Why is it in Italian?
Posts by ToughNutToCrack
We just refreshed our website and portfolio ๐
Still tweaking things, so if you feel like checking it out, any feedback is very welcome!
toughnuttocrack.it
Hey ๐
We built a small editor tool to speed up texture pixelization directly inside Unity.
It lets you take any texture, adjust the pixel size, preview the result in real time, and export it instantly. Thereโs also a simple noise layer to quickly generate variations!
#gamedev #indiedev #unity3d
Thank you! Happy you like it
Small details = big polish.
Just released a simple spring-bone system for #Unity3D.
Lightweight, controllable bounce for hats, capes, accessories, or any reactive detail. No full physics needed.
Available on our Patreon โ #gamedev #indiedev
Doing some small tests with a simple spring bone setup to add a bit more life to the props.
Weโve released a fullscreen pixelization effect for #Unity3D.
It adapts pixel size based on depth instead of applying uniform screen pixelation, allowing more consistent stylized results in 3D scenes.
Find our more on our Patreon! #gamedev #indiedev
Video here: www.youtube.com/watch?v=hm5U...
In case you missed it, we recently released a new video where we break down how the buildings in Expedition 33 were created in a procedural way.
Sharing a small clip here ๐
Let us know what you think!
Weโve released the #ProceduralBuilding tool from our latest YouTube project.
Itโs a full #Unity3D package you can study, reuse, or build on top of, whether youโre into procedural generation, editor tools, or just curious about how these systems work.
Link in the first comment! #gamedev #indiedev
Still playing with the new proc-gen tool we made.
Apparently I accidentally recreated a sunset scene hahaha.
I just published a video Iโve been really excited about!
Itโs all about building a procedural system in Unity, inspired by the architecture of Expedition 33.
This one was a really fun challenge for me, hope youโll check it out and let me know what you think!
#procgen#gamedev #unity3d
Back home now. Unite was insanely good. A recap will be published soon. In the meantime, here are the treasures picked up at the event.
#unity3d #unite2025 #gamedev
Yeah! On mobile, Addressables are extremely valuable for keeping build size under control to meet store approval constraints. They allow you to decouple content into dependencies that can be downloaded for example at startup. Definitely worth looking into.
Yes! ๐ป๐๐ very cool to see
Yeah.. if you donโt build around Addressables from the start, it becomes a huge pain later. Learned that the hard way! xD
Arenโt these beautiful? Thanks to @minionsart.bsky.social , we love your work! ๐
#gamedev #unity3d
Following a session on using Addressables to stream assets at runtime in #Valheim. Honestly, this should be standard practice not something we apply only when things go wrong. Great insights! #unity3d #unite2025 @unity.com
Starting the day at #unite2025 with a great talk about cheating prevention ๐ Always fascinating to see how inventive cheaters can be.
#gamedev #unity3d
Attending the Unity Roadmap session. Really hoping to hear some exciting news about the upcoming version of Unity 6!
#Unity #GameDev #UNITE2025
Oh that was unexpected! ๐
#unite2025
#UNITE2025 Keynote is starting now! Letโs gooo ๐ @unity.com