another picture
Posts by Sani
I've done more improvements to the city + added night time visuals.
Because the window mask is also used to generate the normal map detailing, it also allows me to have detail within the window of the main channel.
At a distance my shader actually stops the reflections details just makes the buildings the vertex color anyways. Helps stylization.
Despite being WIP, an alarming number of people asked me how I made my city despite it being honestly in my opinion super basic noob stuff.
This compelled me to make a video explaining some of the finer details. Note that "slides" go by fast expect to pause.
Here is some flythrough footage. You can see the blemishes and mistakes much easier the closer you are to the ground. But I will fix these, after all Aggressors allows you to VTOL which makes the ground kind of easy to see.
Wrote an optimized city rendering system, still WIP so its full of blemishes. But I'm VERY proud on how it looks at the moment.
It only uses 1 material for the buildings.
I am a very mature individual, and I can be trusted with game development.
The tool itself looks nightmarish to use but allows me to quickly modify my large-scale terrain, with the main base of it being generated via noise algorithms with erosion simulation. I can then sculpt it and edit it with stamp brushes + a blender sync option for precision edits.
Some misc. screenshots. Lately I've got fed up with most map creation tools sucking for large scale maps such as this.
So, I've pivoted into creating a custom large scale terrain tool. The environment generated by it is what you see in these screenshots.
it farts now if you're too close to the floor.
Moon 2: Electric Boogaloo - now for Europa, the second closest Galilean moon.
At the time Nova Squadron takes place, there's a demilitarised zone around the Lunar Ocean Research Station...who have just (April 2283) found alien life 100 miles beneath the ice.
#gamedev #indiedev
when making the model for the rocket pod I used this image as my primary reference and I giggled good because I swore it said "BOOB8ASSY" on the side so I just straight up wrote "boob ass" on the actual launcher.
killing my main battle chuds with my evil rocket pods that i just made.
When I started this project I was actually super intimidated of making rockets. I just didn't have the knowledge to make them. Now, it just took a few hours with most of it spent modeling the projectile and pod lol
testing ground units, starting with making proper tanks.
THANK YOU SO MUCH CLARA YOU ARE AWESOME
Sani's profile pic, ace pilot Amelia "Caracal" Felyna, from Aggressors: Fantasy Air Combat, in the pixelated style of Nova Squadron's character portraits (the only style I can draw). She's wearing grey overalls over a white dress shirt, has golden eyes, purple hair drawn into a long ponytail, and enormous fluffy cat ears. Oh, and a silly cat grin.
I've always looked at art trades and thought "damn, those are cool, artists rock".
I'm not really an artist, but I have had a lot of practice at one thing: character portraits for NS.
Happy birthday to the lead dev of Aggressors: FAC, my close friend/rival/comrade, @sanikkat.bsky.social!
that's an idea I really like! Unfortunately I don't think it'd be easy to do gameplay-wise. But I'll keep it in mind.
on the last video people were telling me the ships were not firing enough.
I changed completely fucking nothing on the guns lol, just added sprites to the bullets which I probably should've done beforehand since it makes things more visible.
Now to fix the ship missiles not tracking...
Nova Squadron is so cool...
A screenshot of Nova Squadron (the game I'm working on) with the sky and cloud colours tweaked in-engine to the lovely pink and blue pastel hues of the trans flag. A plane painted in non-binary flag colours is flying towards the sunrise.
Happy Trans Day of Visibility!
It's...not been an easy year, for a lot of trans and enby folks out there. But it's also worth looking ahead to the future, to change, to making the world a better place, little by little.
We can do this.
the music is actually a placeholder! it's the main menu music, I plan getting PROPER lounge music when the time comes.
I realized I've been misspelling CIWS my entirely life but I'm going to keep it as CWIS in the things I make because it sounds like cheese-wiz I think that's funny.
something that isn't captured well due to video compression but is more visible when playing is that the CWIS do try to actually intercept the missiles. I'll probably give bullets their own sprites also for ease of visibility in the future.
Working on anti-ship missiles and further on ship combat. It's a bit rough around the edges but I really like the feel of it so far.
also posting this poster cuz I really like how it came out it's fun
Something I don't post enough about aggressors is about the hub area and menus. Reason why it's because it's not as cool as planes blowing each other up at fast speeds, and the hub area itself being just weird for this kind of game.
That being said here's a look at the current state of it all.
I'm reanimating this account from the dead to drop ASE v0.11a, featuring 2 campaign missions, 3 aircraft, and a total gameplay and visual overhaul!
If you'd like to give it a go, the demo can be downloaded from: mackerel-sky.itch.io/at-skies-edge
#gamedev #flightsim #screenshotsaturday
testing new flare and missile trail visuals
I am happy its cat-approved.. ....
some random screenshots