preview driver and sample.

👉 Learn more and download: gpuopen.com/learn/dense-...

8 months ago 18 3 0 1