New Blog Post! I launched Elemental Fusion!
nocluecoding.blogspot.com/2026/04/elem...
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Posts by Gwarak Games - Making Elemental Fusion
I need to work on a better music score across all scenes, but didn't want it to stop getting the game shipped. That'll be my next update.
In a crazy move, I've only gone and published my game Elemental Fusion on Itch.io!
gwarakgames.itch.io/elemental-fu...
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#devlog I was so close to releasing v1.0 of #ElementalFusion last week but I've dug my own pit trying to perfect the in-game music. I'm no musician, but I know what I like and I'm struggling to achieve that. I need to find a happy medium somewhere!
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The game board for Elemental Fusion depicting elements from the periodic table ready to be matched and removed
Still time to get something in for #screenshotsaturday ... I know the title text isn't wrapping correctly, still some tweaking to be done for mobile responsiveness!
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Made the decision to use #zzfx and #strudel in my game so that I can tweak everything as I playtest but, more importantly, I can have dynamically adjustable music based on the state of play! Only 2 moves left? Yeah that tune is panic inducing now! ๐คฃ
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Such a shame as the first game was just so brilliant. I love Valve but they do have a bit of an issue releasing games, dont they...
Fighting a performance issue with particle emitters in Elemental Fusion. There is a noticeable hitch when they emit... I think I have to trace back to ensure they are being created and destroyed correctly!
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New blog post!
nocluecoding.blogspot.com/2026/03/prog...
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Running through the core mechanics of my soon to be released puzzle game Elemental Fusion and I've realised it needs some rebalancing... Might have to delay release a few days until it feels smoother
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Getting very close to releasing my first ever game on Itch.Io. Just running quality control stuff. Exciting times!
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The most frustrating thing about #balatro, and the reason I keep coming back I think, is that I can't tell if I'm terrible at playing it or it's just the luck of the cards!
I've decided to reboot development of my HTML/JS game in Godot and will be starting again from scratch essentially. What do I need to know for making this work across Windows, Linux and Web?
This! It's content creep. I just have so many ideas and a lot of them don't necessarily have a place in my current project so end up going in an ever growing list of new game ideas ๐คฃ
Do you find that works for you? Is it structured enough to help you organise your thoughts and Todo stuff?
How does everyone deal with random ideas popping into their heads? Do you keep a doc, make notes, use post-its, put them on a kanban, what? And then how do those ideas make it from there to a development stage?
#gamedev #indiedev #writing #novels #author #books
Yes, 100% same here.
I recently completed #ReturnToMonkeyIsland and I have to say I thoroughly loved every second of it and it hit me in the feels at the end. Such a fantastic game and you can very clearly feel the love that went into it. Thank you so much @grumpygamer.com and everyone at @terribletoybox.com โค๏ธ
@visitthecave.bsky.social Do you think, once the workshop build is done (loving it btw), that you might do more videos on making games using Blitz Basic or possibly AMOS? That was a great vid (they all are tbh) and was quite inspiring.
I made a key change to Gor's Tale this week, swapping out the static map with waypoints to tilemap based maps you can navigate and explore, paving the way for more random interactions and story progression.
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Work and family time doesn't leave much room for #gamedev! Still I adjusted the game resolution to improve map pan/zoom functions and now have a little sprite of Gor's head as the current location marker ๐
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Hit a tougher part of development- working out the map scene with waypoints. I have the logic pretty much in place and can toggle through destinations. Still more work to do, but it's good progress!
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Had a few days away from the project and have some interesting ideas to flesh out the gameplay. I will see what I can implement over the next couple of weeks. Would love to post some gameplay video soon!
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More progress tonight. Whilst building the combat scene I decided to go back and make QoL improvements to save headaches later. Text boxes are more dynamic now! I also did some graphics updates to the title!
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Important progress tonight. In the guts of the combat logic now. Added dice rolls for hit and damage. Enhanced the dice function to include crit checks too! ๐ฒ โ๏ธ Had to force myself to stop and go to bed! ๐คฃ
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Further progress! I've created scene transition functions for a lovely fade out and fade in. I'm aiming to tweak it to give that cool palette swap fade effect on 8bit consoles.
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More progress tonight ๐ Getting the beginning of the combat scene built and creating a function to draw #PhantasyStar inspired text boxes!
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Decided to join the indie game dev ranks here on BlueSky. Hey folks ๐
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