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Posts by jack

old school multiplied vertex colours are so op

3 weeks ago 0 0 0 0

maybe I will integrate it fully into the engine over a few weekends at some point, see if I can get it rendering my game at vsync fps

1 month ago 0 0 0 0
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took sunday off from working on the game to mess around adding a software renderer to my engine. it's _really_ slow but not as slow as I thought it would be, even with scrappy first-pass code & really dumb multithreading. #gamedev #indiegame

1 month ago 12 2 1 0
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visualisation of how I handle trianglesoup collision in my engine,
#gamedev #gaming #indiegame

1 month ago 8 3 0 0
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point lights were feeling a bit flat so I added some screen space fake glow around them, simple solution but I quite like it. (ignore the ssao visual bugs pls) #gamedev #indiedev #indiegame #rendering #graphics #solodev #indie

2 months ago 10 3 1 0
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Hirō Isono’s famous Mana Tree artwork for Secret of Mana (SNES) ❤️

2 months ago 2770 967 13 32
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rewrote some of my release build stuff, release executable is now 400kb, ~70k loc engine code + ~20k loc game code, and then 2 resource binary files, prettty cool. the gold standard has got to be Animal Well by Billy Basso, it's a single 32mb exe! #gamedev #indiedev #programming #indiegame #solodev

2 months ago 10 3 0 0
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store.steampowered.com/app/3539440/...

2 months ago 205 98 7 14
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3d base model by Guillermo M. Leal Llaguno

2 months ago 0 0 0 0
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bloom #gamedev #indiegame #indiedev #rendering #gameengine

2 months ago 13 4 1 0

3d base model by Guillermo M. Leal Llaguno

2 months ago 0 0 0 0
3d scene in a custom game engine displaying bloom and ssao rendering

3d scene in a custom game engine displaying bloom and ssao rendering

working on improving some rendering passes today. I love bloom! I especially like the look of heavy ps2 bloom, #gamedev #indiedev #gameengine

2 months ago 10 2 1 0

oops, I forgot to remove my desktop audio

2 months ago 0 0 0 0
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another old sdf experiment, this was more or less the kinda thing I had for the sdf line renderer I mentioned in my last post... though less spider like. #gamedev #indiedev #gameengine #spider

2 months ago 8 2 1 0

congrats!

2 months ago 0 0 0 0
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old sdf rendering that used to be in my engine. before I implemented my line renderer I actually used sdfs as my line rendering... it was pretty slow. this is from before I moved from opengl to directx. sdfs are really cool. #gamedev #indiedev

2 months ago 8 2 1 0

cursed with having to know how everything works and implementing everything from scratch even tho libraries exist #gamedev #indiedev #programming #indiegames

2 months ago 9 3 1 0
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my previous post didn't exactly show off the bloom very well, here is a small clip from around the same time! (dark souls 1 undead burg, anyone? :) ) #gamedev #indiedev

2 months ago 10 2 0 0
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early screenshot of my bloom pass from a few months ago. i might post some of the old WIP clips and images of game engine work from the last couple years, kinda cool seeing the progress (and fails). #indiegame #gamedev #indiedev

2 months ago 11 2 0 0
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old school collisions, pretty simple setup, just AABBs, spheres, and triangle soups. the green mesh (triangle soup) is the terrain collision for this level. tech straight out of the late 90s/ early 2000s! #gamedev #indiegame

2 months ago 10 2 0 0
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here's the first public screenshot of my game engine! this is one of the test levels i made for implementing new rendering stuff
#indiegame #gamedev

3 months ago 11 4 0 0

hi, i'm Jack, i'm planning on finally starting to post about my game engine & game,

3 months ago 7 1 0 0