bit of a longshot here as I don't think the circles overlap, but can anyone following me (maybe from MS?) put me in touch with an actual human at the outlook/hotmail team? All emails I send there are getting unconditionally bounced and their troubleshooting page doesn't exist anymore.
Posts by baldurk
RenderDoc v1.42 is now available! It adds limited support for shader debugging on OpenGL. Note that likely a minority of shaders and not all drivers will be supported.
Full release notes: github.com/baldurk/rend...
Binary builds: renderdoc.org/builds
C++ is for little worms
RenderDoc v1.41 is now available! It adds threaded support for shader debugging, enabling debugging of shaders that use subgroup/wave operations and simulating all threads in a compute group.
Full release notes: github.com/baldurk/rend...
Binary builds: renderdoc.org/builds
RenderDoc v1.40 is now available! This version includes support for VK_EXT_descriptor_buffer, and vulkan 1.4, as well as some other bug fixes an quality of life improvements.
Full release notes: github.com/baldurk/rend...
Binary builds: renderdoc.org/builds
Not sure if anyone is following me from Japan, but FYI I'll be in Tokyo in two weeks time for CEDEC. If you'll be there drop me an email to say hi!
RenderDoc v1.37 is now available! This version contains primarily bugfixes after v1.36, but also includes some improvements and additional functionality support.
Full release notes: github.com/baldurk/rend...
Binary builds: renderdoc.org/builds
RenderDoc v1.36 is now available! This version brings support for debugging DXIL shaders, as well as adding raytracing capture support to Vulkan and D3D12.
Full release notes: github.com/baldurk/rend...
Binary builds: renderdoc.org/builds
hi?