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Posts by ToughNutToCrack

Why is it in Italian?

1 week ago 0 0 1 0
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TNTC Studio Meet TNTC Studio and craft realtime experiences with us!

We just refreshed our website and portfolio ๐Ÿ™‚
Still tweaking things, so if you feel like checking it out, any feedback is very welcome!

toughnuttocrack.it

2 weeks ago 1 0 0 0
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In-Editor Texture Pixelizer Tool | TNTC Get more from TNTC on Patreon

www.patreon.com/posts/in-edi...

2 weeks ago 0 0 0 0
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Hey ๐Ÿ‘‹
We built a small editor tool to speed up texture pixelization directly inside Unity.

It lets you take any texture, adjust the pixel size, preview the result in real time, and export it instantly. Thereโ€™s also a simple noise layer to quickly generate variations!

#gamedev #indiedev #unity3d

2 weeks ago 10 3 1 0

Thank you! Happy you like it

1 month ago 0 0 0 0
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Simple Spring-Bone implementation | TNTC Get more from TNTC on Patreon

www.patreon.com/posts/simple...

1 month ago 0 0 0 0
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Small details = big polish.

Just released a simple spring-bone system for #Unity3D.
Lightweight, controllable bounce for hats, capes, accessories, or any reactive detail. No full physics needed.

Available on our Patreon โ˜• #gamedev #indiedev

1 month ago 13 3 2 0
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Doing some small tests with a simple spring bone setup to add a bit more life to the props.

1 month ago 0 0 0 0
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Pixelization Effect | TNTC Get more from TNTC on Patreon

www.patreon.com/posts/pixeli...

2 months ago 0 0 0 0
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Weโ€™ve released a fullscreen pixelization effect for #Unity3D.

It adapts pixel size based on depth instead of applying uniform screen pixelation, allowing more consistent stylized results in 3D scenes.

Find our more on our Patreon! #gamedev #indiedev

2 months ago 11 2 1 0
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The Procedural Building System behind Expedition 33
The Procedural Building System behind Expedition 33 YouTube video by TNTC

Video here: www.youtube.com/watch?v=hm5U...

2 months ago 1 0 0 0
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In case you missed it, we recently released a new video where we break down how the buildings in Expedition 33 were created in a procedural way.

Sharing a small clip here ๐Ÿ™‚
Let us know what you think!

2 months ago 8 2 1 0
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Procedural Building tool - Expedition 33 inspired- Unity package | TNTC Get more from TNTC on Patreon

www.patreon.com/posts/proced...

3 months ago 0 0 0 0
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Weโ€™ve released the #ProceduralBuilding tool from our latest YouTube project.

Itโ€™s a full #Unity3D package you can study, reuse, or build on top of, whether youโ€™re into procedural generation, editor tools, or just curious about how these systems work.

Link in the first comment! #gamedev #indiedev

3 months ago 11 4 1 0
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Still playing with the new proc-gen tool we made.
Apparently I accidentally recreated a sunset scene hahaha.

3 months ago 2 0 0 0
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I just published a video Iโ€™ve been really excited about!
Itโ€™s all about building a procedural system in Unity, inspired by the architecture of Expedition 33.

This one was a really fun challenge for me, hope youโ€™ll check it out and let me know what you think!

#procgen#gamedev #unity3d

3 months ago 7 0 0 0
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Back home now. Unite was insanely good. A recap will be published soon. In the meantime, here are the treasures picked up at the event.
#unity3d #unite2025 #gamedev

5 months ago 8 1 0 0

Yeah! On mobile, Addressables are extremely valuable for keeping build size under control to meet store approval constraints. They allow you to decouple content into dependencies that can be downloaded for example at startup. Definitely worth looking into.

5 months ago 1 0 0 0
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Yes! ๐Ÿป๐Ÿ˜Ž๐Ÿ˜Ž very cool to see

5 months ago 0 0 0 0

Yeah.. if you donโ€™t build around Addressables from the start, it becomes a huge pain later. Learned that the hard way! xD

5 months ago 0 0 0 0
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Arenโ€™t these beautiful? Thanks to @minionsart.bsky.social , we love your work! ๐Ÿ’›
#gamedev #unity3d

5 months ago 7 1 0 0
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Following a session on using Addressables to stream assets at runtime in #Valheim. Honestly, this should be standard practice not something we apply only when things go wrong. Great insights! #unity3d #unite2025 @unity.com

5 months ago 3 0 2 0
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Starting the day at #unite2025 with a great talk about cheating prevention ๐Ÿ‘Œ Always fascinating to see how inventive cheaters can be.

#gamedev #unity3d

5 months ago 9 1 0 0
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Attending the Unity Roadmap session. Really hoping to hear some exciting news about the upcoming version of Unity 6!
#Unity #GameDev #UNITE2025

5 months ago 0 0 0 0
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Oh that was unexpected! ๐Ÿ‘€
#unite2025

5 months ago 2 0 0 0
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#UNITE2025 Keynote is starting now! Letโ€™s gooo ๐Ÿ˜ @unity.com

5 months ago 2 0 0 0
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Heading to #UNITE2025 in Barcelona ๐Ÿซถ

5 months ago 0 0 0 0
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Somethingโ€™s boiling in the shadowsโ€ฆ
#gamedev #indiedev #unity3d #procgeb

5 months ago 9 2 0 0
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FREE CC0 - Stencil Buffer Examples Package | TNTC Get more from TNTC on Patreon

Link:
www.patreon.com/posts/free-c...

8 months ago 1 0 0 0
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Just dropped a Stencil Buffer shader for Unity on our Patreon! Two setup approaches (material | layer) + example scenes.

Itโ€™s FREE & CC0 so you can use it, tweak it, or break it however you like :) Go grab it!

#gamedev #indiedev #unity3d #shader #vfx #stencilbuffer

8 months ago 22 5 1 0