This info screen is a mess but it will have to suffice until I get a proper tutorial in place. If I even decide to do a tutorial. Also, the controls in this project are a lot, but I'm a 16-bit gamer at heart and I love when games from that era use all the buttons available. #gamemaker
Posts by humanoid atom
I made a controller mapper for my current project. It doesn't match the visual theme but I just want something that works for now, and something generic I can use for other projects. #gamemaker
This looks so good tho! Keep it chonky.
Thanks for the feedback. You are probably right on the length of the sequence and I like the idea of the explosions tightening up towards the end. Right now the delay time and location are set to a random range, but I will try squeezing down those ranges as the sequence progresses.
I like where you're going with that idea. Could add in money pickups that the player spends on upgrades. For now I'm hoping to get another couple of levels with the assets I have and call it good.
Thanks!. I have "player movement tweaks" on my to-do list. Still working on the balance between momentum and responsive controls.
Very nice.
Level 1 boss is mostly finished other than some animations. I can't decide if the health bar should decrease when the shields get damaged. The final death animation has 25 small explosions followed by a critical overload and then one large explosion. No big deal.
#gamemaker
This enemy wave formation is called 'four corners' and the enemy is a cube so it's thematically consistent. Disregard the incorrect color of the entry animations. Or don't, whatever I'll fix it later. #gamemaker
Working on some enemy waves in my retro space shooter. I call this one 'the perimeter'. #gamemaker
Those colors are incredible.
I invented a new video game genre where you're in space and you shoot stuff. I call it a space shooter. Just to be extra original, I'm going to give it a retro aesthetic. Stay tuned. WIP
#gamemaker
My latest game Top Down Fish is available to play for free in your browser. Play as a fish and work your way up the food chain be become the biggest fish in the pond. 12 pond levels of retro arcade action. Any feedback is appreciated! humanoid-atom.itch.io/top-down-fis...
#gamemaker #pixelart
Random birb.
#pixelart
Just spent way too much time trying to fix a bug because I forgot that the first index of an array in GameMaker is 0, not 1. I am used to working in R where the first index of an array is 1.
#gamemaker
Working on a GUI (left side of screen) that shows the player which food items they are big enough to eat and which food items (prey) are completed. When a food item is completed, the fish grows a little and becomes capable of eating new prey.
#gamemaker
The view is top down, but the fish works its way thru the food chain from the bottom up. The working title is Top Down Fish, but maybe it should be Top-Down Bottom-Up Fish.
It's satisfying to eat mayflies that are above the surface of the water.
#gamemaker
My current project is a small arcade style game where you play as a fish and work your way up the food chain. Kind of an open world Pac-Man. The movement is starting to feel pretty decent.
My goal for 2025 is to FINISH 4 small games. Even if it means I have to cut back on scale and polish. In fact, I think the point of the goal is to force me to cut back on scale and polish.
This is so cool. Reminds me of a Star Trek transporter but then into a worm hole. Are you going to do it in reverse too?
Thanks for the feedback! I find a controller is easier than a keyboard but yeah there is a bit of a learning curve to the controls.
Finished my first game. It's short and not very good but it's done and I'm proud of that. Game dev is hard as hell. #gamemaker
humanoid-atom.itch.io