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Posts by Tabletop Game Designers Association

RIP Reinhold Wittig, one of the big gaming pioneers in Germany has sadly passed away.

In the 80s he was THE small indie-publisher, who established the "tube cames", i.e. games in a cube here.

Also his artwork of games like Müller&Co is one of the best until today.

1 week ago 31 12 2 0
Three text boxes reading: 

Cube Pusher:
I think a fun challenge I’d like to try is to make a Eurogame that’s as simple as possible, but I’m having a hard time pinning down a solid definition of what a Eurogame actually is. What elements would you say must be present in a game in order for it to be considered a Euro game?


Humor Hawker:
I’m working on a card game with humor at its core but with strategic gameplay. I imagine most of the cards having jokes and illustrations in the finished version. How do I go about playtesting and prototyping? Should I just test the core mechanisms, or should I create some of the jokes from the start?

Unlikely Customer:
When testing someone's game, for which you are not a likely customer, should you approach it the way YOU would typically play such a game or should you take on the persona of "someone who would probably like this kind of game" and try to do what THAT person would likely do?

Three text boxes reading: Cube Pusher: I think a fun challenge I’d like to try is to make a Eurogame that’s as simple as possible, but I’m having a hard time pinning down a solid definition of what a Eurogame actually is. What elements would you say must be present in a game in order for it to be considered a Euro game? Humor Hawker: I’m working on a card game with humor at its core but with strategic gameplay. I imagine most of the cards having jokes and illustrations in the finished version. How do I go about playtesting and prototyping? Should I just test the core mechanisms, or should I create some of the jokes from the start? Unlikely Customer: When testing someone's game, for which you are not a likely customer, should you approach it the way YOU would typically play such a game or should you take on the persona of "someone who would probably like this kind of game" and try to do what THAT person would likely do?

Missing Pieces is looking for your game design questions! Our pile is low right now, so your questions has a good chance of being answered in an upcoming @ttgda.bsky.social newsletter.

Here are some of my favorite recent questions we've received. Submit yours here: forms.gle/53QtYWvZqJvA...

3 weeks ago 1 2 0 0
Submission Agreement | MymattelIdeas My Mattel Ideas Submission Agreement

This is not a fair rate. We hope to work with Mattel to get this rectified.

Note that this is similar to the Hasbro Spark portal, which we warned against last year.

www.mymattelideas.com/ideas/myidea

3 weeks ago 20 4 1 0

ALERT: Mattel has been pushing game designers to submit pitches using their My Mattel Ideas portal, even if designers are in discussions with Mattel people directly.

The portal forces you to commit to a royalty cap of 1.5% plus a 10% deduction to net sales - effectively 1.35%.

3 weeks ago 81 38 2 0

Designers also had more industry-specific concerns, such as the possibility that AI could flood the market with bad games, degrade publisher decision-making and customer service, and divide the game-making community.

3 weeks ago 7 0 0 0

Other concerns mentioned in open-ended responses include commonly-cited problems such as plagiarism and AI's environmental impact.

3 weeks ago 8 0 1 0

Designers' other uses of AI include as a tool to help them do math, run simulations, and code digital implementations for human play.

3 weeks ago 5 0 1 1
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About 4 in 5 respondents say they do not want publishers to use AI-generated marketing materials for their games and are not using it to generate marketing materials themselves.

3 weeks ago 6 0 1 0

About a quarter of designers use AI to edit text they've written, while fewer than one-fifth of respondents use AI to generate placeholder text, and fewer still use it for text to be included in the final version of a game.

3 weeks ago 4 0 1 3

There is almost no support for using AI to make the art that will be included in a published game. However, almost a third of respondents have used AI to generate placeholder art for prototypes.

3 weeks ago 6 0 1 0

About a quarter of respondents have tried using AI to come up with game ideas or mechanisms, while over half of designers said they were strongly opposed to this use of AI.

3 weeks ago 6 0 1 0

Many respondents were all-or-nothing on generative AI, with over a quarter being opposed to all uses and another fifth not opposed to any of them.

3 weeks ago 7 0 1 1

Just over half of respondents have tried using generative AI for something related to game design. However, of the seven types of use that we specifically asked about, none has been used by more than 40 percent of these designers.

3 weeks ago 5 0 1 1

We conducted a survey of our members about their experiences and thoughts on AI usage in tabletop game design. 🎲✂️

The full report can be found here:

irp.cdn-website.com/2b6905d0/fil...

A few takeaways: 🧵

3 weeks ago 44 23 2 4
The listing for the for the game Sanibel showing Elizabeth Hargrave

The listing for the for the game Sanibel showing Elizabeth Hargrave

Kudos to @barnesandnoble.com for including designer names on their game listings!

4 weeks ago 35 2 0 1

A designer said to us that TTGDA has made him realize that the contract terms he accepts affect every designer who gets a contract from that publisher. And that has impacted his negotiating positions.

We love this sentiment!

1 month ago 56 11 1 0
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Third year in a row GAMA has snubbed designers with their "Excellence in Game Design" award.

🎲✂️

1 month ago 10 2 0 0

Shame on GAMA for once again not including designers in their "Excellence in Game Design" award announcement.

Last year they promised that this would be corrected in 2026, but again designers are not given the recognition they deserve.

The omission is no longer an oversight. It is a GAMA policy.

1 month ago 45 15 2 2
Preview
HEX FACTOR: THE ADDICTIVE, REAL-TIME PUZZLE GAME Race to claim territory by being the first to solve puzzles in an easy-to-learn, real-time, abstract strategy game.

Hex Factor by TTGDA member Frederick Weller is a fast-paced abstract game for 1-4 players where you claim territory by solving puzzles where the pieces have a mind of their own. 1 minute to learn and 10 minutes to play. It's currently funding through 3/17.

www.kickstarter.com/projects/sne...

1 month ago 4 2 1 0

AEG would not exist without the creativity and hard work of designers.

2 months ago 132 30 2 1

Tim Kask
December 30
First Employee at TSR, First Editor at Dragon Magazine

2 months ago 3 0 0 0

Julian Mayot
November 18
Founder, Blue Orange Games

2 months ago 4 0 1 0

Pete Knifton
October 30
Artist for Games Workshop

2 months ago 2 0 1 0

Burt Meyer
October 30
Designer of iconic toys including Mouse Trap, Lite Brite, and Rock ‘Em Sock ‘Em Robots

2 months ago 2 0 1 0

‘Crazy Lady’ Melissa Morello
October 24
Co-owner, Iron Wind Metals

2 months ago 2 0 1 0

Rob Weiland
October 13
Journalist at EN World

2 months ago 2 0 1 0
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Daniel Estes
September 24
Content Creator on Rose Estes’s (Endless Quest game books) work

2 months ago 2 0 1 0

Darryl Elliott
August 24
Artist for White Wolf and Others

2 months ago 2 0 1 0

Matthew Street
August 15
Artist for Games Workshop

2 months ago 2 0 1 0

Mark Painter
August 12
Artist/Art Director for TSR and Wizards of the Coast

2 months ago 2 0 1 0