this was so good... what a real one
Posts by Toby Alden
This is still one of the best videos of all time for any creative youtu.be/stxVBJem3Rs?...
Had a very nice interview with the crew at Electric Airship! Had a blast yapping about games and making art and the cookie cutter jam. Give it a watch!
Just gonna reach out again to see if anyone needs an extra hand for Unreal support/Netcode/lobby/character action and controls/fighting games.
My cost of living is pretty low and so my rates are reasonable.
CDCD DROOL #KKpng
I dropped a full playhtrough of LOVE ETERNAL on my VOD channel. It's an extremely weird surreal horror precision platformer. My proof is that this is ab UNALTERED SCREENSHOT from the game.
youtu.be/jnbuHgPbfzY
this would be great and yeah very little about this online!
i've done a couple dozen interviews for love eternal - some have been great! - but very few have gotten into the nitty gritty of what tools i use, what my design methodology is, how i create sound effects, how i playtest, etc. which is the sort of thing i personally want to hear from other devs!
i wish there were more interviews with game developers by and for other devs that focused on process! it feels like very low hanging fruit...
i also designed it with the intent to create properly mastered songs, so both parties can record lossless versions of their own input and mix them in a DAW afterwards. you can even send a "signal tone" from the app that's applied to both recordings so you can use it as a timestamp to line them up
surprisingly this is not something there's an good solution for already! most of the existing jam apps are focused around playing traditional instruments to a metronome, but when you don't have to worry about keeping music in time because it's loose and textural, the whole thing becomes much simpler
been working on a small app that lets two musicians make ambient jams over the internet
i have never made a game with slopes in my 10+ years of making games but recently i have been considering it...
have you played magical drop 3? i like how scrappy that one is
genre with the problem of best ideas already made... tetris and puyo puyo are like perfect games
i keep wanting to make one but i can never actually think of a novel gimmick...
the farmer, red hat, light blue top, purple sleeves, white pants, dark blue boots, is reach out for a large pear in the middle of the screen. on the other side of the pear is a small purple creature with green legs and blue feet, spiky white hair, yellow nose, tongue out(?).
farmer, loading screen, sinclair ql (1987) qxl.win/farmer.htm
i understand the answer is probably a mixture of it depending on the game and personal taste, but if there's guidelines people find helpful i'd love to hear them
or should all overlaps and collision checks happen in one system that simply tags every colliding entity with a collided component that each individual system can respond to?
for instance, in the game i'm working on right now the player can fire arrows and then pick them up. should the arrow system do an AABB check to see if the player is overlapping? should it directly modify the player's quiver count or attach a message component for the player system to act on?
does anyone have any good resources or advice for writing idiomatic ECS? i'm finding it trick to decide when to break things into a system, or which system to have handle interactions between entities
Suburbs
I finished Love Eternal tonight. What an eerie, hilarious, disturbing, beautiful and very challenging game. Strongly recommend it if you can handle precision platforming. It has such a wild and well-written story.
i knew love eternal was something special when i started it but last night i hit the FUNNY parts and it skyrocketed into one of my all time faves. holy shit.
but yeah this website in particular feels like it has a wretched breed of moralizing reply guy determined to misconstrue what you said
no you're one of the friends i'll go talk to instead haha!!
i don't post as much as i used to because i draft a thought in five seconds and then spend five minutes casting protective wards against bad faith interpretations and eventually decide i'll just talk about it with my friends instead
Toby Alden traces a line from to ambient DJing to Love Eternal, a gravity-flipping platformer where dream logic and intuition guide every level.
Derelict Star is OUT NOW!
Steam: store.steampowered.com/app/3641010/...
Itch: gate.itch.io/derelict-star
Love Eternal is incredible. it does so much more than I was expecting.